Difference between revisions of "Orb of Corruption"
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− | (*)Random number of sockets from 1 to the maximum number possible per base item | + | (*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see [https://diablo2.diablowiki.net/Sockets#Sockets_by_Number this page] |
== List of Corruption Mods == | == List of Corruption Mods == |
Revision as of 21:18, 15 October 2020
Description
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.
How to Corrupt an Item
- Recipe: Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice.
- Any item can be corrupted with the recipe above, EXCEPT as follows (cannot be corrupted):
- Normal / White Items
- Items that already have sockets
- Ethereal items
- Charms
- Jewels
- A single item can only be corrupted once. The word "Corrupted" will then appear in red text under the item's description. Any subsequent attempts to corrupt this item will have no effect (but will not consume an Orb of Corruption)
- Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). See Corrupting for Maximum Sockets for more.
- Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
Possible Outcomes of Corruption Recipe | ||
---|---|---|
Odds | ||
Result | Socketable Gear | Unsocketable Gear |
Gains a new Corruption Mod (see below) | 25% | 25% |
Gains Sockets(*) | 25% | 0% |
Transforms into a random new Rare Item | 25% | 25% |
No Change | 25% | 50% |
(*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see this page
List of Corruption Mods
List of Corruption Mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 10 | |||||
Energy | 5 to 10 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Enhanced Defense | 20% to 25% (Removed in Zincite) | ||||||
Piercing Attack | 15% to 20% (Zincite) | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 10 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Resistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | 5 to 10 |