Difference between revisions of "Mercenaries"

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(Mercenaries)
(Misc)
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== Misc ==
 
== Misc ==
  
All mercenaries now have auras that scale as follows:
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*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
 +
*All mercenaries now have auras that scale as follows:
  
{| class = "wikitable"
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:{| class = "wikitable"
 
!colspan="21"|Aura Progression
 
!colspan="21"|Aura Progression
 
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Revision as of 16:41, 6 February 2019

The following changes have been made to mercenaries in Path of Diablo.

Mercenaries

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.

Misc

  • Enflame (renamed from Enchant) can no longer be cast on mercenaries
  • All mercenaries now have auras that scale as follows:
Aura Progression
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18