Martial Arts: Difference between revisions

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*'''Patch Notes:'''
*'''Patch Notes:'''
::Removed shards ability to trigger monster hit recovery (Jade #16).<br />
::Shards no longer trigger the hit recovery animation of targeted monsters (Jade #16).<br />
::Cold damage per level increased by ~50% (Graphite #15).<br />
::Cold damage per level increased by ~50% (Graphite #15).<br />
::Ice Charge synergy increased from 10% to 20% Cold damage per charge (Graphite #15). <br />
::Ice Charge synergy increased from 10% to 20% Cold damage per charge (Graphite #15). <br />
::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::'' '''Compared to Vanilla D2, skill reworked as follows (Bedrock #1-hidden):'''  
::'''''Compared to Vanilla D2, skill reworked as follows:''' now releases numerous (~5) shards of ice each of which counts as a ranged attack and consequently applies weapon damage and associated modifiers (e.g. deadly strike, crushing blow, and chance to cast on striking), and each shard rolls a new chance to trigger shards (but only the initial attack triggers melee splash) (Bedrock #1-hidden).'''''
:::now releases numerous (~5) shards of ice.
:::Each icicle applies weapon damage and associated modifiers (e.g. deadly strike, crushing blow and spells on hit. icicles proc ranged crushing blow).
:::The melee hit always generates icicles whether it hits, but chance to hit is again rolled for each icicle.
:::Melee splash only works on the initial melee hit.
:::The damage is first reduced than converted (e.g. 200 phys dmg become 60cold and 40phys dmg).''