Bow and Crossbow Skills: Difference between revisions
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! | !Version Name!!Patch Notes | ||
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|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | ||
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|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | | Older Versions | ||
* No longer affected by the "next hit always misses" bug. | | | ||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* No longer affected by the "next hit always misses" bug. | |||
|- | |- | ||
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | * Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | ||
|- | |- | ||
|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | * Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | ||
|- | |- | ||
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* 3/4 Damage penalty removed. | * 3/4 Damage penalty removed. | ||
|} | |||
|} | |} | ||
Revision as of 12:17, 5 August 2023
Cold Arrow
Magic Arrow
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