Dungeoneering: Difference between revisions

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* "Maps" are a series of new end-game areas created in Path of Diablo.  These are dangerous high level areas that players can farm as an alternative to traditional areas of Diablo II.  These areas offer additional replayability compared to the vanilla Diablo II experience.
* "Maps" are a series of new end-game areas created in Path of Diablo.  These are dangerous high level areas that players can farm as an alternative to traditional areas of Diablo II.  These areas offer additional replayability compared to the vanilla Diablo II experience.
* They offer increased experience compared to traditional farming areas and the same possibility of high level loot.  The item drop probabilities in maps are the same as in the Worldstone Chamber.
* They offer increased experience compared to traditional farming areas and the same possibility of high level loot.
* Maps also function to promote build diversity by offering unique combinations of monster types with different elemental/physical immunities in various densities.
* Maps also function to promote build diversity by offering unique combinations of monster types with different elemental/physical immunities in various densities.
* In a way that should be somewhat familiar for Path of Exile players, these areas can be accessed by using a series of new special items called "Relics".
* In a way that should be somewhat familiar for Path of Exile players, these areas can be accessed by using a series of new special items called "Relics".