Martial Arts: Difference between revisions
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
:: | ::Shards no longer trigger the hit recovery animation of targeted monsters (Jade #16).<br /> | ||
::Cold damage per level increased by ~50% (Graphite #15).<br /> | ::Cold damage per level increased by ~50% (Graphite #15).<br /> | ||
::Ice Charge synergy increased from 10% to 20% Cold damage per charge (Graphite #15). <br /> | ::Ice Charge synergy increased from 10% to 20% Cold damage per charge (Graphite #15). <br /> | ||
::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br /> | ::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br /> | ||
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/> | ::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/> | ||
::'' '''Compared to Vanilla D2, skill reworked as follows | ::'''''Compared to Vanilla D2, skill reworked as follows:''' now releases numerous (~5) shards of ice each of which counts as a ranged attack and consequently applies weapon damage and associated modifiers (e.g. deadly strike, crushing blow, and chance to cast on striking), and each shard rolls a new chance to trigger shards (but only the initial attack triggers melee splash) (Bedrock #1-hidden).''''' | ||