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== Blade Shield == | == Blade Shield == | ||
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> | |||
<!-- <span style="color:green">'''New skill'''</span> --> | |||
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{| <!-- Description table --> | |||
'''Required Level:''' 30 | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Blade%20Shield.png ||'''Description:''' Spinning blades slice enemies who stray too close. ''' | ||
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|'''Required Level:''' 30 | |||
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|'''Prerequisites:''' [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] | |||
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
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| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- style="text-align:left;" | |||
| Duration: ||30 seconds, +4 seconds per level | |||
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| style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | |||
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| style="text-align:left;" colspan="2" | Adds 1 blade per 10 levels | |||
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{| class = "wikitable" | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
! | ! Synergies !! Bonus to skill | ||
|- | |- | ||
| [[Traps#Blade_Throw|'''Blade Throw''']] | |||
| | | +8% Damage per hardpoint | ||
|- | |- | ||
| [[Traps#Blade_Fury|'''Blade Fury''']] | |||
| +8% Damage per hardpoint | |||
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{| class = "wikitable" | |||
!Skill level | !Skill level | ||
!1 | !1 | ||
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{| class="wikitable" | |||
!Version Name!!Patch Notes | |||
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | |||
* Blade Shield damage scaling at all levels decreased | |||
* Blade Shield damage synergies increased from 4% to 8% | |||
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::Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | | Older Versions | ||
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{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
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! | |||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Blade Shield physical skill damage per level reduced slightly at levels 23+ | |||
* Blade Shield damage synergies reduced from 5% to 4% | |||
* Blade Shield now gains a new blade every 13 levels (was 10) | |||
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:: | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Blade Shield now uses accuracy instead of always hitting | |||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | |||
* Blade Shield’s tooltip now shows the duration. | |||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* '''Skill reworked as follows''': fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by: | |||
** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity) | |||
** Critical Strike, Deadly Strike and Crushing Blow | |||
** Freeze Target and Blind, as well as all CoC/CoS effects | |||
** Attack Rating | |||
** Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | |||
** Blade Skills are always considered a main-hand attack | |||
** Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack) | |||
** Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier | |||
** Weapon no longer loses durability | |||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden) | |||
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Revision as of 13:06, 6 August 2023
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Fire Blast
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Shock Web
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