Difference between revisions of "Mercenaries"
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The following changes have been made to mercenaries in Path of Diablo. | The following changes have been made to mercenaries in Path of Diablo. | ||
− | == | + | == Auras == |
− | + | All mercenaries now have auras that scale as follows: | |
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:{| class = "wikitable" | :{| class = "wikitable" |
Revision as of 12:22, 18 February 2019
The following changes have been made to mercenaries in Path of Diablo.
Auras
All mercenaries now have auras that scale as follows:
Aura Progression Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
By Act
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Still cannot block despite use of shields (cannot be fixed)
Act 5 Barbarian Mercenaries