|
|
Line 250: |
Line 250: |
| | | |
| == Evade == | | == Evade == |
− | {| | + | {{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}} |
− | | colspan="2" |
| |
− | {| | |
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Evade.png]] ||'''Description:''' Passive - You have a chance to dodge a melee or missile attack while walking or running.'''
| |
− | |- | |
− | |'''Required Level:''' 18
| |
− | |- | |
− | |'''Prerequisites:''' None
| |
− | |}
| |
| | | |
| {| class="wikitable" style="display: inline-table; margin-right: 50px;" | | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
Line 267: |
Line 259: |
| |} | | |} |
| | | |
− | <div style="max-width: 100em; display: flex; align-items: flex-start;">
| + | {{SklTblStart|Evade}} |
− | <div style="flex-shrink: 0; margin-right: 0;">
| + | {{SklTbl1-20|Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}} |
− | {| class="wikitable" margin-right: 0;"
| + | {{SklTbl21-40Start|Evade}} |
− | |-
| + | {{SklTbl21-40|Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}} |
− | ! style="text-align:left;" | Skill level:
| + | {{SklTblEnd|Evade}} |
− | |-
| |
− | ! style="text-align:left;" | Chance to Evade:
| |
− | |}
| |
− | </div>
| |
− | <div style="flex: auto; overflow-x: scroll; margin-left: -1px;">
| |
− | {| class="wikitable scrolling-table"
| |
− | |-
| |
− | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
| |
− | |- style="text-align:right;"
| |
− | ||6%||11%||14%||17%||20%||21%||23%||24%||26%||26%||27%||28%||29%||30%||30%||31%||31%||32%||32%||32%||33%||33%||34%||34%||34%||34%||35%||35%||35%||35%||35%||35%||36%||36%||36%||36%||36%||37%||37%||37%
| |
− | |}
| |
− | </div>
| |
− | </div>
| |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
|
Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Enemy Defense:
|
-40 |
-65 |
-90 |
-115 |
-140 |
-165 |
-190 |
-215 |
-260 |
-305 |
-350 |
-395 |
-440 |
-485 |
-530 |
-575 |
-635 |
-695 |
-755 |
-815
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Enemy Defense:
|
-875 |
-935 |
-1015 |
-1095 |
-1175 |
-1255 |
-1335 |
-1415 |
-1515 |
-1615 |
-1715 |
-1815 |
-1915 |
-2015 |
-2115 |
-2215 |
-2315 |
-2415 |
-2515 |
-2615
|
Version Name |
Patch Notes
|
#19 Zincite |
- Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
|
Older Versions
|
|
|
#18 Flint |
- Inner Sight has been reworked into an aura. The radius now increases per level.
|
#16 Jade |
- Inner Sight can now be assigned to left click.
|
#6 Obsidian |
- Inner Sight’s duration has been changed to 8 seconds.
- Inner Sight’s radius has been changed to 16 yards at all levels.
- Inner Sight no longer has a mana cost.
|
|
Lethal Strike
(Renamed from Critical Strike)
|
Description: Passive - Your attacks have a chance to do double damage.
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Critical Chance:
|
16% |
25% |
32% |
38% |
42% |
46% |
49% |
51% |
54% |
56% |
58% |
59% |
61% |
62% |
63% |
65% |
65% |
66% |
67% |
68%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Critical Chance:
|
68% |
69% |
70% |
71% |
71% |
71% |
72% |
72% |
73% |
73% |
74% |
74% |
74% |
74% |
74% |
75% |
75% |
76% |
76% |
76%
|
Version Name |
Patch Notes
|
#12 Edenite |
- Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.
|
Phase Run
|
Description: Transcend to a heightened state, granting faster movement and hit recovery.
|
Required Level: 6
|
Prerequisites: Inner Sight
|
This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
|
Faster Hit Recovery: |
+30%
|
Walk/Run Speed: |
+30%
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Duration in seconds:
|
7 |
7.3 |
7.7 |
8 |
8.4 |
8.8 |
9.1 |
9.5 |
9.8 |
10.2 |
10.6 |
10.9 |
11.3 |
11.6 |
12 |
12.4 |
12.7 |
13.1 |
13.4 |
13.8
|
Reset Duration Chance:
|
2% |
2% |
3% |
3% |
3% |
4% |
4% |
4% |
5% |
5% |
5% |
6% |
6% |
6% |
7% |
7% |
7% |
8% |
8% |
8%
|
Mana Cost:
|
1 |
1 |
1 |
1.2 |
1.5 |
1.7 |
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Duration in seconds :
|
14.2 |
14.5 |
14.9 |
15.2 |
15.6 |
16 |
16.3 |
16.7 |
17 |
17.4 |
17.8 |
18.1 |
18.5 |
18.8 |
19.2 |
19.6 |
19.9 |
20.3 |
20.6 |
21
|
Reset Duration Chance:
|
9% |
9% |
9% |
10% |
10% |
10% |
11% |
11% |
11% |
12% |
12% |
12% |
13% |
13% |
13% |
14% |
14% |
14% |
15% |
15%
|
Mana Cost:
|
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2
|
Version Name |
Patch Notes
|
#20 Perlite |
- Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
|
Older Versions
|
|
|
#19 Zincite |
- Has a chance to reset the skill duration on kill.
|
#16 Jade |
- Phase Run can now be assigned to left click.
|
#13 Titanium |
|
#10 Tanzanite |
- Phase Run’s icon in the skill tree moved because it was on the wrong row.
- Phase Run’s damage scaling and starting duration have been increased slightly.
|
#8 Pyrite |
- Activating Phase Run is now based on your attack speed instead of cast speed.
- Phase Run’s additional duration per level has been increased.
|
#7 Beryl |
- New Skill: Phase Run; Replaces Slow Missiles.
|
|
Dodge
|
Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
|
Required Level: 6
|
Prerequisites: Inner Sight
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Chance to Dodge:
|
16% |
25% |
32% |
38% |
42% |
46% |
49% |
51% |
54% |
56% |
58% |
59% |
61% |
62% |
63% |
65% |
65% |
66% |
67% |
68%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Chance to Dodge:
|
68% |
69% |
70% |
71% |
71% |
71% |
72% |
72% |
73% |
73% |
74% |
74% |
74% |
74% |
74% |
75% |
75% |
76% |
76% |
76%
|
Version Name |
Patch Notes
|
#13 Titanium |
- Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
- Dodge chance to avoid damage reduced.
- Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|
Older Versions
|
|
|
#7 Beryl |
- Recovery animation speeds doubled.
|
|
Avoid
|
Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
|
Required Level: 12
|
Prerequisites: None
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Chance to Avoid:
|
8% |
12% |
16% |
19% |
22% |
24% |
25% |
26% |
28% |
29% |
30% |
31% |
32% |
32% |
33% |
34% |
34% |
34% |
35% |
35%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Chance to Avoid:
|
36% |
36% |
36% |
37% |
37% |
37% |
38% |
38% |
38% |
38% |
38% |
38% |
39% |
39% |
39% |
39% |
39% |
40% |
40% |
40%
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Version Name |
Patch Notes
|
#13 Titanium |
- Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
- Dodge chance to avoid damage reduced.
- Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|
Older Versions
|
|
|
#7 Beryl |
- Recovery animation speeds doubled.
|
#1 Bedrock |
- Avoid chance to dodge decreased from 24% to 22% at Level 1
|
|
Penetrate
|
Description: Passive - Increases your attack rating.
|
Required Level: 12
|
Prerequisites: Lethal Strike
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+75% |
+90% |
+105% |
+120% |
+135% |
+150% |
+165% |
+180% |
+195% |
+210% |
+225% |
+240% |
+255% |
+270% |
+285% |
+300% |
+315% |
+330% |
+345% |
+360%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating:
|
+375% |
+390% |
+405% |
+420% |
+435% |
+450% |
+465% |
+480% |
+495% |
+510% |
+525% |
+540% |
+555% |
+570% |
+585% |
+600% |
+615% |
+630% |
+645% |
+660%
|
Version Name |
Patch Notes
|
#10 Tanzanite |
- Penetrate is now a level 12 skill.
|
Older Versions
|
|
|
#1 Bedrock |
- Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.
|
|
Evade
|
Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
|
Required Level: 18
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
6% |
11% |
14% |
17% |
20% |
21% |
23% |
24% |
26% |
26% |
27% |
28% |
29% |
30% |
30% |
31% |
31% |
32% |
32% |
32%
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating :
|
33% |
33% |
34% |
34% |
34% |
34% |
35% |
35% |
35% |
35% |
35% |
35% |
36% |
36% |
36% |
36% |
36% |
37% |
37% |
37%
|
Version Name |
Patch Notes
|
#13 Titanium |
- Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
- Evade chance to avoid damage reduced.
- Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|
Older Versions
|
|
|
#7 Beryl |
- Recovery animation speeds doubled.
|
|
Decoy
|
Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
|
Required Level: 24
|
Prerequisites: Inner Sight, Phase Run
|
Attacks with Multiple Shot at 100% of player bow's physical damage
|
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
|
Base Life: |
50% of player's maximum life
|
Duration: |
3 seconds, +0.2 seconds per level
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
Damage:
|
Resistances:
|
Attack Rating:
|
Life:
|
Duration in seconds:
|
Mana Cost:
|
Version Name |
Patch Notes
|
#13 Titanium |
- Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
|
Older Versions
|
|
Valkyrie
Synergies |
Bonus to skill
|
Jab
|
+18% Damage per hardpoint
|
Fend
|
+18% Damage per hardpoint
|
Lightning Strike
|
+20% Lightning damage per point
|
Power Strike
|
+20% Lightning damage per point
|
Skill level:
|
Lightning Damage:
|
Physical Damage:
|
Attack Rating:
|
Life:
|
Defense
|
Resistances:
|
Version Name |
Patch Notes
|
#19 Zincite |
- Physical damage synergy from Fend increased from 2% to 18%.
- Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
|
Older Versions
|
|
|
#16 Jade |
- Cooldown shortened from 6 to 3 seconds.
|
#13 Titanium |
- Physical damage increased and Jab synergy added.
|
#11 Kyanite |
- Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
|
#1 Bedrock |
- Initial life lowered to 440 and damage halved.
|
|
Pierce
|
Description: Passive - Your missiles have a chance to pass through enemies that they hit.
|
Required Level: 30
|
Prerequisites: Lethal Strike, Penetrate
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level:
|
Chance to Pierce:
|
Version Name |
Patch Notes
|
#5 Limestone |
- Starting chance to pierce and scaling increased.
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2, chance to pierce and scaling lowered moderately.
|
|
|
|
|
|
|
|
|
|