Patch Notes: Difference between revisions

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== Patch #14: Serandite ==
For the first time in over three years I'm releasing a mid-season patch. All the changes below are character-safe and therefore will not cause any incompatibility with Titanium(#13) characters.
The servers will be going offline in half an hour to setup the new patch and add new game servers to our list. We are adding several new (and higher quality) servers:
-Seattle
-Chicago
-Frankfurt
-Sydney
-Melbourne
*Lightning Bolt now requires Power Strike and Poison Javelin.
*Lightning Bolt now has a Power Strike synergy.
*Charged Strike no longer requires Lightning Bolt.
*Fixed a tooltip error that showed power strike as having 110% weapon damage when it always had 100.
*The unique item Stormspire has been reworked. Before.jpg / After.jpg
*Fixed a bug with Cham Rune which caused the ‘Reduced Skill Cooldown’ stat to be disabled on Armors and Shields.
*Flicker Strike renamed back to Dragon Flight.
*Fixed some tooltip errors with Dragon Talon.
*Dragon Talon and Dragon Flight will now deal additional kick damage from boots.
*Dragon Talon and Dragon Flight now have a kick damage bonus that goes up per level.
*Dragon Talon now has a kick damage synergy from Dragon Flight.
*Changed Dragon Flight’s claw/dagger requirement to boots requirement to match Dragon Talon.
*Added the claw/dagger requirements to the skill description of all martial arts skills for better clarity.
*The maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. (existing boots will show        the new damage values but only new boots will correctly work with the new Dragon Talon changes. So you will need to get new boots after the patch if you wish to start gaining the kick damage).
*Points into Strength no longer increases kick damage.
*Blades of Ice's mana cost per level has been decreased from ~0.5 to ~0.25.
*Dual Strike now has a damage synergy from Weapon Block.
*(Hopefully) fixed a multiplayer-only bug with “Fires Explosive Arrows” stat found on items such as Ravenclaw.
*The following skills can now be assigned to Left Click: Hydra, Meteor, Blizzard, War Cry.
*Fixed a bug which allowed Orb of Corruptions to be consumed on a normal (white) item even though it cannot actually roll anything on normal quality items.
*Plague Runeword will now correctly show the Cleansing aura level (this will not apply to existing items).
*Further improved the wording of the Magic Damage Reduction stat for clarity. This has no gameplay impact and still behaves exactly like the original game.
*The Redeemer’s “Damage +(60-120)” stat has been changed to “Adds 80-120 Damage” this is to fix bugs related to “Damage +X” mods not scaling like regular damage does on attack skills and also giving extra physical damage to skills that shouldn’t be benefiting like Smite.
*Bloodtree Stump now gives ‘+3 Two Handed Weapon Mastery’ instead of ‘+3 Mace Mastery’
*Fire Claw’s damage per level (at levels 23+) has been decreased.
*Diablo (clone) from Infernal Trials now has more life and some of his ‘Fire/Cold/Lightning Resistances’ have been replaced by ‘Fire/Cold/Lightning Absorb +%’.
*Fixed a bug which caused Fend to require level 18 even though it was previously moved to the level 12 row.
*Vengeance’s elemental damage and synergies have been reverted back to the original game’s values.
*Vengeance will now give the elemental damage to the character during the attack which will cause it to work with Melee Splash.
*Vengeance’s tooltip will now clearly show the physical weapon damage being used for the calculation as well as the resulting elemental damage. The calculations are done exactly like in the original game.
*Fury is no longer interuptable.
*Added support for custom drop sounds. Get started by reading this wiki page.
*Poison Javelin now receives 2% increased poison damage per dexterity.
== Patch #13: Titanium ==
== Patch #13: Titanium ==
* Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.
* Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.