Patch Notes: Difference between revisions

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'''Map changes'''
'''Map changes'''


* Relics can now have special encounters where you come across a stronger, more dangerous monster randomly while clearing the zone.
* Relics can now have special encounters where you come across a stronger, more dangerous monster randomly while clearing the zone. ''(editor note: this was not actually in patch)''
* Added bosses to the relics which had none.
* Added bosses to the relics which had none. ''(editor note: this was not actually in patch)''
* Added new relic stats to increase the pool of stats such that the annoying stats appear less often and are less likely to stack with one another.
* Added new relic stats to increase the pool of stats such that the annoying stats appear less often and are less likely to stack with one another.
* The relic changes will not be in the PTR initially but will be added throughout the week. I am working on some new relics but map design is very time consuming so I don’t have anything ready to show yet. I will either add new maps this week or shortly after the reset.
* The relic changes will not be in the PTR initially but will be added throughout the week. I am working on some new relics but map design is very time consuming so I don’t have anything ready to show yet. I will either add new maps this week or shortly after the reset.