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==Patch # 13 Titanium==
== Patch #13: Titanium ==
* Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.
* Flame Dash’s mana cost per level has been increased from 0.5 to 1.
* Teleport’s mana cost can no longer cost less than 12.
* Fixed a tooltip error on Energy Shield showing the maximum absorption as 90% instead of 85%.
* Nova’s damage synergies from Discharge has been reduced from 7% to 4%.
* Nova damage scaling per level at levels 23+ have been reduced slightly.
* Due to a bug with the listed poison damage values granted by the partial set bonuses from The Disciple; the poison damage has been changed from “+22 Poison Damage Over 3 Seconds” to “+1 to Poison Skills” for 3 items.
* Fixed a bug with Freezing Arrow and Magic Arrow’s attack rating appearing higher due to a hidden attack rating bonus that is calculated and shown in the character sheet but in reality does not work at all. The character sheet will now properly show the attack rating (which is the same as Normal Attack).
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
* Deadly Strike chance is halved while using Whirlwind.
* Total Attack Rating is halved while using Whirlwind.
* Marrowwalk’s +1-3 Flesh Offering stat has changed to +1 Flesh Offering or +1 Bone Offering.
* Steelshade’s Life gained on melee hit stat has been lowered from 97-121 to 66-89.
* Fixed a bug with Raise Skeletal Magi’s poison damage only dealing a tiny fraction of the listed damage.
* Raise Skeletal Magi’s poison damage duration has been decreased from 2 seconds to 1.5 seconds but maintains the same damage rate. This is a buff… but the damage wasn’t working so does it even count?
* Raise Skeletal Magi’s cold damage values and scaling has been improved slightly.
* Blood Golem’s skill description now shows the amount of shared life with the player.
* Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before.
* Fixed a bug which caused Immolation Arrow’s fiery trail to do less damage than the post-explosion fire ground.
* Immolation Arrow’s post-explosion fire ground will last 2 seconds (down from 4) to reduce visual clutter (the DPS will be unaffected).
* Immolation Arrow’s burn damage synergy from Fire Arrow has been increased to 16% (up from 14%).
* Immolation Arrow’s post-explosion ground fire now uses a smaller flame animation to reduce visual clutter. This has no gameplay impact.
* Holy Bolt’s Blessed Hammer synergy has been changed to Sanctuary.
* Holy Shield no longer shoots Holy Bolts when struck by ranged attacks.
* Lawbringer’s Level 15 Decrepify proc has been lowered to level 7.
* Fixed a bug with Ground Slam’s Spear and Javelin restriction not actually being applied.
* Dream Runeword’s Holy Shock aura level has been reduced from 15 to 13.
* Fixed a bug with Silence runeword not showing the Cleansing aura in the stats list (though the aura did work). Also fixed a bug which caused the ‘11% Mana Stolen Per Hit’ stat to spawn at 7% instead.
* Fire Claws’ damage synergies lowered from 19% to 17%.
* Fire Claws’ mana cost per level now increases by ~0.1 per level (up from 0).
* The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.
* Discharge’s damage synergy from Nova has been reduced from 5% to 4%.
* Energy Shield’s starting absorption lowered from 15% to 12%.
* Freezing Pulse now starts at 3 pulses (up from 1).
* Freezing Pulse now gains 1 pulse every 5 levels (was 4).
* Frostburn’s ‘Increased maximum mana’ has been lowered from 40%(static) to 30-35%(varies). Also the ‘cold damage’ has been increased from 1-6 to 6-12.
* Desecrate’s damage synergies have been reduced from 18% to 16%
* Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
* Enchant and Frigerate had their duration increased to 4 minutes (was 3).
* Souldrainer’s ‘8% chance of level 3 weaken on striking’ has been changed to ‘level 8 weaken charges (34)’.
* Laying of Hands’ ‘+350% Damage Against Demons’ has been lowered to +225-250% (varies).
* Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
* Blaze has returned but it now leaves a patch of burning ground around you rather than a narrow trail. It also regenerates your life. It will only summon fire while in combat to prevent screen clutter. It replaces Ignite on the tree and therefore takes over the Ignite synergies of other skills.
* Meteor’s burn damage synergy from Fire Wall has been changed to Blaze.
* Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%.
* Emberstorm has a new damage synergy from Wake of Inferno.
* Fixed a bug with Fists of Ice/Thunder/Ember’s skill description which showed the charge duration as having about 2 seconds less than was actually the case.
* Fists of Ice/Thunder/Ember have had their charge duration per level increased from 0.52 to 0.72 seconds.
* Blades of Ice’s damage synergy from Fists of Ice charges increased from 5% to 10%.
* Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.
* Mind Blast’s conversion chance has been temporarily set to 0% until I properly sit down and look at this skill.
* Fixed Phoenix Runeword’s ‘100% chance to cast level 40 Dodge on Level-Up’ by changing it to the new Blaze.
* Snowclash has been reworked. [http://ss.d2img.com/snowclash.jpg Before]/[https://i.imgur.com/jXAHPV6.png After]
* Holy Bolt has been improved. It will now pierce all targets (monsters and players) and it damages and heals everything it touches along the way.
* Improved the wording on Frenzy’s magic portion to make it clear that it converts physical damage to magic rather than add magic as extra damage.
* Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50%.
* Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies.
* Redemption’s chance to redeem a corpse has been lowered by about ~10% at early levels and ~15% at higher levels.
* Exploding Arrow has a new damage synergy from Magic Arrow.
* Added Piercing Attack % on the advanced character sheet.
* Enchant (skill) has been renamed to Enflame to prevent confusion with the Orb of Enchantment.
* Blizzard’s physical damage portion has been removed.
* Meteor’s physical damage portion has been removed.
* Meteor’s delay before it hits the ground has been shortened by almost half.
* Meteor’s post-explosion burning ground will now always last 2 seconds instead of scaling from 0.5 seconds to 12+ seconds.
* Glacial Spike’s starting freeze duration has been reduced from 2 seconds to 1.
* Phase Run’s damage has been removed.
* Ice Arrow’s additional arrows have been removed.
* Power Throw’s damage per level has increased from 6% to 8%.
* Volcano’s physical damage synergy has increased from 18% to 19%.
* Cleave’s damage synergy has increased from 10% to 15%.
* Frenzy’s starting attack speed has been increased from 5% to 9%.
* Blade Throw’s damage synergies have been reduced from 20% to 16%.
*Bone Offering’s physical damage per level has been increased from 5% to 6%.
* Valkyrie has been reworked slightly. Her physical damage per level has improved. Her Lightning and Physical damages will now be listed on the skill description. She has a new physical damage synergy from Jab. She no longer uses Phase Run.
* Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
* Improved the way Diablo’s lazer works so that it no longer leaves gaps where melee characters can stand to avoid damage. This does end up causing Normal Diablo’s damage to have increased a tiny bit so be careful.
* Diablo Clone and Uber Diablo now use a much more dangerous lazer that has the previously mentioned fixes but also a ton of damage. Be careful out there!
* Reduced Key of Chaos drop rate.
* The Infernal Trial area has been made smaller.
* A new Relic tier is now available.
* Added a new crafting orb: [Orb of Enchantment].


'''13.1'''
* Rabies will (hopefully) no longer ignores poison immunity on the initial target.
 
* Enflame and Frigerate can be cast while in bear form.
Rabies will (hopefully) no longer ignores poison immunity on the initial target.
* Enflame and Frigerate duration has been increased to 320 seconds.
 
* Removed Larzuk who was spawning in the tier 3 map.
Enflame and Frigerate can be cast while in bear form.
* Changed Flamebellow that was accidentally spawning with oskill 'Twister' because 'Ignite' was removed the game. It will now spawn with 'Flame Dash'.
 
* Emberstorm's mana cost per level has been decreased from ~0.5 to ~0.25.
Enflame and Frigerate duration has been increased to 320 seconds.
* Added 1-80 Lightning Damage to Warshrike to make up for the removal of Nova proc in the middle of Season 4 (due to graphical issues it caused). Does not apply to existing Warshrikes.
 
* Fixed Frostburn's mana roll which was static at 30% instead of varying 30-35%.
Removed Larzuk who was spawning in the tier 3 map.
* Holy Bolt is no longer able to damage the same target three times using the enchantment.
 
* Fixed Lightning Bolt enchantment not actually working.
Changed Flamebellow that was accidentally spawning with oskill 'Twister' because 'Ignite' was removed the game. It will now spawn with 'Flame Dash'.
 
Emberstorm's mana cost per level has been decreased from ~0.5 to ~0.25.
 
Added 1-80 Lightning Damage to Warshrike to make up for the removal of Nova proc in the middle of Season 4 (due to graphical issues it caused). Does not apply to existing Warshrikes.
 
The following changes were applied a few days ago that I didn't bother making a post for:
 
Fixed Frostburn's mana roll which was static at 30% instead of varying 30-35%.
 
Holy Bolt is no longer able to damage the same target three times using the enchantment.
 
Fixed Lightning Bolt enchantment not actually working.
 
 
'''''*Class Balance*''''' 
 
 
'''Barb'''
 
 
<u>Buffs:</u>
 
Power Throw’s damage per level has increased from 6% to 8%.
 
Cleave’s damage synergy has increased from 10% to 15%.
 
Frenzy’s starting attack speed has been increased from 5% to 9%.
 
 
<u>Nerfs:</u>
 
Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
 
Deadly Strike chance is halved while using Whirlwind.
 
Total Attack Rating is halved while using Whirlwind.
 
 
<u>Bugfixes\Other:</u>
 
Improved the wording on Frenzy’s magic portion to make it clear that it converts physical damage to magic rather than add magic as extra damage
 
 
'''Amazon''' (tons of changes)
 
 
<u>Buffs:</u>
 
Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.
 
Fixed a bug which caused Immolation Arrow’s fiery trail to do less damage than the post-explosion fire ground.
 
Immolation Arrow’s burn damage synergy from Fire Arrow has been increased to 16% (up from 14%).
 
The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
 
Valkyrie has been reworked slightly. Her physical damage per level has improved. Her Lightning and Physical damages will now be listed on the skill description. She has a new physical damage synergy from Jab. She no longer uses Phase Run.
 
Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
 
 
<u>Nerfs:</u>
 
Fixed a bug with Ground Slam’s Spear and Javelin restriction not actually being applied.
 
The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.
 
Phase Run’s damage has been removed.
 
Ice Arrow’s additional arrows have been removed.
 
 
<u>Bugfix\Other:</u>
 
Immolation Arrow’s post-explosion fire ground will last 2 seconds (down from 4) to reduce visual clutter (the DPS will be unaffected).
 
Immolation Arrow’s post-explosion ground fire now uses a smaller flame animation to reduce visual clutter. This has no gameplay impact.
 
Exploding Arrow has a new damage synergy from Magic Arrow.
 
Added Piercing Attack % on the advanced character sheet.
 
 
 
'''Assassin'''
 
 
<u>Buffs:</u>
 
Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds.
 
The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
 
Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%.
 
Emberstorm has a new damage synergy from Wake of Inferno.
 
Fists of Ice/Thunder/Ember have had their charge duration per level increased from 0.52 to 0.72 seconds.
 
Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.
 
 
<u>Nerfs:</u>
 
Blade Throw’s damage synergies have been reduced from 20% to 16%.
 
 
<u>Bugfixes\Other:</u>
 
Fixed a bug with Fists of Ice/Thunder/Ember’s skill description which showed the charge duration as having about 2 seconds less than was actually the case.
 
Mind Blast’s conversion chance has been temporarily set to 0% until I properly sit down and look at this skill.
 
 
'''Druid'''
 
 
<u>Buffs:</u>
 
Volcano’s physical damage synergy has increased from 18% to 19%.
 
 
<u>Nerfs:</u>
 
Flame Dash’s mana cost per level has been increased from 0.5 to 1.
 
Fire Claws’ damage synergies lowered from 19% to 17%.
 
Fire Claws’ mana cost per level now increases by ~0.1 per level (up from 0).
 
 
'''Necromancer'''
 
 
<u>Buffs:</u>
 
Fixed a bug with Raise Skeletal Magi’s poison damage only dealing a tiny fraction of the listed damage.
 
Raise Skeletal Magi’s cold damage values and scaling has been improved slightly.
 
Bone Offering’s physical damage per level has been increased from 5% to 6%.
 
 
<u>Nerfs:</u>
 
Desecrate’s damage synergies have been reduced from 18% to 16%
 
 
<u>Bugfix\Other:</u>
 
Blood Golem’s skill description now shows the amount of shared life with the player.
 
 
'''Paladin'''
 
 
<u>Buffs:</u>
 
Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before.
 
Holy Bolt has been improved. It will now pierce all targets (monsters and players) and it damages and heals everything it touches along the way.
 
 
<u>Nerfs:</u>
 
Holy Shield no longer shoots Holy Bolts when struck by ranged attacks.
 
Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50%.
 
Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies.
 
Redemption’s chance to redeem a corpse has been lowered by about ~10% at early levels and ~15% at higher levels.
 
 
<u>Bugfixes\other:</u>
 
Holy Bolt’s Blessed Hammer synergy has been changed to Sanctuary.  (is this a buff?)
 
 
'''Sorc'''
 
 
<u>Buffs:</u>
 
Freezing Pulse now starts at 3 pulses (up from 1).
 
Enchant (enflame) and Frigerate had their duration increased to 4 minutes (was 3).
 
Blaze has returned but it now leaves a patch of burning ground around you rather than a narrow trail. It also regenerates your life. It will only summon fire while in combat to prevent screen clutter. It replaces Ignite on the tree and therefore takes over the Ignite synergies of other skills.
 
Meteor’s delay before it hits the ground has been shortened by almost half.
 
 
<u>Nerfs:</u>
 
Teleport’s mana cost can no longer cost less than 12.
 
Nova’s damage synergies from Discharge has been reduced from 7% to 4%.
 
Nova damage scaling per level at levels 23+ have been reduced slightly.
 
Discharge’s damage synergy from Nova has been reduced from 5% to 4%.
 
Energy Shield’s starting absorption lowered from 15% to 12%.
 
Freezing Pulse now gains 1 pulse every 5 levels (was 4).
 
Blizzard’s physical damage portion has been removed.
 
Meteor’s physical damage portion has been removed.
 
Meteor’s post-explosion burning ground will now always last 2 seconds instead of scaling from 0.5 seconds to 12+ seconds.
 
Glacial Spike’s starting freeze duration has been reduced from 2 seconds to 1.
 
 
<u>Bugfix\Other:</u>
 
Fixed a tooltip error on Energy Shield showing the maximum absorption as 90% instead of 85%.
 
Meteor’s burn damage synergy from Fire Wall has been changed to Blaze.
 
Enchant (skill) has been renamed to Enflame to prevent confusion with the Orb of Enchantment.
 
 
'''Item Balance'''
 
 
<u>Buffs:</u>
 
Snowclash has been reworked.  Check the before and after image: 
 
Also fixed a bug which caused the ‘11% Mana Stolen Per Hit’ stat to spawn at 7% instead.
 
 
<u>Nerfs:</u>
 
Dual dream aura level adjusted from level 15 to 13.
 
Steelshade’s Life gained on melee hit stat has been lowered from 97-121 to 66-89.
 
Lawbringer’s Level 15 Decrepify proc has been lowered to level 7.
 
Frostburn’s ‘Increased maximum mana’ has been lowered from 40%(static) to 30-35%(varies). Also the ‘cold damage’ has been increased from 1-6 to 6-12.
 
Laying of Hands’ ‘+350% Damage Against Demons’ has been lowered to +225-250% (varies).
 
 
 
<u>Bugfix:</u>
 
Due to a bug with the listed poison damage values granted by the partial set bonuses from The Disciple; the poison damage has been changed from “+22 Poison Damage Over 3 Seconds” to “+1 to Poison Skills” for 3 items.
 
Fixed a bug with Silence runeword not showing the Cleansing aura in the stats list (though the aura did work).
 
 
 
<u>Other changes:</u>
 
Marrowwalk’s +1-3 Flesh Offering stat has changed to +1 Flesh Offering or +1 Bone Offering.
 
Souldrainer’s ‘8% chance of level 3 weaken on striking’ has been changed to ‘level 8 weaken charges (34)’.
 
Fixed Phoenix Runeword’s ‘100% chance to cast level 40 Dodge on Level-Up’ by changing it to the new Blaze.
 
 
'''''Other Bugfixes\Changes:'''''
 
Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
 
Improved the way Diablo’s lazer works so that it no longer leaves gaps where melee characters can stand to avoid damage. This does end up causing Normal Diablo’s damage to have increased a tiny bit so be careful.
 
Diablo Clone and Uber Diablo now use a much more dangerous lazer that has the previously mentioned fixes but also a ton of damage. Be careful out there!
 
Reduced Key of Chaos drop rate.
 
The Infernal Trial area has been made smaller.
 
A new Relic tier is now available.
 
Added a new crafting orb: Orb of Enchantment.
 
 
'''Orb of Enchantment'''
 
This orb can be combined with non-socketed helms to add a special skill-related stat.
 
For a full list of enchantments visit the enchantment wiki page [[https://pathofdiablo.com/wiki/index.php?title=Orb_of_Enchantment]]
 
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
 
Example
 
<u>List of enchantments:</u>
 
+3-5 Seconds to Frenzy Duration
 
+40-60% Frenzy Damage Converted to Magic
 
Corpse Explosion Deals +5-7% of Maximum Corpse Life
 
Slows Targets by 15% During Whirlwind
 
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
 
+50% increased Glacial Spike Area of Effect
 
Raised Skeletons have 10-15% Chance of Open Wounds
 
Bone Spear Fires 2 Additional Projectiles
 
Can Summon One Additional Decoy
 
+40% to Freezing Arrow Area of Effect
 
Can Summon One Additional Dire Wolf
 
Holy Bolt Fires 2 Additional Projectiles
 
Concentrate gains +10% Avoid Projectiles
 
Fire Arrow Fires 2 Additional Arrows
 
Cold Arrow Fires 2 Additional Arrows
 
Ice Arrow Fires 2 Additional Arrows
 
Magic Arrow Fires 2 Additional Arrows
 
10-15% Reduced Dashing Strike Cooldown
 
Summoned Grizzly Bear Cannot Be Cursed
 
Lightning Bolt Fires 2 Additional Projectiles


== Patch #12: Edenite ==
== Patch #12: Edenite ==
 
* Fixed a client-side bug with Warmth and Critical Strike not immediately showing the correct values to the players, when increased or decreased.
'''*Class Balance*'''
* Fixed a bug with Azurewrath not correctly showing the Sanctuary aura on the item’s stat list.
 
* Fire Arrow’s fiery trail duration has been reduced.
'''Barb'''
* Immolation Arrow’s fiery trail duration has been reduced.
 
* Reduced the visual clutter on Immolation Arrow’s post-impact burning ground.
<u>Buffs:</u>
* Arrows and Bolts can now be gambled at the vendors.
 
* Arrows and Bolts can now be corrupted.
 
* Poison Nova can now be assigned to left click.
Frenzy’s duration has been increased.
* Stormspike now gains 1% attack speed per 8 dexterity (was 10) and 1 maximum lightning damage per 2 energy (was 10)
 
* Fixed a long standing bug with Bash’s added flat damage which never actually dealt extra damage but still counted for some formulas like Life Leech calculations. This allowed the player to receive added leech off of non-dealt damage, even if the target was immune. The broken flat damage has simply been removed.
Frenzy’s damage synergy from Cleave is now 10% (up from 5% from bash).
* Blessed Aim aura now also grants a small amount of flat attack rating.
 
* <s> Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.</s>
Frenzy now has a new accuracy synergy from Concentrate.
* Blade Shield’s starting duration is now 30 seconds (down from 240). It gains 4 seconds per level (down from 10).
 
* All blade skills now synergies with one another and correctly display the damage percentage. Also fixed a bug with some of the synergies not properly scaling the damage.
Double Throw has been replaced by a new skill: Power Throw
* <s> Fixed a bug with Mercenaries not turning on their aura immediately. (Existing characters will need to hire new mercenaries for this change to take effect.)</s>
 
* <s> The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.</s>
 
* <s> The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.</s>
<u>Nerfs:</u>
* Dangoons Teaching’s Chain Lightning on Hit mod has been changed to on Attack.
 
* Critical Strike (the Amazon passive) has been renamed Lethal Strike to avoid confusion with the stat of the same name.
Fixed a long standing bug with Bash’s added flat damage which never actually dealt extra damage but still counted for some formulas like Life Leech calculations. This allowed the player to receive added leech off of non-dealt damage, even if the target was immune. The broken flat damage has simply been removed.
* Medusa’s Gaze ‘+2 to all skills’ stat has changed to ‘+2 to cold skills’.
 
* Fixed a bug which prevented players from putting TP scrolls into the TP book via the inventory.
Frenzy’s movement speed bonus has been reduced.
* Fixed Bone Armor not being able to stack with Shiver/Chilling Armor.
 
* Charged Bolt now gains an extra bolt every two levels (instead of every level).
Whirlwind’s damage per level has decreased from 7% to 6%.
* Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
 
* Fixed a bug which caused Hydra’s Fire Ball damage synergy to increase damage by 1% per level (instead of 4%).
The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.  
* Decreased Hydra’s Fire Ball damage synergy to 2% (resulting in 1% increase due to bug).
 
* Reduced Hydra’s damage per level at higher levels (level 17+).
 
*All aura runewords had been previously changed to have their aura levels static due to a limitation in how we could create new unique item mods. Fortunately this issue has been resolved and so all aura runewords have their level ranges returned and any other minor stat that had been removed from them (to make room) have also been reverted. If you don’t understand this change feel free to read this detailed explanation: https://redd.it/73gi69
<u>Bugfixes\Other:</u>
* Frenzy’s movement speed bonus has been reduced.
 
* Frenzy’s duration has been increased.
Frenzy’s damage synergy from Bash has been changed to Cleave.
* Frenzy’s damage synergy from Bash has been changed to Cleave.
 
* Frenzy’s damage synergy from Cleave is now 10% (up from 5% from bash).
 
* Frenzy now has a new accuracy synergy from Concentrate.
 
* Venom and Deadly Poison can no longer stack. Their duration overrides clash which causes huge damage spikes.
'''Amazon'''
* Fixed a bug which caused Oak Sage’s +life% to allies to actually use older values (20% instead 18% at level 1 and 5% per level instead of 4%).
 
* Oak Sage’s starting life bonus from 18% to 12% (was 20% with bug).
 
* Oak Sage’s radius per level has been increased.
<u>Buffs:</u>
* Raven’s physical and cold damage values at low levels have been reduced slightly.
 
* Raven’s cold damage synergy from Hurricane has been removed.
Arrows and Bolts can now be gambled at the vendors.
* Raven’s cold damage synergy from Arctic Blast has been increased from 13% to 20%.
 
* Raven’s now receives 1% cold damage per Energy.
Arrows and Bolts can now be corrupted.
* Raven’s mana cost per level has been increased from ~0.4 to ~0.5.
 
* Raven’s starts with maximum of 2 ravens at level one (down from 3).
<s>The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.</s>
* Sanctuary no longer grants +% magic skill damage.
 
* Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
<s>Inner Sight has been reworked slightly; It is now a passive skill that affects enemies that get near you. This also applies to the Act 1 Mercenary. This needs confirmed that it doesn’t work.</s>
* Fixed an accidental change to Razortail from last season. It will have 33% pierce like before.
 
* Whirlwind’s damage per level has decreased from 7% to 6%.
Ice Arrow now fires 3 arrows (instead of 1).
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate. i
 
* Desecrate’s damager synergies have been reduced from 20% to 18%
Increased Strafe’s +% damage per level from 5% to 6%.
* Desecrate’s mana cost per level has been increased from 0 to 0.2.
 
* Poison Nova’s damage synergies have been increased from 12% to 13%.
Freezing Arrow now also receives cold damage from Ice Arrow.
* Deadly Poison’s damage synergies have been increased from 2% to 3%
 
* Energy Shield is now capped at 85% absorption (down from 90%).
 
* Energy Shield now starts at 15% (down from 20%).
<u>Nerfs:</u>
* Teleport now lowers your defense rating for 0.3 seconds while teleporting.
 
* Lowered Hurricane’s top end damage scaling.
Fire Arrow’s fiery trail duration has been reduced.
* Fire Claw’s synergies have been reduced to 19% (from 20%).
 
* Reduced the size of the Infernal Trial area.
Immolation Arrow’s fiery trail duration has been reduced.
* Bone Spear now receives 1% magic damage per 2 Energy.
 
* Bone Spear’s starting damage and damage per level has been reduced at all levels.
<s>The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.</s>
* The Ancients will always spawn with fixed modifiers. Korlic has increased physical damage, Talic is extra fast and Madawc has multiple projectiles.
 
* Inner Sight has been reworked slightly; It is now a passive skill that affects enemies that get near you. This also applies to the Act 1 Mercenary.
Lowered Strafe’s starting physical damage.
* Ice Arrow now fires 3 arrows (instead of 1).
 
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
 
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements).
<u>Bugfix\Other:</u>
* Double Throw has been replaced by a new skill: Power Throw
 
* Viperfork has been reworked. (Watch the [[Uniques]] list of the wiki for the changes.)
Reduced the visual clutter on Immolation Arrow’s post-impact burning ground.
* Gut Siphon has been reworked. (Watch the [[Uniques]] list of the wiki for the changes.)
 
* Bonehew has been reworked. (Watch the [[Uniques]] list of the wiki for the changes.)
Critical Strike (the Amazon passive) has been renamed Lethal Strike to avoid confusion with the stat of the same name.
* Soul Drainer has been reworked. (Watch the [[Uniques]] list of the wiki for the changes.)
 
* Skulls no longer gives ‘reduced magic damage taken’. The ‘reduced physical damage taken’ values have been increased slightly.
Fixed a bug which caused multiple shot’s added physical damage from not showing on the skill description.
* Emberstorm’s synergies have been increased.
 
* Lowered Emberstorm’s starting mana cost.
 
* Fixed a bug with Fists of Ember/Ice/Thunder which caused them to not actually deal listed damage.
'''Assassin'''
* Lowered cost of gambling arrows and bolts.
 
* Fixed the Skeletal Magi not being the same color as their element.
 
* Fixed Raise Skeletal Mage not showing the new synergy.
<u>Buffs:</u>
* Flame Dash and Convocation’s minimum cooldown increased from 0.4 to 0.5 seconds.
 
* Fixed some minor text errors on skill descriptions.
<s>Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.</s>
* Static Strike lowered to 80% weapon damage (down from 100%).
 
* Fixed Blades of Ice’s skill description which incorrectly listed 100% weapon damage (its always been 50%).
All blade skills now synergies with one another and correctly display the damage percentage. Also fixed a bug with some of the synergies not properly scaling the damage.
* Various little damage tweaks to Martial Arts to improve balance.
 
* Reduced conversion duration on Mind Blast.
Emberstorm’s synergies have been increased.
* Lowered Strafe’s starting physical damage.
 
* Increased Strafe’s +% damage per level from 5% to 6%.
Lowered Emberstorm’s starting mana cost.
* Shadowkiller’s ‘+1 cold damage per ice charge’ has been increased to +(14 to 16).
 
* The bonus exp % per player that joins a multiplayer game has been reduced from 50% to 40% per player.
Fixed a bug with Fists of Ember/Ice/Thunder which caused them to not actually deal listed damage.
* Shadow Warrior/Master should now be using the new Martial Arts skills properly.
 
* Shadow Warrior/Master’s summon cooldown has been reduced from 6 to 4 seconds.
Various little damage tweaks to Martial Arts to improve balance.
* Fixed a bug with Blade Fury and Blade Throw.
 
* Soul Drainer now has the Weaken on hit mod that was removed during the rework.
Shadowkiller’s ‘+1 cold damage per ice charge’ has been increased to +(14 to 16).
* Access to map is temporarily restricted for the ladder start however as soon as the servers are online and everything is running smoothly, I will immediately work on and release the mapping content as fast as I can.
 
* Freezing Pulse’s damage synergies increased from 3% to 4%.
Lightning Sentry’s damage synergies increased from 20% to 21%.
* Frost Nova ‘s damage synergies increased from 20 to 21%.
 
* Lightning Sentry’s damage synergies increased from 20% to 21%.
 
* Teeth’s damage synergies decreased from 20% to 19%.
<u>Nerfs:</u>
* Fixed a bug which caused multiple shot’s added physical damage from not showing on the skill description.
 
* Freezing Arrow now also receives cold damage from Ice Arrow.
Blade Shield’s starting duration is now 30 seconds (down from 240). It gains 4 seconds per level (down from 10).
* Bloodletter unique sword has the ‘+2-4 sword mastery’ mod changed to the new ‘one hand mastery’ mod instead.
 
Static Strike lowered to 80% weapon damage (down from 100%).
 
Reduced conversion duration on Mind Blast.
 
Shadow Warrior/Master’s summon cooldown has been reduced from 6 to 4 seconds.
 
 
<u>Bugfixes\Other:</u>
 
Fixed Blades of Ice’s skill description which incorrectly listed 100% weapon damage (its always been 50%).
 
Shadow Warrior/Master should now be using the new Martial Arts skills properly.
 
Fixed a bug with Blade Fury and Blade Throw.
 
 
'''Druid'''
 
 
<u>Buffs:</u>
 
Oak Sage’s radius per level has been increased.
 
Raven’s cold damage synergy from Arctic Blast has been increased from 13% to 20%.
 
Raven’s now receives 1% cold damage per Energy.
 
 
<u>Nerfs:</u>
 
Fixed a bug which caused Oak Sage’s +life% to allies to actually use older values (20% instead 18% at level 1 and 5% per level instead of 4%).
 
Oak Sage’s starting life bonus from 18% to 12% (was 20% with bug).
 
Raven’s physical and cold damage values at low levels have been reduced slightly.
 
Raven’s cold damage synergy from Hurricane has been removed.
 
Raven’s mana cost per level has been increased from ~0.4 to ~0.5.
 
Raven’s starts with maximum of 2 ravens at level one (down from 3).
 
Lowered Hurricane’s top end damage scaling.
 
Fire Claw’s synergies have been reduced to 19% (from 20%).
 
Flame Dash minimum cooldown increased from 0.4 to 0.5 seconds.
 
 
'''Necromancer'''
 
 
<u>Buffs:</u>
 
Fixed Bone Armor not being able to stack with Shiver/Chilling Armor.
 
Poison Nova’s damage synergies have been increased from 12% to 13%.
 
Deadly Poison’s damage synergies have been increased from 2% to 3%
 
Bone Spear now receives 1% magic damage per 2 Energy.
 
Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
 
Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements).
 
 
<u>Nerfs:</u>
 
Venom and Deadly Poison can no longer stack. Their duration overrides clash which causes huge damage spikes.
 
Desecrate’s damager synergies have been reduced from 20% to 18%
 
Desecrate’s mana cost per level has been increased from 0 to 0.2.
 
Bone Spear’s starting damage and damage per level has been reduced at all levels.
 
Teeth’s damage synergies decreased from 20% to 19%.
 
Convocation’s minimum cooldown increased from 0.4 to 0.5 seconds.
 
 
<u>Bugfix\Other:</u>
 
Fixed the Skeletal Magi not being the same color as their element.
 
Fixed Raise Skeletal Mage not showing the new synergy.
 
 
'''Paladin'''
 
 
<u>Buffs:</u>
 
Blessed Aim aura now also grants a small amount of flat attack rating.
 
Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
 
 
<u>Nerfs:</u>
 
Sanctuary no longer grants +% magic skill damage.
 
 
 
'''Sorc'''
 
 
<u>Buffs:</u>
 
Fixed a bug which caused Hydra’s Fire Ball damage synergy to increase damage by 1% per level (instead of 4%).
 
Freezing Pulse’s damage synergies increased from 3% to 4%.
 
Frost Nova ‘s damage synergies increased from 20 to 21%.
 
 
<u>Nerfs:</u>
 
Charged Bolt now gains an extra bolt every two levels (instead of every level).
 
Decreased Hydra’s Fire Ball damage synergy to 2% (resulting in 1% increase due to bug).
 
Reduced Hydra’s damage per level at higher levels (level 17+).
 
Energy Shield is now capped at 85% absorption (down from 90%).
 
Energy Shield now starts at 15% (down from 20%).
 
Teleport now lowers your defense rating for 0.3 seconds while teleporting.
 
 
'''*Item Balance*'''
 
 
<u>Buffs:</u>
 
Stormspike now gains 1% attack speed per 8 dexterity (was 10) and 1 maximum lightning damage per 2 energy (was 10)
 
Dangoons Teaching’s Chain Lightning on Hit mod has been changed to on Attack.
 
All aura runewords had been previously changed to have their aura levels static due to a limitation in how we could create new unique item mods. Fortunately this issue has been resolved and so all aura runewords have their level ranges returned and any other minor stat that had been removed from them (to make room) have also been reverted. If you don’t understand this change feel free to read this detailed explanation: https://redd.it/73gi69
 
Viperfork has been reworked. (Watch the Uniques list of the wiki for the changes.)
 
Gut Siphon has been reworked. (Watch the Uniques list of the wiki for the changes.)
 
Bonehew has been reworked. (Watch the Uniques list of the wiki for the changes.)
 
Soul Drainer has been reworked. (Watch the Uniques list of the wiki for the changes.)
 
Lowered cost of gambling arrows and bolts.
 
Bloodletter unique sword has the ‘+2-4 sword mastery’ mod changed to the new ‘one hand mastery’ mod instead.
 
 
<u>Nerfs:</u>
 
Medusa’s Gaze ‘+2 to all skills’ stat has changed to ‘+2 to cold skills’.
 
Fixed an accidental change to Razortail from last season. It will have 33% pierce like before.
 
 
 
<u>Bugfix:</u>
 
Fixed a bug with Azurewrath not correctly showing the Sanctuary aura on the item’s stat list.
 
 
<u>Other changes:</u>
 
Skulls no longer gives ‘reduced magic damage taken’. The ‘reduced physical damage taken’ values have been increased slightly.
 
Soul Drainer now has the Weaken on hit mod that was removed during the rework.
 
 
'''Other Bugfixes\Changes:'''
 
Fixed a client-side bug with Warmth and Critical Strike not immediately showing the correct values to the players, when increased or decreased.
 
<s>Fixed a bug with Mercenaries not turning on their aura immediately. (Existing characters will need to hire new mercenaries for this change to take effect.)</s>
 
Fixed a bug which prevented players from putting TP scrolls into the TP book via the inventory.
 
Reduced the size of the Infernal Trial area.
 
The Ancients will always spawn with fixed modifiers. Korlic has increased physical damage, Talic is extra fast and Madawc has multiple projectiles.
 
Fixed some minor text errors on skill descriptions.
 
The bonus exp % per player that joins a multiplayer game has been '''reduced''' from 50% to 40% per player.
 
Access to map is temporarily restricted for the ladder start however as soon as the servers are online and everything is running smoothly, I will immediately work on and release the mapping content as fast as I can.


== Patch #11: Kyanite ==
== Patch #11: Kyanite ==