User:Qord: Difference between revisions

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'''Sacrifice is the official template skill for formatting changes'''
== Sacrifice ==
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{| <!-- Layout table -->
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' Increased accuracy and damage at the cost of life.
|-
| '''Required level:''' 1
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| '''Prerequisites:''' None
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
| 150%
|-  style="text-align:right;"
! Damage to self
| 4%
|-  style="text-align:right;"
! Mana cost
| 0
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
| +10% Damage per hardpoint
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
|}
|}
|-
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{| class="wikitable" style="float:left"
|-
! style="text-align:left;" | Skill level:
|-
! style="text-align:left;" | Attack Rating:
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! style="text-align:left;" | Damage:
|}
<div style="width: 80%; overflow-x: scroll;">
{| class="wikitable" style="display: inline-table; margin-left: 0px;  margin-r"
|-
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
|- style="text-align:right;"
|-
|- style="text-align:right;"
|| +25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%||+215%|| xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx
|- style="text-align:right;"
|| +200%||+220%||+240%||+260%||+280%||+300%||+320%||+340%||+360%||+380%||+400%||+420%||+440%||+460%||+480%||+500%||+520%||+540%||+560%||+580%|| xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx || xx
|}
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{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||
* Damage to self decreased from 5% to 4%.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
* Damage to self decreased from 8% to 5%.
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
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