Traps: Difference between revisions
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::''Compared to vanilla D, synergies slightly increased (Bedrock #1-hidden).'' | |||
== Shock Web == | == Shock Web == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::''Compared to vanilla D, damage synergies greatly increased (Bedrock #1-hidden).'' | |||
== Blade Throw == | == Blade Throw == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::Synergies decreased from +20% to +16% Damage per level (Titanium #13). | ::Synergies decreased from +20% to +16% Damage per level (Titanium #13).<br/> | ||
::Renamed to Blade Throw (Limestone #5). | |||
::''Compared to vanilla D2, synergies from Blade Shield and Blade Fury added (Bedrock #1-hidden).'' | |||
== Charged Bolt Sentry == | == Charged Bolt Sentry == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::''Compared to vanilla D2, damage scaling moderately increased and damage synergies greatly increased (Bedrock #1-hidden).'' | |||
== Wake of Fire == | == Wake of Fire == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::Synergies decreased from 22% to 20% Fire damage per level (Jade #16). | ::Synergies decreased from 22% to 20% Fire damage per level (Jade #16).<br/> | ||
::''Compared to vanilla D2, damage scaling greatly increased and damage synergies greatly increased (Bedrock #1-hidden).'' | |||
== Blade Fury == | == Blade Fury == | ||
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*'''Patch Notes:''' <br/> | *'''Patch Notes:''' <br/> | ||
::Interval between | ::Interval between blade shots increased by 0.04 seconds and now always pierces (Titanium #13).<br/> | ||
::Now | ::Now affected by piercing attack and hit box increased slightly (Kyanite #11).<br/> | ||
:: | ::''Compared to vanilla D2, base weapon damage and mana cost increased slightly (Bedrock #1-hidden).'' | ||
== Lightning Sentry == | == Lightning Sentry == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::Synergies increased from +20% to +21% Lightning damage per level (Edenite #12). | ::Synergies increased from +20% to +21% Lightning damage per level (Edenite #12).<br/> | ||
::''Compared to vanilla D2, damage moderately increased and synergies greatly increased (Bedrock #1-hidden).'' | |||
== Wake of Inferno == | == Wake of Inferno == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).<br /> | ::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).<br /> | ||
::'''Skill reworked to fire in a [https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line (Graphite #15). | ::'''Skill reworked to fire in a [https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line (Graphite #15).<br/> | ||
::''Compared to vanilla D2, damage scaling greatly increased and damage synergy from Wake of Fire greatly increased (Bedrock #1-hidden).'' | |||
== Death Sentry == | == Death Sentry == | ||
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*'''Patch Notes:''' | *'''Patch Notes:''' | ||
::Corpse explosion damage greatly reduced | ::Corpse explosion damage greatly reduced (Tanzanite #10).<br/> | ||
::''Compared to vanilla D2, corpse explosion damage moderately reduced, lightning damage and Lightning Sentry synergy slightly increased (Bedrock #1-hidden).'' | |||
== Blade Shield == | == Blade Shield == | ||
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::Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).<br/> | ::Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).<br/> | ||
::Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).<br/> | ::Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).<br/> | ||
::'''Skill reworked to fire auto-targeting projectiles''' that explode on impact and apply weapon damage modifiers (e.g. deadly strike and crushing blow) (Tanzanite #10). | ::'''Skill reworked to fire auto-targeting projectiles''' that explode on impact and apply weapon damage modifiers (e.g. deadly strike and crushing blow) (Tanzanite #10).<br/> | ||
::''Compared to vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).'' |