Martial Arts: Difference between revisions
From Path of Diablo Wiki
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! | !Version Name!!Patch Notes | ||
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
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|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | | Older Versions | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Increased physical to cold damage conversion from 60% to 80%. | * Increased physical to cold damage conversion from 60% to 80%. | ||
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|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Halved the number of ice bolts. | * Halved the number of ice bolts. | ||
* Increased cold damage scaling, added Attack Rating and reduced mana cost. | * Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
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|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* The ice bolts no longer trigger the hit recovery animation of targeted monsters. | * The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
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|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Cold damage per level increased by ~50%. | * Cold damage per level increased by ~50%. | ||
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
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|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Mana cost scaling reduced from 1 to 0.5 mana per level. | * Mana cost scaling reduced from 1 to 0.5 mana per level. | ||
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|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Ice Charge synergy increased from 5% to 10% Cold damage per charge. | * Ice Charge synergy increased from 5% to 10% Cold damage per charge. | ||
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|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | * Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | ||
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