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Line 335: |
Line 335: |
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| {| class="wikitable" | | {| class="wikitable" |
− | !Patch!!Changes | + | !Version Name!!Patch Notes |
| |- | | |- |
| |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| |
− | Starting chance to avoid and scaling decreased.
| + | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. |
| + | * Dodge chance to avoid damage reduced. |
| + | *Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] |
| |- | | |- |
− | |[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | + | | Older Versions |
− | Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks.
| + | | |
| + | {| class="mw-collapsible mw-collapsed" cellspacing="0" |
| + | ! |
| + | ! |
| + | |- |
| + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| |
| + | * Recovery animation speeds doubled. |
| + | |
| + | |- |
| + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
| + | * Avoid chance to dodge decreased from 24% to 22% at Level 1 |
| + | |
| + | |} |
| |} | | |} |
| | | |
|
Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Enemy Defense: |
-40 |
-65 |
-90 |
-115 |
-140 |
-165 |
-190 |
-215 |
-260 |
-305 |
-350 |
-395 |
-440 |
-485 |
-530 |
-575 |
-635 |
-695 |
-755 |
-815
|
Version Name |
Patch Notes
|
#19 Zincite |
- Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
|
Older Versions
|
|
|
#18 Flint |
- Inner Sight has been reworked into an aura. The radius now increases per level.
|
#16 Jade |
- Inner Sight can now be assigned to left click.
|
#6 Obsidian |
- Inner Sight’s duration has been changed to 8 seconds.
- Inner Sight’s radius has been changed to 16 yards at all levels.
- Inner Sight no longer has a mana cost.
|
|
Lethal Strike
(Renamed from Critical Strike)
|
Description: Passive - Your attacks have a chance to do double damage.
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Chance to Crit: |
16% |
25% |
32% |
38% |
42% |
46% |
49% |
51% |
54% |
56% |
58% |
59% |
61% |
62% |
63% |
65% |
65% |
66% |
67% |
68%
|
Version Name |
Patch Notes
|
#12 Edenite |
- Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.
|
Phase Run
|
Description: Transcend to a heightened state, granting faster movement and hit recovery.
|
Required Level: 6
|
Prerequisites: Inner Sight
|
This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
|
Faster Hit Recovery: |
+30%
|
Walk/Run Speed: |
+30%
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Duration: |
7s |
7.3s |
7.7s |
8s |
8.4s |
8.8s |
9.1s |
9.5s |
9.8s |
10.2s |
10.6s |
10.9s |
11.3s |
11.6s |
12s |
12.4s |
12.7s |
13.1s |
13.4s |
13.8s
|
Reset Duration Chance: |
1% |
2% |
2% |
3% |
3% |
4% |
4% |
5% |
5% |
6% |
6% |
7% |
7% |
8% |
8% |
9% |
9% |
10% |
10% |
11%
|
Mana Cost: |
1 |
1 |
1 |
1.2 |
1.5 |
1.7 |
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2
|
Version Name |
Patch Notes
|
#20 Perlite |
- Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
|
Older Versions
|
|
|
#19 Zincite |
- Has a chance to reset the skill duration on kill.
|
#16 Jade |
- Phase Run can now be assigned to left click.
|
#13 Titanium |
|
#10 Tanzanite |
- Phase Run’s icon in the skill tree moved because it was on the wrong row.
- Phase Run’s damage scaling and starting duration have been increased slightly.
|
#8 Pyrite |
- Activating Phase Run is now based on your attack speed instead of cast speed.
- Phase Run’s additional duration per level has been increased.
|
#7 Beryl |
- New Skill: Phase Run; Replaces Slow Missiles.
|
|
Dodge
|
Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
|
Required Level: 6
|
Prerequisites: Inner Sight
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Chance to Dodge: |
9% |
14% |
18% |
21% |
24% |
26% |
27% |
29% |
30% |
31% |
32% |
33% |
34% |
35% |
35% |
36% |
37% |
37% |
37% |
38%
|
Version Name |
Patch Notes
|
#13 Titanium |
- Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
- Dodge chance to avoid damage reduced.
- Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|
Older Versions
|
|
|
#7 Beryl |
- Recovery animation speeds doubled.
|
|
Avoid
|
Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
|
Required Level: 12
|
Prerequisites: None
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Chance to Avoid: |
8% |
12% |
16% |
19% |
22% |
24% |
25% |
26% |
28% |
29% |
30% |
31% |
32% |
32% |
33% |
34% |
34% |
34% |
35% |
35%
|
Synergies: None
Version Name |
Patch Notes
|
#13 Titanium |
- Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
- Dodge chance to avoid damage reduced.
- Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|
Older Versions
|
|
|
#7 Beryl |
- Recovery animation speeds doubled.
|
#1 Bedrock |
- Avoid chance to dodge decreased from 24% to 22% at Level 1
|
|
Penetrate
|
Description: Passive - Increases your attack rating.
|
Required Level: 12
|
Prerequisites: Lethal Strike
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+75% |
+90% |
+105% |
+120% |
+135% |
+150% |
+165% |
+180% |
+195% |
+210% |
+225% |
+240% |
+255% |
+270% |
+285% |
+300% |
+315% |
+330% |
+345% |
+360%
|
Patch |
Changes
|
#1 Bedrock |
Starting attack rating increased from +35% to +75%
(Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.
|
Evade
|
Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
|
Required Level: 18
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Chance to Evade: |
6% |
11% |
14% |
17% |
20% |
21% |
23% |
24% |
26% |
26% |
27% |
28% |
29% |
30% |
30% |
31% |
31% |
32% |
32% |
32%
|
Patch |
Changes
|
#13 Titanium |
- Starting chance to evade and scaling decreased.
|
#12 Edenite |
- Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks.
|
Decoy
|
Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
|
Required Level: 24
|
Prerequisites: Inner Sight, Phase Run
|
Attacks with Multiple Shot at 100% of player bow's physical damage
|
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
|
Base Life: |
50% of player's maximum life
|
Duration: |
3 seconds, +0.2 seconds per level
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
5-7 |
10-13 |
15-19 |
20-25 |
25-31 |
30-37 |
35-43 |
40-49 |
45-55 |
50-61 |
55-67 |
60-73 |
65-79 |
70-85 |
75-91 |
80-97 |
85-103 |
90-109 |
95-115 |
100-121
|
All Resistance: |
+4 |
+8 |
+12 |
+16 |
+20 |
+24 |
+28 |
+32 |
+36 |
+40 |
+44 |
+48 |
+52 |
+56 |
+60 |
+64 |
+68 |
+72 |
+76 |
+80
|
Attack Rating: |
+40 |
+50 |
+60 |
+70 |
+80 |
+90 |
+100 |
+110 |
+120 |
+130 |
+140 |
+150 |
+160 |
+170 |
+180 |
+190 |
+200 |
+210 |
+220 |
+230
|
Life: |
+10% |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200%
|
Mana Cost: |
19 |
18.5 |
18 |
17.5 |
17 |
16.5 |
16 |
15.5 |
15 |
14.5 |
14 |
13.5 |
13 |
12.5 |
12 |
11.5 |
11 |
10.5 |
10 |
9.5
|
Patch |
Changes
|
#13 Titanium |
- Skill reworked as follows: deals damage at 100% of player’s bows' physical damage, benefits from various passive skills, life modified, and duration shortened significantly.
|
#11 Kyanite |
|
Valkyrie
Synergies |
Bonus to skill
|
Jab
|
+18% Damage per hardpoint
|
Fend
|
+18% Damage per hardpoint
|
Lightning Strike
|
+20% Lightning damage per point
|
Power Strike
|
+20% Lightning damage per point
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Number of Bolts: |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
6 |
6 |
6 |
6 |
6 |
7
|
Lightning Damage: |
1-30 |
1-45 |
1-60 |
1-75 |
1-90 |
1-105 |
1-120 |
1-135 |
1-155 |
1-175 |
1-195 |
1-215 |
1-235 |
1-255 |
1-275 |
1-295 |
1-319 |
1-343 |
1-367 |
1-391
|
Physical Damage: |
8-21 |
13-27 |
18-33 |
24-42 |
28-45 |
33-51 |
38-57 |
43-63 |
48-69 |
53-75 |
58-81 |
63-87 |
68-93 |
73-99 |
78-105 |
83-111 |
88-117 |
93-123 |
98-129 |
103-135
|
Life: |
528 |
616 |
704 |
792 |
880 |
968 |
1056 |
1144 |
1232 |
1320 |
1408 |
1496 |
1584 |
1672 |
1760 |
1848 |
1936 |
2024 |
2112 |
2200
|
Attack Rating: |
+40 |
+50 |
+60 |
+70 |
+80 |
+90 |
+100 |
+110 |
+120 |
+130 |
+140 |
+150 |
+160 |
+170 |
+180 |
+190 |
+200 |
+210 |
+220 |
+230
|
Defense: |
+10% |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200%
|
Elemental Resistances: |
+2 |
+4 |
+6 |
+8 |
+10 |
+12 |
+14 |
+16 |
+18 |
+20 |
+22 |
+24 |
+26 |
+28 |
+30 |
+32 |
+34 |
+36 |
+38 |
+40
|
Patch |
Changes
|
#19 Zincite |
- Physical damage synergy from Fend increased from 2% to 18%.
- Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
|
#16 Jade |
- Cooldown shortened from 6 to 3 seconds.
|
#13 Titanium |
- Physical damage increased and Jab synergy added.
|
#11 Kyanite |
- Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
|
#1 Bedrock |
- Initial life lowered to 440 and damage halved.
|
Pierce
|
Description: Passive - Your missiles have a chance to pass through enemies that they hit.
|
Required Level: 30
|
Prerequisites: Lethal Strike, Penetrate
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
Chance to Pierce: |
24% |
34% |
41% |
48% |
53% |
57% |
60% |
63% |
66% |
68% |
70% |
72% |
74% |
75% |
76% |
78% |
79% |
80% |
80% |
81% |
82% |
83% |
84% |
85% |
85% |
85% |
86% |
86% |
87% |
87% |
88% |
88% |
89% |
89% |
89% |
90%
|
Patch |
Changes
|
#5 Limestone |
- Starting chance to pierce and scaling increased.
|
#1 Bedrock |
- Compared with Vanilla D2, chance to pierce and scaling lowered moderately.
|
|
|
|
|
|
|
|
|
|