Martial Arts: Difference between revisions
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== | == Blades of Ice == | ||
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|'''Prerequisites:''' [[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]] , [[Martial_Arts#Dragon_Flight|Dragon Flight]] | |'''Prerequisites:''' [[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]] , [[Martial_Arts#Dragon_Flight|Dragon Flight]] | ||
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!Patch!!Changes | |||
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | |||
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Gain Accuracy. | |||
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|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | |||
* Increased physical to cold damage conversion from 60% to 80%. | |||
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|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | |||
* Halved the number of ice bolts. | |||
* Increased cold damage scaling, added Attack Rating and reduced mana cost. | |||
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|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]|| | |||
* The ice bolts no longer trigger the hit recovery animation of targeted monsters. | |||
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|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | |||
* Cold damage per level increased by ~50%. | |||
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | |||
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|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]|| | |||
* Mana cost scaling reduced from 1 to 0.5 mana per level. | |||
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|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |||
* Ice Charge synergy increased from 5% to 10% Cold damage per charge. | |||
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|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | |||
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | |||
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Revision as of 19:01, 30 July 2023
Skill Tree Changes: This tree has been significantly reworked. Skills are no longer separated into "Charge-up Skill" and "Finishing Move". All skills except Dragon Talon and Dragon Flight require an equipped claw(s) or dagger.
Dragon Claw
Tiger Strike
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