Difference between revisions of "Talk:Patch Notes"
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+ | == Patch 18 (Flint) == | ||
+ | Changes that haven't been applied to other wiki pages: | ||
+ | |||
+ | * Plague and Silence runewords should no longer display an incorrect tooltip. | ||
+ | * Items with Open Wounds should now offer bleed damage of varying amounts. | ||
+ | ** The Gnasher | ||
+ | ** Skull Splitter | ||
+ | ** Goreshovel | ||
+ | ** Butcher's Pupil | ||
+ | ** Razor's Edge | ||
+ | ** Bloodrise | ||
+ | ** Fleshrender | ||
+ | ** Blood Crescent | ||
+ | ** Ripsaw | ||
+ | ** Bloodmoon | ||
+ | ** Fleshripper | ||
+ | ** The Scalper | ||
+ | ** Lacerator | ||
+ | ** Bloodthief | ||
+ | ** The Impaler | ||
+ | ** Soul Harvest | ||
+ | ** Woestave | ||
+ | ** The Meat Scraper | ||
+ | ** Riphook | ||
+ | ** Boneflesh | ||
+ | ** Crow Caw | ||
+ | ** Toothrow | ||
+ | ** Gore Rider | ||
+ | ** Dracul's Grasp | ||
+ | ** Swordback Hold | ||
+ | ** Cerebus' Bite | ||
+ | ** Infernal Tools (complete set bonus) | ||
+ | * New relic. | ||
+ | * Freezing Arrow and Magic Arrow attack rating bonus | ||
+ | * Blade Shield now uses accuracy instead of always hitting. | ||
+ | * Shadow Discipline rework: | ||
+ | ** Psychic Hammer damage scaling improved at higher levels. | ||
+ | ** Mind Blast damage scaling improved at higher levels. | ||
+ | ** Mind Blast no longer stuns or converts enemies. | ||
+ | ** Mind Blast now receives a radius synergy from Cloak of Shadows. | ||
+ | ** Mind Blast now receives a damage synergy from Psychic Hammer. | ||
+ | ** Psychic Hammer now receives a physical damage synergy from Mind Blast | ||
+ | ** Mind Blast now receives a damage synergy from Mind Barrier. | ||
+ | ** Psychic Hammer now receives a magic damage synergy from Mind Barrier. | ||
+ | ** Mind Barrier info | ||
+ | * Power Throw now has an attack rating bonus per level. | ||
+ | * Barbarian weapon masteries reworked (Two-Handed, One-Handed, Throwing Masteries removed) | ||
+ | ** Edged Weapon Mastery - Improves fighting ability with swords, axes and daggers. | ||
+ | ** Pole Weapon Mastery - Improves fighting ability with polearms and spears. | ||
+ | ** Blunt Weapon Mastery - Improves fighting ability with maces, clubs and staves. | ||
+ | ** Ranged Weapon Mastery - Improves fighting ability with throwing weapons, bows and crossbows. | ||
+ | * Fire Claw damage scaling at higher levels lowered slightly. | ||
+ | * Hemorrhage info | ||
+ | * Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly. | ||
+ | * Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer). | ||
+ | [[User:Samso77|Samso77]] ([[User talk:Samso77|talk]]) 03:12, 24 January 2020 (UTC) |
Revision as of 03:12, 24 January 2020
Patch 18 (Flint)
Changes that haven't been applied to other wiki pages:
- Plague and Silence runewords should no longer display an incorrect tooltip.
- Items with Open Wounds should now offer bleed damage of varying amounts.
- The Gnasher
- Skull Splitter
- Goreshovel
- Butcher's Pupil
- Razor's Edge
- Bloodrise
- Fleshrender
- Blood Crescent
- Ripsaw
- Bloodmoon
- Fleshripper
- The Scalper
- Lacerator
- Bloodthief
- The Impaler
- Soul Harvest
- Woestave
- The Meat Scraper
- Riphook
- Boneflesh
- Crow Caw
- Toothrow
- Gore Rider
- Dracul's Grasp
- Swordback Hold
- Cerebus' Bite
- Infernal Tools (complete set bonus)
- New relic.
- Freezing Arrow and Magic Arrow attack rating bonus
- Blade Shield now uses accuracy instead of always hitting.
- Shadow Discipline rework:
- Psychic Hammer damage scaling improved at higher levels.
- Mind Blast damage scaling improved at higher levels.
- Mind Blast no longer stuns or converts enemies.
- Mind Blast now receives a radius synergy from Cloak of Shadows.
- Mind Blast now receives a damage synergy from Psychic Hammer.
- Psychic Hammer now receives a physical damage synergy from Mind Blast
- Mind Blast now receives a damage synergy from Mind Barrier.
- Psychic Hammer now receives a magic damage synergy from Mind Barrier.
- Mind Barrier info
- Power Throw now has an attack rating bonus per level.
- Barbarian weapon masteries reworked (Two-Handed, One-Handed, Throwing Masteries removed)
- Edged Weapon Mastery - Improves fighting ability with swords, axes and daggers.
- Pole Weapon Mastery - Improves fighting ability with polearms and spears.
- Blunt Weapon Mastery - Improves fighting ability with maces, clubs and staves.
- Ranged Weapon Mastery - Improves fighting ability with throwing weapons, bows and crossbows.
- Fire Claw damage scaling at higher levels lowered slightly.
- Hemorrhage info
- Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly.
- Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer).