Druid: Difference between revisions

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*'''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Volcano Volcano]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Molten_Boulder Molten Boulder]''' no longer have cooldowns and now function as build-enabling skills (Elemental Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Volcano Volcano]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Molten_Boulder Molten Boulder]''' no longer have cooldowns and now function as build-enabling skills (Elemental Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Tornado Tornado]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Armageddon Armageddon]''' can now be used simultaneously (Elemental Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Tornado Tornado]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Elemental_Skills#Armageddon Armageddon]''' can now be used simultaneously (Elemental Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Shape_Shifting_Skills#Shock_Wave Shock Wave]''' has been reworked to add weapon damage and has greatly reduced stun duration (Shape-Shifting Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Shape_Shifting_Skills#Shock_Wave Shock Wave]''' has been reworked to add percent weapon damage and has greatly reduced stun duration (Shape-Shifting Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Shape_Shifting_Skills#Lycanthropy Lycanthropy]''' now increases damage instead of duration of transformation (Shape-Shifting Skills)
*'''[https://pathofdiablo.com/wiki/index.php?title=Shape_Shifting_Skills#Fury Fury]''' is now uninterruptable, thus avoiding the "next hit always misses" bug in vanilla D2 bug that caused all multi-animation attacks to automatically miss when a character was placed into the hit recovery animation
*'''[https://pathofdiablo.com/wiki/index.php?title=Shape_Shifting_Skills#Fury Fury]''' is now uninterruptable, thus avoiding the "next hit always misses" bug in vanilla D2 bug that caused all multi-animation attacks to automatically miss when a character was placed into the hit recovery animation