Martial Arts: Difference between revisions

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::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::''Compared to Vanilla D2, '''skill reworked as follows:''' now releases numerous shards of ice each of which applies weapon damage and associated modifiers (e.g. deadly strike and crushing blow) (Bedrock #1-hidden).''
::'' '''Compared to Vanilla D2, skill reworked as follows:''' now releases numerous (~5) shards of ice. Each of which applies weapon damage and associated modifiers (e.g. deadly strike, crushing blow and spells on hit. icicles proc ranged crushing blow). The melee hit always generates icicles whether it hits, but chance to hit is again rolled for each icicle. Melee splash only works on the initial melee hit. The damage is first reduced than converted (e.g. 200 phys dmg become 60cold and 40phys dmg).'' (Bedrock #1-hidden)