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== Wake of Fire ==
== Wake of Fire ==
'''Description:''' A trap that emits waves of fire.'''
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span> -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Wake%20of%20Fire.png || '''Description:''' A trap that emits waves of fire'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:''' [[Traps#Fire_Blast|Fire Blast]]
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
| Mana cost ||13
|-
| style="text-align:left;" colspan="2" | Shoots 5 times
|}
'''Required Level:''' 12
| style="width :20px" |
|
'''Prerequisites:''' Fire Blast
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
| [[Traps#Fire_Blast| '''Fire Blast''']]
| +18% Fire damage per hardpoint
|-
| [[Traps#Wake_of_Inferno| '''Wake of Inferno''']]
| +18% Fire damage per hardpoint
|}
|}
{| class = "wikitable"
{| class = "wikitable"
!colspan="21"|Shoots 5 times
|-
!Skill level
!Skill level
!1
!1
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|-
|-
||Fire Damage:||7-14||9-18||12-21||14-25||17-29||19-32||21-36||24-40||30-47||36-54||42-62||48-69||54-76||61-84||67-91||73-98||87-114||102-130||117-146||131-162
||Fire Damage:||7-14||9-18||12-21||14-25||17-29||19-32||21-36||24-40||30-47||36-54||42-62||48-69||54-76||61-84||67-91||73-98||87-114||102-130||117-146||131-162
|}
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Synergies decreased from 20% to 18% Fire damage per level.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!colspan="21"|Mana Cost: 13
|style ="border-bottom: 1px solid #a2a9b1; "|[[Patch_Notes#Patch_.2316 :_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Synergies decreased from 22% to 20% Fire damage per level.
'''Synergies:'''
|-
::'''Fire Blast:''' +20% Fire damage per hardpoint <br />
|style="border-bottom : 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231 :_Bedrock|#1 Bedrock]]||style="border-bottom : 1px solid #a2a9b1;"|
::'''Wake of Inferno:''' +20% Fire damage per hardpoint
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
'''Patch Notes:'''
|}
::Synergies decreased from 22% to 20% Fire damage per level. (Jade #16)<br/>
|}
::''Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)''
|}
== Blade Fury ==
== Blade Fury ==
Revision as of 21:03, 5 August 2023
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Fire Blast
Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
2-3
4-6
6-9
7-11
9-14
10-16
12-19
13-21
17-27
21-32
25-38
29-43
33-49
37-54
41-60
45-65
55-77
65-89
75-101
88-113
Mana Cost:
3
3.1
3.2
3.3
3.5
3.6
3.7
3.8
4
4.1
4.2
4.3
4.5
4.6
4.7
4.8
5
5.1
5.2
5.3
Version Name
Patch Notes
#17 Tourmaline
Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
Fire Blast fire damage synergies increased from 10% to 12%.
Older Versions
Expand
#1 Bedrock
Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)
Shock Web
Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration
3.6 Seconds
Mana cost
6
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Number of Spikes:
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
Lightning Damage:
1-10
1-13
1-16
1-19
1-22
1-25
1-28
1-31
1-37
1-43
1-49
1-55
1-61
1-67
1-73
1-79
1-89
1-99
1-109
1-119
Version Name
Patch Notes
#1 Bedrock
Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)
Blade Throw
Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Duration
1 Second
Mana cost
7
Deals 50% of weapon damage
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage:
6-10
9-13
12-16
15-19
18-22
21-25
24-28
27-31
31-35
35-39
39-43
43-47
47-51
51-55
55-59
59-63
64-68
69-73
74-78
79-83
Skill level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Damage:
84-88
89-93
94-98
99-103
104-108
109-113
114-118
119-123
124-128
129-133
134-138
139-143
144-148
149-153
154-158
159-163
164-168
169-173
174-178
179-183
Skill level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
Damage:
184-188
189-193
194-198
199-203
204-208
209-213
214-218
219-223
224-228
229-233
234-238
239-243
244-248
249-253
254-258
Version Name
Patch Notes
#20 Perlite
Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
Older Versions
Expand
#13 Titanium
Blade Throw’s damage synergies have been reduced from 20% to 16%.
#5 Limestone
Blade Sentinel has been replaced with Blade Throw.
#1 Bedrock
Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)
Charged Bolt Sentry
Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast , Shock Web
Mana cost
13
Shoots 5 times
Releases 5 charged bolts
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Lightning Damage:
0-9
0-15
0-20
0-25
0-31
0-36
0-42
0-47
0-54
0-61
0-69
0-76
0-83
0-90
0-97
0-105
0-115
0-126
0-137
0-148
Version Name
Patch Notes
#1 Bedrock
Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
Wake of Fire
Description: A trap that emits waves of fire
Required Level: 12
Prerequisites: Fire Blast
Mana cost
13
Shoots 5 times
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
7-14
9-18
12-21
14-25
17-29
19-32
21-36
24-40
30-47
36-54
42-62
48-69
54-76
61-84
67-91
73-98
87-114
102-130
117-146
131-162
Version Name
Patch Notes
#20 Perlite
Synergies decreased from 20% to 18% Fire damage per level.
Older Versions
Expand
#16 Jade
Synergies decreased from 22% to 20% Fire damage per level.
#1 Bedrock
Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
Blade Fury
Description: Throw spinning blades to slice up your enemies.
Required Level: 18
Prerequisites: Fire Blast, Blade Throw, Wake of Fire
Deals 87% of weapon damage. Always pierces.
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage:
8-10
11-13
14-16
17-19
20-22
23-25
26-28
29-31
34-36
39-41
44-46
49-51
54-56
59-61
64-66
69-71
77-79
85-87
93-95
101-103
Mana Cost:
2
2.1
2.2
2.3
2.5
2.6
2.7
2.8
3
3.1
3.2
3.3
3.5
3.6
3.7
3.8
4
4.1
4.2
4.3
Minimum mana required to cast: 3
Synergies: None
Patch Notes:
Interval between blade shots increased by 0.04 seconds and always pierces. (Titanium #13)
Affected by piercing attack and hit box enlargened slightly. (Kyanite #11)
Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
Lightning Sentry
Description: A trap that shoots lightning to scorch passing enemies.
Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Shoots 10 times
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Lightning Damage:
1-28
1-42
1-56
1-71
1-85
1-99
1-113
1-127
1-150
1-173
1-195
1-218
1-241
1-264
1-286
1-309
1-349
1-389
1-428
1-468
Mana Cost: 20
Synergies:
Shock Web: +21% Lightning damage per hardpoint
Charged Bolt Sentry: +21% Lightning damage per hardpoint
Death Sentry: +21% Lightning damage per hardpoint
Patch Notes:
Synergies increased from +20% to +21% Lightning damage per level. (Edenite #12)
Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)
Wake of Inferno
Description: Trap that sprays fire at passing enemies.
Required Level: 24
Prerequisites: Fire Blast, Wake of Fire
Shoots 10 times
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
27-67
50-93
73-119
96-144
119-170
142-196
165-222
188-247
216-278
245-310
273-341
301-372
330-403
358-434
387-465
415-496
450-534
486-572
521-610
556-648
Mana Cost: 20
Synergies:
Wake of Fire: +0.5 Yards per level.
Fire Blast: +13% Fire damage per hardpoint
Death Sentry: +13% Fire damage per hardpoint
Wake of Fire: +20% Fire damage per hardpoint
Patch Notes:
Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per hardpoint. (Jade #16)
Skill reworked as follows: now fires in a cone formation rather than a straight line. (Graphite #15)
Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)
Death Sentry
Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Radius (y):
3.3
3.6
4
4.3
4.6
5
5.3
5.6
6
6.3
6.6
7
7.3
7.6
8
8.3
8.6
9
9.3
9.6
Lightning Damage:
1-57
1-66
1-75
1-85
1-94
1-103
1-112
1-121
1-138
1-154
1-170
1-186
1-202
1-218
1-234
1-250
1-278
1-305
1-333
1-361
Mana Cost: 20
Synergies:
Fire Blast: +1 Shot per 3 levels.
Lightning Sentry: +15% Lightning damage per hardpoint
Patch Notes:
Corpse explosion damage reduced greatly. (Tanzanite #10)
Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)
Blade Shield
Description: Spinning blades slice enemies who stray too close.
Required Level: 30
Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury
Deals 50% of weapon damage as area of effect
Adds 1 blade per 10 levels
Duration: 30 seconds, +4 seconds per level
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage:
6-10
8-13
10-16
12-19
14-22
16-25
18-28
20-31
23-35
26-39
29-43
32-47
35-51
38-55
41-59
44-63
48-68
52-73
56-78
60-83
Mana Cost:
25
27
29
31
33
35
37
39
41
43
45
47
49
51
53
55
57
59
61
63
Skill level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Damage:
64-88
68-93
73-99
78-105
83-111
88-117
93-123
98-129
104-136
110-143
116-150
122-157
128-164
134-171
140-178
146-185
152-192
158-199
164-206
170-213
Mana Cost:
65
67
69
71
73
75
77
79
81
83
85
87
89
91
93
95
97
99
101
1063
Skill level
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
Damage:
176-220
182-227
188-234
194-241
200-248
206-255
212-262
218-269
224-276
230-283
236-290
242-297
248-304
254-311
260-318
Mana Cost:
105
107
109
111
113
115
117
119
121
123
125
127
129
131
133
Synergies:
Blade Throw: +5% Damage per hardpoint
Blade Fury: +5% Damage per hardpoint
Patch Notes:
Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)
Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)
Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) Compared to vanilla D2 Blade Shield skill damage is now affected by:
- Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
- Critical Strike, Deadly Strike and Crushing Blow.
- Freeze Target and Blind, as well as all CoC/CoS effects.
- Attack Rating.
- Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
- Blade Skills are always considered a main-hand attack.
- Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
- Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
- Weapon no longer loses durability.
Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)