Patch Notes: Difference between revisions
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The following is a list of all (official) changes made to Path of Diablo from Vanilla D2. | The following is a list of all (official) changes made to Path of Diablo from Vanilla D2. | ||
== Patch #19: Zincite == | |||
[https://www.reddit.com/r/pathofdiablo/comments/i7zuc4/patch_19_zincite/ ''14 August 2020''] | |||
'''General''' | |||
* First players (Hardcore & Softcore) to acquire annihilus can load their character on the trade site and the site will automatically detect it and display it on the website. | |||
* Some quality of life features such as drop notifications are currently in the works and we hope to patch it before Friday's reset. | |||
* Deckard Cain now likes to hang out by the Waypoint in Act 5. | |||
* Removed last patch changes to Open Wounds (back to vanilla and affects WW). | |||
* Mercenaries now always use their attack skill. | |||
* Act 2 Mercenaries 'Jab' skill level cap lowered from 24 to 19. | |||
* Reduce Reanimated Warriors drain from 50% to 20%. | |||
Relics(Maps) System Rework: Relics now roll stats that increases the monsters' power or reduces the players' powers, thus increasing difficulty and monster density for a greater increase in XP rewards. Relics will be opened in Act 5 Town via an altar. Relics must be inserted into the altar and then a red portal will open to the area. Town portals made inside that area will open in Act 5 town. Relics will come in three variations; White, Yellow & Red. Each color has different stat affixes possible on them with the Yellow being more dangerous then White and Red being most dangerous. Relics can be magic or rare and can be corrupted also. | |||
'''Item Changes''' | |||
* The hidden stat +X to Durability is now visible. | |||
* All Runewords that work in Polearms now also work in Spears. | |||
* Helmet corruption '+20-25% Enhanced Defense' changed to '+15-20% Piercing Attack'. | |||
* Summon Improvements: Added new summon related stats such as "Summons have +X% Damage" to Amulets, Circlets, Wands & Necromancer Heads. | |||
* Hit Power Crafted Amulet stat 'Hit Causes Monster to Flee (3-11)%' changed to 'Summons deal 10-15% increased Damage' | |||
* 'Of Inner Sight' suffix which offers Inner Sight Charges has been changed to 'Of Phase Run' and now offers Phase Run Charges. | |||
* Lowered gold costs for certain items | |||
** Lowered Deadly Poison gold cost addend & multiplier (buy/sell/repair) on items. | |||
** Lowered Desecrate gold cost addend & multiplier (buy/sell/repair) on items. | |||
** Lowered gold cost addend & multiplier (buy/sell/repair) of Charges (charged skill stat) to same values as CTCs. | |||
** Lowered gold cost addend & multiplier (buy/sell/repair) of Skill Tree Level (skill tree specific +skill). | |||
** Lowered gold cost multiplier (buy/sell/repair) of Superior items with +Enhanced Damage% from +200% to +100%. | |||
** Lowered gold cost multiplier (buy/sell/repair) of Superior items with +Enhanced Damage% & +Attack Rating from 400% to 100%. | |||
** Lowered gold cost multiplier (buy/sell/repair) of Superior items with +Durability% & +Attack Rating from 400% to 100%. | |||
** Lowered gold cost multiplier (buy/sell/repair) of Superior items with +Enhanced Damage% & +Durability% from 400% to 100%. | |||
** Lowered gold cost multiplier (buy/sell/repair) of Superior items with +Durability% & +Enhanced Defense% from 400% to 100%. | |||
* Superior items with +Durability% (no other mods) now also get -5% to -10% Reduced Attribute Requirements. | |||
* Superior items with '+1-3 to Attack Rating' have been changed to '1-3% bonus to Attack Rating'. | |||
* Set items can now be upgraded (like Rares & Uniques): | |||
** El + Eth + Perfect Ruby + Basic Set Weapon = Exceptional Set Weapon | |||
** Eld + Ith + Perfect Topaz + Basic Set Armor = Exceptional Set Armor | |||
** Dol + Mal + Perfect Ruby + Exceptional Set Weapon = Elite Set Weapon | |||
** Hel + Io + Perfect Topaz + Exceptional Set Armor = Elite Set Armor | |||
* Steelshade life gained on melee hit reduced from 66-89 to 52-71. | |||
* Lava Gout changed back to '2% chance to cast Level 10 Enflame on Striking' (from oskill). | |||
* Phoenix Runeword +Enhanced Damage% reduced from 350-400 to 300-350. | |||
* Fortitude +Enhanced Damage% reduced from 300 to 250-300. | |||
* Spirit Runeword '+2 to All Skills' changed to +X to All Skills (Based on Character Level). Starts at +1 and reaches +2 by level 62. | |||
'''Skill Changes''' | |||
''Amazon'' | |||
* Phase Run now has a chance to reset the skill duration on kill. | |||
* Inner Sight tooltip will now clarify that it is a passive-aura and play the animation when activated (join game or level up). | |||
* Multiple Shot skill physical damage lowered slightly at levels 23+. | |||
* Multiple Shot mana cost per level reduced from 1 to 0.75. | |||
* Multiple Shot starting mana cost lowered from 4 to 1.2. | |||
* Cold Arrow starting mana cost lowered from 3.5 to 2.5. | |||
* Cold Arrow, Ice Arrow, Freezing Arrow, Exploding Arrow and Immolation Arrow will now show their attack rating bonus in the tooltip. | |||
* Cold Arrow now fires two additional arrows while having 100 or more total dexterity. | |||
* Ice Arrow now fires two additional arrows while having 100 or more total dexterity. | |||
* Valkyrie physical damage synergy from Fend increased from 2% to 18%. | |||
* Ground Slam replaced by a new skill: Molten Strike. An attack that creates balls of molten magma that deals weapon damage and converting 80% physical weapon damage to fire. | |||
''Assassin'' | |||
* Dual Strike now uses a faster attack animation. | |||
* Dual Strike weapon damage% reduced from 110% to 100%. | |||
* Blades of Ice physical to cold damage conversion increased from 60% to 80%. | |||
* Blade Shield physical skill damage per level reduced slightly at levels 23+. | |||
* Blade Shield damage synergies reduced from 5% to 4%. | |||
* Blade Shield now gains a new blade every 13 levels (was 10). | |||
* Reworked Mind Barrier due to some crashes with the previous version. Retaliate(when struck) will now stun all enemies in a melee range. Attack Stun(on hit) also has a tiny AoE stun at the target. | |||
I have been working on a Martial Arts fire skill that functions more like vanilla martial arts but still improves upon the charge mechanic. I want to put it in the patch and gather feedback from players on how it feels. If the charge up mechanic feels good then I can redo the martial arts tree in the future. | |||
''Barbarian'' | |||
* Power Throw now also deals some low skill physical damage on attack. | |||
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | |||
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | |||
* Frenzy damage synergy changed from Cleave to Double Swing. | |||
* Cleave skill tree placement changed to center column. | |||
* Cleave damage synergy changed from Frenzy to Double Swing. | |||
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | |||
* War Cry now gains +1% cry travel speed per level (resulting in a larger AoE at high levels). | |||
* Whirlwind weapon damage% increased from 90% to 100%. | |||
''Druid'' | |||
* Grizzly Bear attacks now generate less threat. | |||
* Werewolf life bonus reduced from 15% to 10%. | |||
* Werebear life bonus reduced from 25% to 15%. | |||
* Lycanthropy bonus to life reduced from 5% per level to 3%. | |||
* Fire Claw fire damage scaling per level at level 28+ reduced to the same per level scaling as 23+. | |||
* Fire Claw damage synergies reduced from 11% to 10%. | |||
''Necromancer'' | |||
* Flesh Offering and Bone Offering will now only affect summons. | |||
* Flesh Offering and Bone Offering increased starting radius at level 1 from 7.3 yards to 12 yards. | |||
* Bone Offering 'Raised Skeleton Damage' changed to 'Physical & Elemental Damage' (all summons). | |||
* Bone Offering Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%. | |||
''Sorceress'' | |||
* Frigerate and Enflame are now activated-auras instead of passive-auras. | |||
* Teleport mana drain reduction per level increased from 1 to 2 (this is a buff). | |||
* Blizzard projectiles spawn radius (AoE) increased by 14%. | |||
* Blizzard cooldown reduced from 2.52secs to 1.28secs. | |||
* Meteor fall time reduced significantly. | |||
* Meteor now deals 25% of fire damage as extra physical damage. | |||
'''Bug Fixes''' | |||
* Fixed a bug which caused resistances gained from Scroll of Resistance (Malah quest) to no longer apply to your character after death, until joining a new game. | |||
* Fixed a bug which caused 'Fires Explosive Arrows' to not properly deal AoE damage. | |||
* Fixed a bug with Frigerate and Enflame damage synergies not being factored in the damage values properly. | |||
* Fixed a bug which caused Blessed Aim to continue providing a Blessed Hammer proc chance when inactive. | |||
* Fixed a bug which caused Act 5 Mercenaries to start with a level 3 Might when hired in higher difficulties. | |||
* Fixed a bug which caused Valkyrie physical damage synergy to only list Jab when in fact Jab and Fend both apply. | |||
* (Fixed last patch but forgot to write) Fixed a bug which caused summons to ignore Uber Duriel. | |||
== Patch #18: Flint == | == Patch #18: Flint == |