Loot SFX: Difference between revisions
From Path of Diablo Wiki
No edit summary |
|||
Line 32: | Line 32: | ||
[https://drive.google.com/file/d/1_Q5eZYbwWvU-nbETRShsGjxhyNjCq9r4/view?usp=sharing Neverywhere's Sound Pack] Made by Neverywhere. Three samples chosen from Soundbible, overwriting the sounds for runes from and above Fal (and Hel rune), different ones for Vex+, different paper sound for maps. | [https://drive.google.com/file/d/1_Q5eZYbwWvU-nbETRShsGjxhyNjCq9r4/view?usp=sharing Neverywhere's Sound Pack] Made by Neverywhere. Three samples chosen from Soundbible, overwriting the sounds for runes from and above Fal (and Hel rune), different ones for Vex+, different paper sound for maps. | ||
[https://drive.google.com/file/d/1my4mBw69kpv5gsUBZkm5CHfGE2reHTtK/view?usp=sharing Legendary SFX (HRs+Oocs)] Made by alexgii. A combination of: A slightly speed up D3 Legendary sound for Highrunes, a nice DING for the OOCs and some NES ZELDA sounds for Ist, Mal, Um, Pul and Lem. | |||
== How to create custom SFX == | == How to create custom SFX == |