||Fire Damage to Attack:||5-15||10-25||15-35||20-45||25-55||30-65||35-75||40-85||50-100||60-115||70-130||80-145||90-160||100-175||110-190||120-205||145-240||170-275||195-310||220-345
Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
Holy Fire
Description: While active, aura damages nearby enemies with heavenly flames
Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Precision
Description: While active, increases your chance to attack, pierce and deal double damage
Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)
Concentration
Skill description: While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.
Required Level: 18
Prerequisites: Might, Blessed Aim
Radius: 16 yards
Chance Uninterruptable: 20%
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+300
+400
+500
+600
+700
+800
+900
+1000
+1100
+1200
+1300
+1400
+1500
+1600
+1700
+1800
+1900
+2000
+2100
+2200
Damage:
+50%
+56%
+62%
+68%
+74%
+80%
+86%
+92%
+98%
+104%
+110%
+116%
+122%
+128%
+134%
+140%
+146%
+152%
+158%
+164%
Synergies: None
Patch Notes:
Shows the hidden bonus it gives to Blessed Hammer. (Graphite #15)
Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
Holy Freeze
Skill description: While active, aura chills nearby monsters.
Required Level: 18
Prerequisites: Might, Holy Fire
Radius: 13.3 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cold Damage to Attack:
20-40
30-50
40-60
50-70
60-80
70-90
80-100
90-110
110-140
130-170
150-200
170-230
190-260
210-290
230-320
250-350
290-410
330-470
370-530
410-590
Cold Damage:
4-8
6-10
8-12
10-14
12-16
14-18
16-20
18-22
22-28
26-34
30-40
34-46
38-52
42-58
46-64
50-70
58-82
66-94
74-106
82-118
Enemies Slowed:
14%
18%
20%
23%
25%
26%
27%
28%
29%
30%
31%
31%
32%
33%
33%
34%
34%
34%
34%
35%
Synergies:
Resist Cold: +4% Cold damage per hardpoint
Salvation: +6% Cold damage per hardpoint
Patch Notes:
Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly. Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Holy Shock
Skill description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
Required Level: 24
Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Lightning Damage to Attack:
1-50
1-100
1-150
1-200
1-250
1-300
1-350
1-400
1-500
1-600
1-700
1-800
1-900
1-1000
1-1100
1-1200
1-1375
1-1550
1-1725
1-1900
Lightning Damage:
1-10
1-20
1-30
1-40
1-50
1-60
1-70
1-80
1-100
1-120
1-140
1-160
1-180
1-200
1-220
1-240
1-275
1-310
1-345
1-380
Synergies:
Resist Lightning: +4% Lightning damage per hardpoint
Salvation: +6% Lightning damage per hardpoint
Patch Notes:
Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)
Sanctuary
Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.
Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level. (Graphite #15)
Starting damage against undead decreased from +150% to +50%. (Titanium #13)
Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13)
Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9)
Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Fanaticism
Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
Required Level: 30
Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Party Damage:
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
+115%
+120%
Your Damage:
+50%
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
+220%
+230%
+240%
Attack Speed:
+14%
+18%
+20%
+23%
+25%
+26%
+27%
+28%
+29%
+30%
+31%
+31%
+32%
+33%
+33%
+34%
+34%
+34%
+34%
+35%
Attack Rating:
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
+115%
+120%
+125%
+130%
+135%
Synergies: None
Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Tourmaline #17)
Fanaticism attack speed bonus reverted to original game values. (Tourmaline #17)
Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
Conviction
Skill description: While active, aura reduces defense and resistances of nearby enemies.