Difference between revisions of "Talk:Patch Notes"

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== Patch 18 (Flint) ==
  
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Changes that haven't been applied to other wiki pages:
 +
 +
* Plague and Silence runewords should no longer display an incorrect tooltip.
 +
* Items with Open Wounds should now offer bleed damage of varying amounts.
 +
** The Gnasher
 +
** Skull Splitter
 +
** Goreshovel
 +
** Butcher's Pupil
 +
** Razor's Edge
 +
** Bloodrise
 +
** Fleshrender
 +
** Blood Crescent
 +
** Ripsaw
 +
** Bloodmoon
 +
** Fleshripper
 +
** The Scalper
 +
** Lacerator
 +
** Bloodthief
 +
** The Impaler
 +
** Soul Harvest
 +
** Woestave
 +
** The Meat Scraper
 +
** Riphook
 +
** Boneflesh
 +
** Crow Caw
 +
** Toothrow
 +
** Gore Rider
 +
** Dracul's Grasp
 +
** Swordback Hold
 +
** Cerebus' Bite
 +
** Infernal Tools (complete set bonus)
 +
* New relic.
 +
* Freezing Arrow and Magic Arrow attack rating bonus
 +
* Blade Shield now uses accuracy instead of always hitting.
 +
* Shadow Discipline rework:
 +
** Psychic Hammer damage scaling improved at higher levels.
 +
** Mind Blast damage scaling improved at higher levels.
 +
** Mind Blast no longer stuns or converts enemies.
 +
** Mind Blast now receives a radius synergy from Cloak of Shadows.
 +
** Mind Blast now receives a damage synergy from Psychic Hammer.
 +
** Psychic Hammer now receives a physical damage synergy from Mind Blast
 +
** Mind Blast now receives a damage synergy from Mind Barrier.
 +
** Psychic Hammer now receives a magic damage synergy from Mind Barrier.
 +
** Mind Barrier info
 +
* Power Throw now has an attack rating bonus per level.
 +
* Barbarian weapon masteries reworked (Two-Handed, One-Handed, Throwing Masteries removed)
 +
** Edged Weapon Mastery - Improves fighting ability with swords, axes and daggers.
 +
** Pole Weapon Mastery - Improves fighting ability with polearms and spears.
 +
** Blunt Weapon Mastery - Improves fighting ability with maces, clubs and staves.
 +
** Ranged Weapon Mastery - Improves fighting ability with throwing weapons, bows and crossbows.
 +
* Fire Claw damage scaling at higher levels lowered slightly.
 +
* Hemorrhage info
 +
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly.
 +
* Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer).
 +
[[User:Samso77|Samso77]] ([[User talk:Samso77|talk]]) 03:12, 24 January 2020 (UTC)

Revision as of 03:12, 24 January 2020

Patch 18 (Flint)

Changes that haven't been applied to other wiki pages:

  • Plague and Silence runewords should no longer display an incorrect tooltip.
  • Items with Open Wounds should now offer bleed damage of varying amounts.
    • The Gnasher
    • Skull Splitter
    • Goreshovel
    • Butcher's Pupil
    • Razor's Edge
    • Bloodrise
    • Fleshrender
    • Blood Crescent
    • Ripsaw
    • Bloodmoon
    • Fleshripper
    • The Scalper
    • Lacerator
    • Bloodthief
    • The Impaler
    • Soul Harvest
    • Woestave
    • The Meat Scraper
    • Riphook
    • Boneflesh
    • Crow Caw
    • Toothrow
    • Gore Rider
    • Dracul's Grasp
    • Swordback Hold
    • Cerebus' Bite
    • Infernal Tools (complete set bonus)
  • New relic.
  • Freezing Arrow and Magic Arrow attack rating bonus
  • Blade Shield now uses accuracy instead of always hitting.
  • Shadow Discipline rework:
    • Psychic Hammer damage scaling improved at higher levels.
    • Mind Blast damage scaling improved at higher levels.
    • Mind Blast no longer stuns or converts enemies.
    • Mind Blast now receives a radius synergy from Cloak of Shadows.
    • Mind Blast now receives a damage synergy from Psychic Hammer.
    • Psychic Hammer now receives a physical damage synergy from Mind Blast
    • Mind Blast now receives a damage synergy from Mind Barrier.
    • Psychic Hammer now receives a magic damage synergy from Mind Barrier.
    • Mind Barrier info
  • Power Throw now has an attack rating bonus per level.
  • Barbarian weapon masteries reworked (Two-Handed, One-Handed, Throwing Masteries removed)
    • Edged Weapon Mastery - Improves fighting ability with swords, axes and daggers.
    • Pole Weapon Mastery - Improves fighting ability with polearms and spears.
    • Blunt Weapon Mastery - Improves fighting ability with maces, clubs and staves.
    • Ranged Weapon Mastery - Improves fighting ability with throwing weapons, bows and crossbows.
  • Fire Claw damage scaling at higher levels lowered slightly.
  • Hemorrhage info
  • Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly.
  • Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer).

Samso77 (talk) 03:12, 24 January 2020 (UTC)