Difference between revisions of "Mercenaries"
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== Misc == | == Misc == | ||
− | All mercenaries now have auras that scale as follows: | + | *'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries |
+ | *All mercenaries now have auras that scale as follows: | ||
− | {| class = "wikitable" | + | :{| class = "wikitable" |
!colspan="21"|Aura Progression | !colspan="21"|Aura Progression | ||
|- | |- |
Revision as of 16:41, 6 February 2019
The following changes have been made to mercenaries in Path of Diablo.
Mercenaries
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
Act 5 Barbarian Mercenaries
Misc
- Enflame (renamed from Enchant) can no longer be cast on mercenaries
- All mercenaries now have auras that scale as follows:
Aura Progression Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18