Patch Notes: Difference between revisions
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'''Map changes''' | '''Map changes''' | ||
* Relics can now have special encounters where you come across a stronger, more dangerous monster randomly while clearing the zone. | * Relics can now have special encounters where you come across a stronger, more dangerous monster randomly while clearing the zone. ''(editor note: this was not actually in patch)'' | ||
* Added bosses to the relics which had none. | * Added bosses to the relics which had none. ''(editor note: this was not actually in patch)'' | ||
* Added new relic stats to increase the pool of stats such that the annoying stats appear less often and are less likely to stack with one another. | * Added new relic stats to increase the pool of stats such that the annoying stats appear less often and are less likely to stack with one another. | ||
* The relic changes will not be in the PTR initially but will be added throughout the week. I am working on some new relics but map design is very time consuming so I don’t have anything ready to show yet. I will either add new maps this week or shortly after the reset. | * The relic changes will not be in the PTR initially but will be added throughout the week. I am working on some new relics but map design is very time consuming so I don’t have anything ready to show yet. I will either add new maps this week or shortly after the reset. |