Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
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− | + | The following changes have been made to mercenaries in Path of Diablo. | |
− | ''Act 1 Rogue Mercenaries''' | + | == Mercenaries == |
+ | |||
+ | '''Act 1 Rogue Mercenaries''' | ||
*Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]. | *Attacks with the updated [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]. | ||
*Have Inner Sight aura. | *Have Inner Sight aura. | ||
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'''Act 2 Desert Mercenaries''' | '''Act 2 Desert Mercenaries''' | ||
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer. | *All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer. | ||
+ | |||
+ | '''Act 3 Iron Wolf Mercenaries''' | ||
+ | *No longer cast spells, instead use Vengeance (their own version with reduced multipliers). | ||
+ | *Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns. | ||
+ | *Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells). | ||
+ | |||
+ | '''Act 5 Barbarian Mercenaries''' | ||
+ | *Now have Might aura. | ||
+ | *Now always attacks with Bash (converts 70% of physical damaage to magical damage). | ||
+ | |||
+ | == Misc == | ||
+ | |||
+ | All mercenaries now have auras that scale as follows: | ||
{| class = "wikitable" | {| class = "wikitable" | ||
!colspan="21"|Aura Progression | !colspan="21"|Aura Progression | ||
+ | |- | ||
+ | ||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75 | ||
|- | |- | ||
!Aura Level | !Aura Level | ||
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!17 | !17 | ||
!18 | !18 | ||
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|} | |} | ||
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Revision as of 16:27, 6 February 2019
The following changes have been made to mercenaries in Path of Diablo.
Mercenaries
Act 1 Rogue Mercenaries
- Attacks with the updated Fire Arrow.
- Have Inner Sight aura.
- Can now equip crossbows.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
- Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
Act 5 Barbarian Mercenaries
- Now have Might aura.
- Now always attacks with Bash (converts 70% of physical damaage to magical damage).
Misc
All mercenaries now have auras that scale as follows:
Aura Progression | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mercenary Level: | 1 | 5 | 9 | 14 | 19 | 23 | 28 | 32 | 37 | 41 | 43 | 48 | 53 | 57 | 62 | 66 | 71 | 75 | ||
Aura Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |