Traps: Difference between revisions

From Path of Diablo Wiki
Line 489: Line 489:
::: any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity)
::: any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity)
::: CS and DS (applied at the end of the damage calculation step)
::: CS and DS (applied at the end of the damage calculation step)
::: Freeze Target and Blind work as well as all CoC/CoS effects
::: Freeze Target and Blind, as well as all CoC/CoS effects
::: an AR check is calculated with some added calculations specific to blade skills (basically leads to high chance to hit)
::: an AR check (calculated with some added calculations specific to blade skills - basically leads to high chance to hit)
::: weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
::: weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
::: Blade Skills are always considered main-hand attack
::: Blade Skills are always considered a main-hand attack
::: sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier
::: sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier
::''Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).''
::''Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).''