Traps: Difference between revisions
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'''Patch Notes:''' | '''Patch Notes:''' | ||
::Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level (Edenite #12) | ::Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)<br/> | ||
::Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11) | ::Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)<br/> | ||
::'''Skill reworked as follows: fires auto-targeting projectiles (Tanzanite #10) | ::'''Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) ''Compared to vanilla D2 Blade Shield skill damage is now affected by:''<br/> | ||
::: - Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity). | ::: - Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity). | ||
::: - Critical Strike, Deadly Strike and Crushing Blow. | ::: - Critical Strike, Deadly Strike and Crushing Blow. | ||
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::: - Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier. | ::: - Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier. | ||
::: - Weapon no longer loses durability. | ::: - Weapon no longer loses durability. | ||
::''Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden) | ::''Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)'' |