Difference between revisions of "Mercenaries"

From Path of Diablo Wiki
Jump to: navigation, search
(this wiki shows new changes not old info. dont list aura lvl progression if it is unchanged from vanilla.)
Line 1: Line 1:
 
The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
 
 
== Auras ==
 
 
All mercenaries now have auras that scale as follows:
 
 
:{| class = "wikitable"
 
!colspan="21"|Aura Progression
 
|-
 
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
 
|-
 
!Aura Level
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
|}
 
  
 
== By Act ==
 
== By Act ==

Revision as of 03:21, 6 September 2019

The following changes have been made to mercenaries in Path of Diablo.

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.

- Mercs hired from normal has better stats than from nm/hell hired mercs