Difference between revisions of "Barbarian Combat Skills"
From Path of Diablo Wiki
(→**Ethereal Throw**) |
(→Whirlwind) |
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== Whirlwind == | == Whirlwind == | ||
− | '''Description:''' A whirling dance of death that cuts a path through the legions of your enemies | + | <!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> |
− | + | <!-- <span style="color:green">'''New skill'''</span> --> | |
− | '''Required Level:''' 30 | + | {| |
− | + | |- | |
− | + | | | |
− | + | {| <!-- Description table --> | |
− | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Whirlwind.png ||'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies''' | |
− | + | |- | |
+ | |'''Required Level:''' 30 | ||
|- | |- | ||
− | + | |'''Prerequisites:''' [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] | |
+ | |} | ||
|- | |- | ||
− | + | | | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- | ||
+ | | style="text-align:left;" | Deals 100% of weapon damage | ||
+ | |- | ||
+ | | style="text-align:left;" | Character attack rating reduced by 50% during Whirlwind | ||
+ | |- | ||
+ | | style="text-align:left;" | Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | ! style="text-align:left;" |None | ||
+ | | style="text-align:center;" | - | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| class = "wikitable" | ||
!Skill level | !Skill level | ||
!1 | !1 | ||
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|} | |} | ||
− | + | {| class="wikitable" | |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
+ | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
− | + | |- | |
− | :: | + | | Older Versions |
− | + | | | |
− | ::Crushing | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" |
− | :: | + | ! |
− | + | ! | |
− | + | |- | |
− | :: | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Whirlwind weapon damage% increased from 90% to 100%. | |
− | ::Whirlwind has been changed back to the classic game version. It will attack a | + | |- |
− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * Whirlwind weapon damage reduced from 100% to 90%. | ||
+ | * Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ . | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s starting attack rating bonus reduced from 40% to 10%. | ||
+ | * Deadly Strike chance is halved while using Whirlwind. | ||
+ | * Total Attack Rating is halved while using Whirlwind. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s damage per level has decreased from 7% to 6%. | ||
+ | * The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s starting damage is now -75% (from -50%) | ||
+ | * Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl) | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer] | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} |
Revision as of 03:55, 10 August 2023
Contents
Double Swing
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Concentrate
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