Difference between revisions of "Mercenaries"

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(Mercenaries)
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== Mercenaries ==
 
== Mercenaries ==
  
'''Act 1 Rogue Mercenaries'''
+
'''Act 1 Rogue'''
 
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
 
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow].
*Have Inner Sight aura.
+
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
 
*Can now equip crossbows.
 
*Can now equip crossbows.
  
'''Act 2 Desert Mercenaries'''
+
'''Act 2 Desert'''
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
+
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
 +
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
 +
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
  
'''Act 3 Iron Wolf Mercenaries'''
+
'''Act 3 Iron Wolf'''
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
+
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
*Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
+
*Now have Defensive Auras:
*Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
+
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 +
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 +
:*Combat uses Thorns (Vanilla version)
 +
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  
 
'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
*Now have Might aura.
+
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
*Now always attacks with Bash (converts 70% of physical damaage to magical damage).
+
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
  
 
== Misc ==
 
== Misc ==

Revision as of 16:39, 6 February 2019

The following changes have been made to mercenaries in Path of Diablo.

Mercenaries

Act 1 Rogue

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).

Act 5 Barbarian Mercenaries

  • Now has Might aura.
  • Now attacks with Bash exclusively (has been reworked).

Misc

All mercenaries now have auras that scale as follows:

Aura Progression
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18