|
|
Line 9: |
Line 9: |
| |} | | |} |
| | | |
− | | + | {{SklTblStart|DoubleSwing}} |
| + | {{SklTbl1-20|Damage| +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% }} |
| + | {{SklTbl1-20|Attack Rating| +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% }} |
| + | {{SklTbl21-40Start|DoubleSwing}} |
| + | {{SklTbl21-40|Damage| +21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% }} |
| + | {{SklTbl21-40|Attack Rating | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% }} |
| + | {{SklTblEnd|DoubleSwing}} |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
|
Description: When two weapons are equipped attacks two targets if possible, or one target twice
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
Bash
|
+5% damage per hardpoint (Is this true?)
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Damage:
|
+1% |
+2% |
+3% |
+4% |
+5% |
+6% |
+7% |
+8% |
+9% |
+10% |
+11% |
+12% |
+13% |
+14% |
+15% |
+16% |
+17% |
+18% |
+19% |
+20%
|
Attack Rating:
|
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Damage:
|
+21% |
+22% |
+23% |
+24% |
+25% |
+26% |
+27% |
+28% |
+29% |
+30% |
+31% |
+32% |
+33% |
+34% |
+35% |
+36% |
+37% |
+38% |
+39% |
+40%
|
Attack Rating :
|
+115% |
+120% |
+125% |
+130% |
+135% |
+140% |
+145% |
+150% |
+155% |
+160% |
+165% |
+170% |
+175% |
+180% |
+185% |
+190% |
+195% |
+200% |
+205% |
+210%
|
Version Name |
Patch Notes
|
#19 Zincite |
- Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
|
Concentrate
|
Description: Attack that is not interruptible and improves attack and defense rating
|
Required Level: 6
|
Prerequisites: None
|
|
Mana Cost:
|
2
|
Deals 160% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Bash
|
+5% Damage per hardpoint
|
Battle Orders
|
+10% Damage per hardpoint
|
Taunt
|
+10% Damage per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Defense: |
+100% |
+112% |
+124% |
+136% |
+148% |
+160% |
+172% |
+184% |
+196% |
+208% |
+220% |
+232% |
+244% |
+256% |
+268% |
+280% |
+292% |
+304% |
+316% |
+328%
|
Attack Rating: |
+80% |
+88% |
+96% |
+104% |
+112% |
+120% |
+128% |
+136% |
+144% |
+152% |
+160% |
+168% |
+176% |
+184% |
+192% |
+200% |
+208% |
+216% |
+224% |
+232%
|
Damage: |
+50% |
+57% |
+64% |
+71% |
+78% |
+85% |
+92% |
+99% |
+106% |
+113% |
+120% |
+127% |
+134% |
+141% |
+148% |
+155% |
+162% |
+169% |
+176% |
+183%
|
Version Name |
Patch Notes
|
#16 Jade |
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
|
|
Cleave
|
Description: Attacks in an arc, dealing damage to all enemies caught in the swing
|
Required Level: 6
|
Prerequisites: Double Swing
|
|
Deals 60% of weapon damage
|
Always hits
|
|
|
Synergies |
Bonus to skill
|
Double Swing
|
+15% Damage per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
2-4 |
3-6 |
4-9 |
5-11 |
6-13 |
8-16 |
9-18 |
10-20 |
12-24 |
14-27 |
17-31 |
19-34 |
21-37 |
24-41 |
26-44 |
28-48 |
32-51 |
35-55 |
39-58 |
42-62
|
Mana Cost: |
4.5 |
4.3 |
4.1 |
3.9 |
3.7 |
3.5 |
3.3 |
3.1 |
3 |
2.8 |
2.6 |
2.4 |
2.2 |
2 |
1.8 |
1.6 |
1.5 |
1.3 |
1.1 |
0.9
|
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1)
[2)
Version Name |
Patch Notes
|
#19 Zincite |
- Cleave skill tree placement changed to center column.
- Cleave damage synergy changed from Frenzy to Double Swing.
|
Older Versions
|
|
|
#15 Graphite |
- Cleave weapon damage has been increased from 50% to 60%.
|
#13 Titanium |
- Double Swing synergy increased from +10% to +15% Damage per level
|
#10 Tanzanite |
- Base damage increased.
- Mana cost and scaling lowered.
|
#9 Aventurine |
- New skill added, can be cast in Werewolf and Werebear forms.
|
|
Frenzy
|
Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
|
Required Level: 1
|
Prerequisites: None
|
|
Duration:
|
7.5 seconds
|
Deals 115% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Double Swing
|
+10% Damage per hardpoint
|
Concentrate
|
+8% Attack rating per hardpoint
|
Bash
|
1% Damage converted to magic per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+20% |
+24% |
+28% |
+32% |
+36% |
+40% |
+44% |
+48% |
+52% |
+56% |
+60% |
+64% |
+68% |
+72% |
+76% |
+80% |
+84% |
+88% |
+92% |
+96%
|
Attack Rating: |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126% |
+132% |
+138% |
+144% |
+150%
|
Attack Speed: |
+9% |
+9-13% |
+9-15% |
+9-18% |
+9-20% |
+9-21% |
+9-22% |
+9-23% |
+9-24% |
+9-25% |
+9-26% |
+9-26% |
+9-27% |
+9-28% |
+9-28% |
+9-29% |
+9-29% |
+9-29% |
+9-29% |
+9-30%
|
Walk/Run Speed: |
+36% |
+36-45% |
+36-52% |
+36-58% |
+36-62% |
+36-66% |
+36-69% |
+36-71% |
+36-74% |
+36-76% |
+36-78% |
+36-79% |
+36-81% |
+36-82% |
+36-83% |
+36-85% |
+36-85% |
+36-86% |
+36-87% |
+36-88%
|
Mana Cost: |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5
|
Version Name |
Patch Notes
|
#20 Perlite |
- Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
|
Older Versions
|
|
|
#19 Zincite |
- Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
- Frenzy damage synergy changed from Cleave to Double Swing.
|
#17 Tourmaline |
- Frenzy duration lengthened from 6.8 to 7.5 seconds.
- Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
|
#13 Titanium |
- Starting attack speed increased from +5% to +9%.
|
#12 Edenite |
- Walk/run speed slowed and duration lengthened slightly.
- Cleave synergy increased from +5% to +10%.
- Added synergy from Concentrate.
|
#1 Bedrock |
- Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
|
|
Stun
|
Description: Stuns your target for a short time and increases your attack rating
|
Required Level: 12
|
Prerequisites: Frenzy
|
|
ManaCost:
|
2
|
Deals 100% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Bash
|
+10% Magic Damage per hardpoint
|
Concentrate
|
+5% Attack rating per hardpoint
|
War Cry
|
+10% Magic Damage per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110%
|
Stun Duration: |
1.2s |
1.4s |
1.6s |
1.8s |
2s |
2.2s |
2.4s |
2.6s |
2.8s |
3s |
3.2s |
3.4s |
3.6s |
3.8s |
4s |
4.2s |
4.2s |
4.3s |
4.4s |
4.5s
|
Version Name |
Patch Notes
|
#19 Zincite |
- Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|
|
Leap
|
Description: Leaps away from danger or into the fray
|
Required Level: 12
|
Prerequisites: Cleave
|
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
12 |
12.6 |
14 |
14.6 |
15.3 |
15.3 |
16 |
16 |
16.6 |
16.6 |
16.6 |
17.3 |
17.3 |
17.3 |
17.3 |
18 |
18 |
18 |
18 |
18
|
Version Name |
Patch Notes
|
#20 Perlite |
- Leap now deals damage in an area upon landing.
|
Older Versions
|
|
|
#10 Tanzanite |
|
#1 Bedrock |
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
|
|
Power Throw
|
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies
|
Required Level: 18
|
Prerequisites: Concentrate
|
|
Deals 120% of weapon damage
|
Increases physical damage for 2.2 seconds
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+15% |
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205%
|
Attack Rating: |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210%
|
Damage: |
1-2 |
2-4 |
3-6 |
4-8 |
5-10 |
6-12 |
7-14 |
8-16 |
9-18 |
10-20 |
11-22 |
12-24 |
13-26 |
14-28 |
15-30 |
16-32 |
17-34 |
18-36 |
19-38 |
20-40
|
Mana Cost: |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
9 |
9 |
10
|
Version Name |
Patch Notes
|
#20 Perlite |
- Power Throw now also deals some low skill physical damage on attack
|
Older Versions
|
|
|
#19 Zincite |
- Power Throw adds 1-2 physical damage per level on attack
|
#18 Flint |
- Power Throw has an attack rating bonus per level
|
#17 Tourmaline |
- Power Throw damage per level increased from 8 to 10%
|
#16 Jade |
- Base damage increased from 110% to 120%
|
#13 Titanium |
- Damage increased from +6% to +8% per level
|
#12 Edenite |
- New skill added, replaces Double Throw
|
|
Bash
|
Description: Powerful blow that converts physical damage to magic and knocks back enemies
|
Required Level: 18
|
Prerequisites: Frenzy , Stun
|
|
ManaCost:
|
2
|
Deals 110% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Stun
|
+10% Damage per hardpoint
|
Concentrate
|
+5% Attack rating per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Magic Conversion: |
46% |
47% |
48% |
49% |
50% |
51% |
52% |
53% |
54% |
55% |
56% |
57% |
58% |
59% |
60% |
61% |
62% |
63% |
64% |
65%
|
Attack Rating: |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115%
|
Damage: |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230% |
+240% |
+250%
|
Version Name |
Patch Notes
|
#11 Kyanite |
- Bash’s starting magic damage conversion has been reduced from 70% to 45%.
- Bash’s base damage has been lowered from 130% to 110%.
|
Older Versions
|
|
|
#9 Aventurine |
- Bash now deals 130% base damage.
- Bash now starts at 70% physical to magic damage conversion and increases with levels.
|
#8 Pyrite |
- Bash now converts damage to magic.
|
#1 Bedrock |
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
|
|
Ethereal Throw
|
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
|
Required Level: 30
|
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
|
|
Deals 60% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Power Throw
|
+4% Magic damage per hardpoint
|
Bash
|
+4% Magic damage per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Magic Damage: |
14-20 |
25-37 |
37-55 |
49-72 |
61-89 |
73-106 |
85-124 |
97-141 |
114-165 |
131-189 |
149-212 |
166-236 |
183-260 |
200-284 |
218-307 |
235-331 |
259-363 |
282-396 |
306-428 |
330-461
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Version Name |
Patch Notes
|
#11 Kyanite |
- Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
|
Older Versions
|
|
|
#10 Tanzanite |
- Ethereal Throw’s base damage has been reduced slightly.
- Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
|
#9 Aventurine |
- Ethereal Throw's base damage has been reduced slightly.
- Ethereal Throw's magic damage synergy has been reduced slightly.
|
#7 Beryl |
- Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
- Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
|
#6 Obsidian |
- Ethereal Throw now deals 80% weapon damage.
- Ethereal Throw’s synergies are now much more effective.
|
#1 Bedrock |
- New skill added. (Bedrock #1-hidden)
|
|
Whirlwind
|
Description: A whirling dance of death that cuts a path through the legions of your enemies
|
Required Level: 30
|
Prerequisites: Frenzy , Stun , Bash
|
|
Deals 100% of weapon damage
|
Character attack rating reduced by 50% during Whirlwind
|
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
-75% |
-69% |
-63% |
-57% |
-51% |
-45% |
-39% |
-33% |
-27% |
-21% |
-15% |
-9% |
-3% |
+3% |
+9% |
+15% |
+21% |
+27% |
+33% |
+39%
|
Attack Rating: |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105%
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Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
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Version Name |
Patch Notes
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#20 Perlite |
- Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
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Older Versions
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#19 Zincite |
- Whirlwind weapon damage% increased from 90% to 100%.
|
#15 Graphite |
- Whirlwind weapon damage reduced from 100% to 90%.
- Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
|
#13 Titanium |
- Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
- Deadly Strike chance is halved while using Whirlwind.
- Total Attack Rating is halved while using Whirlwind.
|
#12 Edenite |
- Whirlwind’s damage per level has decreased from 7% to 6%.
- The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
|
#11 Kyanite |
- Whirlwind’s starting damage is now -75% (from -50%)
- Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
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#10 Tanzanite |
- Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
|
#1 Bedrock |
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
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