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|
Line 8: |
Line 8: |
| {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
| |- style="text-align:right;" | | |- style="text-align:right;" |
− | ! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span> | + | ! Weapon Damage |
| | 150% | | | 150% |
| |- style="text-align:right;" | | |- style="text-align:right;" |
Revision as of 18:30, 2 August 2023
Quick templates for odd
2 tables, static values and synergies
Weapon Damage
|
150%
|
Damage to self
|
4%
|
Deals 125% of weapon damage
|
|
|
|
No odd, just synergies on left
Synergies |
Bonus to skill
|
None
|
-
|
Or...
Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
- The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
- The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
- The skil damage table
- Patch notes tables
Using Jab as an example we see:
Jab
|
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
|
Required Level: 1
|
Prerequisites: None
|
|
Deals 100% of weapon damage
|
Hits 3 times
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230%
|
Damage:
|
+30% |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126% |
+132% |
+138% |
+144%
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Older Versions
|
|
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 3 |
- Initial %damage increased from -15% to +30%.
|
Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
|
<!-- <span style="color:green">'''New skill'''</span> -->
|
{|
|
|-
|
|
|
{| <!-- Description table -->
|
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
|
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
|
|-
|
|'''Required Level:''' 1
|
|-
|
|'''Prerequisites:''' None
|
|}
|
Sacrifice is the official template skill for formatting changes
Sacrifice
|
Skill description: Increased accuracy and damage at the cost of life.
|
Required level: 1
|
Prerequisites: None
|
|
Weapon Damage
|
150%
|
Damage to self
|
4%
|
Mana cost
|
0
|
|
|
|
|
Skill level:
|
Attack Rating:
|
Damage:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205% |
+215% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
+200% |
+220% |
+240% |
+260% |
+280% |
+300% |
+320% |
+340% |
+360% |
+380% |
+400% |
+420% |
+440% |
+460% |
+480% |
+500% |
+520% |
+540% |
+560% |
+580% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
Version Name |
Patch Notes
|
#17 Tourmaline |
- Damage to self decreased from 5% to 4%.
|
Older Versions
|
|
|
#1 Bedrock |
- Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
|
|
|