Difference between revisions of "Arrows & Bolts Affixes"
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− | Magic Bolts/Arrows can have 1-2 affixes to them(one prefix or/and one suffix). | + | Magic Bolts/Arrows can have 1-2 affixes to them(one prefix or/and one suffix).<br /> |
− | Rare Bolts/Arrows can have 2-6 affixes to them(1-3 prefix or/and 1-3 suffix). | + | Rare Bolts/Arrows can have 2-6 affixes to them(1-3 prefix or/and 1-3 suffix).<br /> |
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= Prefixes = | = Prefixes = |
Revision as of 22:47, 15 September 2018
Magic Bolts/Arrows can have 1-2 affixes to them(one prefix or/and one suffix).
Rare Bolts/Arrows can have 2-6 affixes to them(1-3 prefix or/and 1-3 suffix).
Contents
- 1 Prefixes
- 1.1 +Attack raiting abs
- 1.2 +Attack raiting %
- 1.3 +Pierceing attack
- 1.4 +Cold damage
- 1.5 +Fire damage
- 1.6 +Lightning damage
- 1.7 +Damage abs (Based On Character Level)
- 1.8 +Damage %
- 1.9 +Fire resist
- 1.10 +Cold resist
- 1.11 +Lightning resist
- 1.12 +Poison resist
- 1.13 +All resist
- 1.14 +Amazon Bow and Crossbow Skills
- 1.15 +All skills
- 1.16 Each kill regenerates mana
- 1.17 Better Chance of Getting Magic Items (Based On Character Level)
- 2 Suffixes
- 2.1 +Life
- 2.2 +Mana
- 2.3 +Min-Max dmg
- 2.4 +Fire damage
- 2.5 +Cold damage
- 2.6 +Lightning damage
- 2.7 +Poison damage
- 2.8 +Life stolen
- 2.9 +Mana stolen
- 2.10 +Life regeneration
- 2.11 +Increased attack speed
- 2.12 Deadly strike
- 2.13 Crushing blow
- 2.14 Open wounds
- 2.15 Extra gold from monsters
- 2.16 Better Chance of Getting Magic Items
- 2.17 Faster Walking/Running Speed
- 2.18 HP on ranged hit
- 2.19 MP on ranged hit
Prefixes
+Attack raiting abs
Bronze +20-35 to Attack Rating
Iron +30-55 to Attack Rating
Steel +50-85 to Attack Rating
Silver +80-125 to Attack Rating
Gold +120-210 to Attack Rating
+Attack raiting %
Platinum +8-10% Attack Rating
Meteoric +11-18% Attack Rating
+Pierceing attack
Hawkeye +5-8% Pierceing Attack
Eaglehorn +9-14% Pierceing Attack
Hunter's +15-20% Pierceing Attack
Sniper's +20-25% Pierceing Attack
+Cold damage
Snow +1 Cold Damage - ? sec Duration
Shivering +4 Cold Damage - ? sec Duration
Boreal +8 Cold Damage - ? sec Duration
Hibernal +12 Cold Damage - ? sec Duration
+Fire damage
Fiery +1 Fire Damage
Smoldering +3-5 Fire Damage
Smoking +9-11 Fire Damage
Flaming +19-22 Fire Damage
+Lightning damage
Static +1 Lightning Damage
Glowing +? Lightning Damage
Buzzing +? Lightning Damage
Arcing +? Lightning Damage
+Damage abs (Based On Character Level)
Calling +0.3 damage per character level
Yelling +0.4 damage per character level
Shouting +0.5 damage per character level
+Damage %
Jagged +10-20% Damage
Deadly +21-30% Damage
Vicious +31-40% Damage
Brutal +41-50% Damage
+Fire resist
Crimson Fire Resist +3-5%
Russet Fire Resist +6-9%
Garnet Fire Resist +10-15%
Ruby Fire Resist +16-25%
+Cold resist
Azure Cold Resist +3-5%
Lapis Cold Resist +6-9%
Cobalt Cold Resist +10-15%
Sapphire Cold Resist +16-25%
+Lightning resist
Tangerine Lightning Resist +3-5%
Ocher Lightning Resist +6-9%
Coral Lightning Resist +10-15%
Amber Lightning Resist +16-25%
+Poison resist
Beryl Poison Resist +3-5%
Viridian Poison Resist +6-9%
Jade Poison Resist +10-15%
Emerald Poison Resist +16-25%
+All resist
Rainbow +4-6% to each Resistance
Scintillating +7-9% to each Resistance
Prismatic +10-12% to each Resistance
Chromatic +13-15% to each Resistance
+Amazon Bow and Crossbow Skills
Fletcher's +1 Amazon Bow and Crossbow Skills
Bowyer's +2 Amazon Bow and Crossbow Skills
+All skills
King's +1 All skills
Each kill regenerates mana
Triumphant +1 Point of Mana After Each Kill
Victorious +1-3 Points of Mana After Each Kill
Aureolin +2-5 Points of Mana After Each Kill
Better Chance of Getting Magic Items (Based On Character Level)
Sturdy +0.5 Better Chance of Getting Magic Items per level
Suffixes
+Life
Jackal +4-8 to Life
Fox +9-15 to Life
Tiger +21-30 to Life
+Mana
Mind +6-10 to mana
Brilliance +11-17 to mana
Sorcery +18-30 to mana
+Min-Max dmg
Quality +1-3 to Minimum Damage and +4-5 to Maximum Damage
Maiming +4-6 to Minimum Damage and +7-8 to Maximum Damage
Slaying +7-10 to Minimum Damage and +11-13 to Maximum Damage
Gore +11-16 to Minimum Damage and +17-19 to Maximum Damage
Carnage +17-21 to Minimum Damage and +22-25 to Maximum Damage
Slaughter +22-26 to Minimum Damage and +27-31 to Maximum Damage
+Fire damage
Flame Adds 1 Minimum and 2-6 Maximum Fire Damage
Fire Adds 3-5 Minimum and 6-11 Maximum Fire Damage
Burning Adds 9-11 Minimum and 12-21 Maximum Fire Damage
Incineration Adds 19-12 Minimum and 24-29 Maximum Fire Damage
+Cold damage
Frost Adds 1 Minimum and 1-4 Maximum Cold Damage - ? sec Duration
Icicle Adds 4 Minimum and 5-12 Maximum Cold Damage - ? sec Duration
Glacier Adds 8 Minimum and 9-16 Maximum Cold Damage - ? sec Duration
Winter Adds 12 Minimum and 13-24 Maximum Cold Damage - ? sec Duration
+Lightning damage
Shock Adds 1 Minimum and 8 Maximum Lightning Damage
Lightning Adds 1 Minimum and 16 Maximum Lightning Damage
Thunder Adds 1 Minimum and 32 Maximum Lightning Damage
Storms Adds 1 Minimum and 44 Maximum Lightning Damage
+Poison damage
Blight Adds 31 Poison Damage over ? Seconds
Venom Adds 59 Poison Damage over ? Seconds
Pestilence Adds 78 Poison Damage over ? Seconds
Anthrax Adds 129 Poison Damage over ? Seconds
+Life stolen
Leech 1-2% Life Stolen Per Hit
Locust 2-3% Life Stolen Per Hit
+Mana stolen
Bat 1-2% Mana Stolen Per Hit
Wraith 2-3% Mana Stolen Per Hit
+Life regeneration
Regeneration Replenish Life +3-5
Regrowth Replenish Life +6-10
Revivification Replenish Life +11-15
+Increased attack speed
Readiness 3-9% Attack Speed Increase
Alacrity 7-9% Attack Speed Increase
Swiftness 10-13% Attack Speed Increase
Quickness 14-16% Attack Speed Increase
Deadly strike
Evisceration 10-20% Chance Of Deadly Strike
Crushing blow
Maiming 10-20% Chance Of Crushing Blow
Open wounds
Butchery 10-20% Chance Of Open Wounds
Extra gold from monsters
Greed 40-60% Extra Gold From Monsters
Wealth 80-120% Extra Gold From Monsters
Better Chance of Getting Magic Items
Chance 10-19% Better Chance of Getting Magic Item
Fortune 20-35% Better Chance of Getting Magic Item
Faster Walking/Running Speed
Haste 4-6% Faster Run/Walk
Speed 7-10% Faster Run/Walk
HP on ranged hit
Restoration +1-2 HP on ranged hit
Replenishing +3-5 HP on ranged hit
Honor +6-16 HP on ranged hit
MP on ranged hit
Memory +1-2 MP on ranged hit
Elephant +3-4 MP on ranged hit
Kraken +5-9 MP on ranged hit