Difference between revisions of "Barbarian Combat Skills"
Line 7: | Line 7: | ||
'''Prerequisites:''' None | '''Prerequisites:''' None | ||
− | |||
− | '''Description:''' | + | == Concentrate == |
+ | |||
+ | '''Description:''' Attack that is not interruptible and improves attack and defense rating.''' | ||
− | '''Required Level:''' | + | '''Required Level:''' 6 |
'''Prerequisites:''' None | '''Prerequisites:''' None | ||
{| class = "wikitable" | {| class = "wikitable" | ||
− | !colspan="21"|Deals | + | !colspan="21"|Deals 160% of weapon damage |
− | |||
− | |||
|- | |- | ||
!slvl | !slvl | ||
Line 42: | Line 41: | ||
!20 | !20 | ||
|- | |- | ||
− | || | + | ||Defense:||+100%||+112%||+124%||+136%||+148%||+160%||+172%||+184%||+196%||+208%||+220%||+232%||+244%||+256%||+268%||+280%||+292%||+304%||+316%||+328% |
|- | |- | ||
− | ||Attack Rating:||+ | + | ||Attack Rating:||+80%||+88%||+96%||+104%||+112%||+120%||+128%||+136%||+144%||+152%||+160%||+168%||+176%||+184%||+192%||+200%||+208%||+216%||+224%||+232% |
|- | |- | ||
− | || | + | ||Damage:||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183% |
|- | |- | ||
− | + | !colspan="21"|Mana Cost: 2 | |
− | |||
− | |||
|} | |} | ||
'''Synergies:''' | '''Synergies:''' | ||
− | ::''' | + | ::'''Bash:''' +5% Damage per hardpoint <br /> |
− | ::''' | + | ::'''Battle Orders:''' +10% Damage per hardpoint <br /> |
− | ::''' | + | ::'''Taunt:''' +10% Damage per hardpoint |
'''Patch Notes:''' | '''Patch Notes:''' | ||
− | + | ::Added synergy from Taunt. (Jade #16)<br/> | |
− | + | ::''Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)'' | |
− | |||
− | |||
− | |||
− | ::Added synergy from | ||
− | |||
− | ::''Compared with Vanilla D2, | ||
− | == | + | == **Cleave** == |
− | '''Description:''' | + | '''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing.''' |
'''Required Level:''' 6 | '''Required Level:''' 6 | ||
− | '''Prerequisites:''' | + | '''Prerequisites:''' Double Swing |
{| class = "wikitable" | {| class = "wikitable" | ||
− | !colspan="21"|Deals | + | !colspan="21"|Always hits |
+ | |- | ||
+ | !colspan="21"|Deals 60% of weapon damage | ||
|- | |- | ||
!slvl | !slvl | ||
Line 101: | Line 94: | ||
!20 | !20 | ||
|- | |- | ||
− | || | + | ||Damage:||2-4||3-6||4-9||5-11||6-13||8-16||9-18||10-20||12-24||14-27||17-31||19-34||21-37||24-41||26-44||28-48||32-51||35-55||39-58||42-62 |
|- | |- | ||
− | || | + | ||Mana Cost:||4.5||4.3||4.1||3.9||3.7||3.5||3.3||3.1||3||2.8||2.6||2.4||2.2||2||1.8||1.6||1.5||1.3||1.1||0.9 |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)] | ||
+ | [https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)] | ||
'''Synergies:''' | '''Synergies:''' | ||
− | ::''' | + | ::'''Double Swing:''' +15% Damage per hardpoint |
− | |||
− | |||
'''Patch Notes:''' | '''Patch Notes:''' | ||
− | :: | + | ::Base damage increased from 50% to 60%. (Graphite #15)<br/> |
− | ::'' | + | ::Double Swing synergy increased from +10% to +15% Damage per level. (Titanium #13)<br/> |
+ | ::Base damage increased. (Tanzanite #10)<br/> | ||
+ | ::Mana cost and scaling lowered. (Tanzanite #10)<br/> | ||
+ | ::'''New skill added, can be cast in Werewolf and Werebear forms. (Aventurine #9)''' | ||
− | == | + | == Frenzy == |
− | '''Description:''' | + | '''Description:''' Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.''' |
− | '''Required Level:''' | + | '''Required Level:''' 1 |
− | '''Prerequisites:''' | + | '''Prerequisites:''' None |
{| class = "wikitable" | {| class = "wikitable" | ||
− | !colspan="21"| | + | !colspan="21"|Deals 115% of weapon damage |
|- | |- | ||
− | !colspan="21"| | + | !colspan="21"|Duration: 7.5 seconds |
|- | |- | ||
!slvl | !slvl | ||
Line 154: | Line 147: | ||
!20 | !20 | ||
|- | |- | ||
− | ||Damage:|| | + | ||Damage:||+20%||+24%||+28%||+32%||+36%||+40%||+44%||+48%||+52%||+56%||+60%||+64%||+68%||+72%||+76%||+80%||+84%||+88%||+92%||+96% |
+ | |- | ||
+ | ||Attack Rating:||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150% | ||
+ | |- | ||
+ | ||Attack Speed:||+9%||+9-13%||+9-15%||+9-18%||+9-20%||+9-21%||+9-22%||+9-23%||+9-24%||+9-25%||+9-26%||+9-26%||+9-27%||+9-28%||+9-28%||+9-29%||+9-29%||+9-29%||+9-29%||+9-30% | ||
+ | |- | ||
+ | ||Walk/Run Speed:||+36%||+36-45%||+36-52%||+36-58%||+36-62%||+36-66%||+36-69%||+36-71%||+36-74%||+36-76%||+36-78%||+36-79%||+36-81%||+36-82%||+36-83%||+36-85%||+36-85%||+36-86%||+36-87%||+36-88% | ||
|- | |- | ||
− | ||Mana Cost:|| | + | ||Mana Cost:||1||1||1||1||2||2||2||2||3||3||3||3||4||4||4||4||5||5||5||5 |
|} | |} | ||
− | |||
− | |||
− | |||
'''Synergies:''' | '''Synergies:''' | ||
− | ::'''Double Swing:''' + | + | ::'''Double Swing:''' +10% Damage per hardpoint <br /> |
+ | ::'''Concentrate:''' +8% Attack rating per hardpoint <br /> | ||
+ | ::'''Bash:''' 1% Damage converted to magic per hardpoint | ||
'''Patch Notes:''' | '''Patch Notes:''' | ||
− | :: | + | ::Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)<br/> |
− | :: | + | ::Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17)<br/> |
− | :: | + | ::Starting attack speed increased from +5% to +9%. (Titanium #13)<br/> |
− | :: | + | ::Walk/run speed slowed and duration lengthened slightly. (Edenite #12) <br/> |
− | ::'' | + | ::Cleave synergy increased from +5% to +10%. (Edenite #12)<br/> |
+ | ::Added synergy from Concentrate. (Edenite #12)<br/> | ||
+ | ::Base damage increased from 100% to 115%. (Tanzanite #10)<br/> | ||
+ | ::''Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)'' | ||
+ | |||
== Stun == | == Stun == | ||
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::''Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)'' | ::''Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)'' | ||
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== **Ethereal Throw** == | == **Ethereal Throw** == |
Revision as of 16:28, 27 July 2023
Contents
**Double Swing**
Description: When two weapons are equipped attacks two targets if possible, or one target twice.
Required Level: 1
Prerequisites: None
Concentrate
Description: Attack that is not interruptible and improves attack and defense rating.
Required Level: 6
Prerequisites: None
Deals 160% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Defense: | +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208% | +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% |
Attack Rating: | +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152% | +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% |
Damage: | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% |
Mana Cost: 2 |
Synergies:
- Bash: +5% Damage per hardpoint
- Battle Orders: +10% Damage per hardpoint
- Taunt: +10% Damage per hardpoint
- Bash: +5% Damage per hardpoint
Patch Notes:
- Added synergy from Taunt. (Jade #16)
- Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
- Added synergy from Taunt. (Jade #16)
**Cleave**
Description: Attacks in an arc, dealing damage to all enemies caught in the swing.
Required Level: 6
Prerequisites: Double Swing
Always hits | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals 60% of weapon damage | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 2-4 | 3-6 | 4-9 | 5-11 | 6-13 | 8-16 | 9-18 | 10-20 | 12-24 | 14-27 | 17-31 | 19-34 | 21-37 | 24-41 | 26-44 | 28-48 | 32-51 | 35-55 | 39-58 | 42-62 |
Mana Cost: | 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9 |
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)
Synergies:
- Double Swing: +15% Damage per hardpoint
Patch Notes:
- Base damage increased from 50% to 60%. (Graphite #15)
- Double Swing synergy increased from +10% to +15% Damage per level. (Titanium #13)
- Base damage increased. (Tanzanite #10)
- Mana cost and scaling lowered. (Tanzanite #10)
- New skill added, can be cast in Werewolf and Werebear forms. (Aventurine #9)
- Base damage increased from 50% to 60%. (Graphite #15)
Frenzy
Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
Required Level: 1
Prerequisites: None
Deals 115% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration: 7.5 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +20% | +24% | +28% | +32% | +36% | +40% | +44% | +48% | +52% | +56% | +60% | +64% | +68% | +72% | +76% | +80% | +84% | +88% | +92% | +96% |
Attack Rating: | +36% | +42% | +48% | +54% | +60% | +66% | +72% | +78% | +84% | +90% | +96% | +102% | +108% | +114% | +120% | +126% | +132% | +138% | +144% | +150% |
Attack Speed: | +9% | +9-13% | +9-15% | +9-18% | +9-20% | +9-21% | +9-22% | +9-23% | +9-24% | +9-25% | +9-26% | +9-26% | +9-27% | +9-28% | +9-28% | +9-29% | +9-29% | +9-29% | +9-29% | +9-30% |
Walk/Run Speed: | +36% | +36-45% | +36-52% | +36-58% | +36-62% | +36-66% | +36-69% | +36-71% | +36-74% | +36-76% | +36-78% | +36-79% | +36-81% | +36-82% | +36-83% | +36-85% | +36-85% | +36-86% | +36-87% | +36-88% |
Mana Cost: | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
Synergies:
- Double Swing: +10% Damage per hardpoint
- Concentrate: +8% Attack rating per hardpoint
- Bash: 1% Damage converted to magic per hardpoint
- Double Swing: +10% Damage per hardpoint
Patch Notes:
- Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)
- Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17)
- Starting attack speed increased from +5% to +9%. (Titanium #13)
- Walk/run speed slowed and duration lengthened slightly. (Edenite #12)
- Cleave synergy increased from +5% to +10%. (Edenite #12)
- Added synergy from Concentrate. (Edenite #12)
- Base damage increased from 100% to 115%. (Tanzanite #10)
- Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
- Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)
Stun
Description: Stuns your target for a short time and increases your attack rating.
Required Level: 12
Prerequisites: Frenzy
Deals 100% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Attack Rating: | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% |
Stun Duration: | 1.2s | 1.4s | 1.6s | 1.8s | 2s | 2.2s | 2.4s | 2.6s | 2.8s | 3s | 3.2s | 3.4s | 3.6s | 3.8s | 4s | 4.2s | 4.2s | 4.3s | 4.4s | 4.5s |
Mana Cost: 2 |
Synergies:
- Bash: +10% Damage per hardpoint
- Concentrate: +5% Attack rating per hardpoint
- War Cry: +5% Stun duration per hardpoint
- Bash: +10% Damage per hardpoint
Patch Notes:
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
Leap
Description: Leaps away from danger or into the fray.
Required Level: 12
Prerequisites: Cleave
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radius (y): | 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 |
Synergies: None
Patch Notes:
- Knockback effect removed. (Tanzanite #10)
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
- Knockback effect removed. (Tanzanite #10)
**Power Throw**
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases physical damage for 2.2 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% |
Attack Rating: | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% |
Damage: | 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 9-18 | 10-20 | 11-22 | 12-24 | 13-26 | 14-28 | 15-30 | 16-32 | 17-34 | 18-36 | 19-38 | 20-40 |
Mana Cost: | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 9 | 10 |
Synergies: None
Patch Notes:
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)
- Power Throw has an attack rating bonus per level. (Flint #18)
- Power Throw damage per level increased from 8 to 10%. (Tourmaline #17)
- Base damage increased from 110% to 120%. (Jade #16)
- Damage increased from +6% to +8% per level. (Titanium #13)
- New skill added, replaces Double Throw. (Edenite #12)
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)
Bash
Description: Powerful blow that converts physical damage to magic and knocks back enemies.
Required Level: 18
Prerequisites: Frenzy, Stun
Deals 110% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical to Magic Conversion: | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% |
Attack Rating: | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% |
Damage: | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% | +250% |
Mana Cost: 2 |
Synergies:
- Stun: +10% Damage per hardpoint
- Concentrate: +5% Attack rating per hardpoint
- Stun: +10% Damage per hardpoint
Patch Notes:
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
- Base damage decreased from 130% to 110%. (Kyanite #11)
- Base damage and physical to magic conversion increased. (Aventurine #9)
- Added physical damage to magic damage conversion. (Pyrite #8)
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
**Ethereal Throw**
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
Required Level: 30
Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash
Deals 60% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Magic Damage: | 14-20 | 25-37 | 37-55 | 49-72 | 61-89 | 73-106 | 85-124 | 97-141 | 114-165 | 131-189 | 149-212 | 166-236 | 183-260 | 200-284 | 218-307 | 235-331 | 259-363 | 282-396 | 306-428 | 330-461 |
Mana Cost: | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Synergies:
- Power Throw: +4% Magic damage per hardpoint
- Bash: +4% Magic damage per hardpoint
- Power Throw: +4% Magic damage per hardpoint
Patch Notes:
- Base damage decreased from 65% to 60%. (Kyanite #11)
- Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
- Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
- Base damage decreased and synergies increased greatly. (Obsidian #6)
- New skill added. (Bedrock #1-hidden)
- Base damage decreased from 65% to 60%. (Kyanite #11)
Whirlwind
Description: A whirling dance of death that cuts a path through the legions of your enemies.
Required Level: 30
Prerequisites: Frenzy, Stun, Bash
Deals 100% of weapon damage | ||||||||||||||||||||
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Character attack rating reduced by 50% during Whirlwind | ||||||||||||||||||||
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% |
Attack Rating: | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% |
Mana Cost: | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Synergies: None
Patch Notes:
- Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
- Base damage increased from 90% to 100%. (Zincite #19)
- Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
- Base damage decreased from 100% to 90%. (Graphite #15)
- Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
- Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
- Initial damage decreased from -50% to -75%. (Kyanite #11)
- Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
- Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)