Traps: Difference between revisions

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*'''Patch Notes:'''
*'''Patch Notes:'''
::''Compared to vanilla D, synergies slightly increased (Bedrock #1-hidden).''


== Shock Web ==
== Shock Web ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::''Compared to vanilla D, damage synergies greatly increased (Bedrock #1-hidden).''


== Blade Throw ==
== Blade Throw ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::Synergies decreased from +20% to +16% Damage per level (Titanium #13).
::Synergies decreased from +20% to +16% Damage per level (Titanium #13).<br/>
::Renamed to Blade Throw (Limestone #5).
::''Compared to vanilla D2, synergies from Blade Shield and Blade Fury added (Bedrock #1-hidden).''


== Charged Bolt Sentry ==
== Charged Bolt Sentry ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::''Compared to vanilla D2, damage scaling moderately increased and damage synergies greatly increased (Bedrock #1-hidden).''


== Wake of Fire ==
== Wake of Fire ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::Synergies decreased from 22% to 20% Fire damage per level (Jade #16).
::Synergies decreased from 22% to 20% Fire damage per level (Jade #16).<br/>
::''Compared to vanilla D2, damage scaling greatly increased and damage synergies greatly increased (Bedrock #1-hidden).''


== Blade Fury ==
== Blade Fury ==
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*'''Patch Notes:''' <br/>
*'''Patch Notes:''' <br/>
::Interval between blades released increased by 0.04 seconds and starting mana cost increased from 1 to 2 seconds.  (Titanium #13).<br/>
::Interval between blade shots increased by 0.04 seconds and now always pierces (Titanium #13).<br/>
::Now always pierces (Titanium #13).<br/>
::Now affected by piercing attack and hit box increased slightly (Kyanite #11).<br/>
::Now affected by piercing attack and hit box increased slightly (Kyanite #11).
::''Compared to vanilla D2, base weapon damage and mana cost increased slightly (Bedrock #1-hidden).''


== Lightning Sentry ==
== Lightning Sentry ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::Synergies increased from +20% to +21% Lightning damage per level (Edenite #12).
::Synergies increased from +20% to +21% Lightning damage per level (Edenite #12).<br/>
::''Compared to vanilla D2, damage moderately increased and synergies greatly increased (Bedrock #1-hidden).''


== Wake of Inferno ==
== Wake of Inferno ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).<br />
::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).<br />
::'''Skill reworked to fire in a [https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line (Graphite #15).
::'''Skill reworked to fire in a [https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line (Graphite #15).<br/>
::''Compared to vanilla D2, damage scaling greatly increased and damage synergy from Wake of Fire greatly increased (Bedrock #1-hidden).''


== Death Sentry ==
== Death Sentry ==
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*'''Patch Notes:'''
*'''Patch Notes:'''
::Corpse explosion damage greatly reduced from 40-80% to 21-29% total corpse life (Tanzanite #10).
::Corpse explosion damage greatly reduced (Tanzanite #10).<br/>
::''Compared to vanilla D2, corpse explosion damage moderately reduced, lightning damage and Lightning Sentry synergy slightly increased (Bedrock #1-hidden).''


== Blade Shield ==
== Blade Shield ==
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::Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).<br/>
::Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).<br/>
::Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).<br/>
::Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).<br/>
::'''Skill reworked to fire auto-targeting projectiles''' that explode on impact and apply weapon damage modifiers (e.g. deadly strike and crushing blow) (Tanzanite #10).
::'''Skill reworked to fire auto-targeting projectiles''' that explode on impact and apply weapon damage modifiers (e.g. deadly strike and crushing blow) (Tanzanite #10).<br/>
::''Compared to vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).''