Patch Notes: Difference between revisions

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##Patch #6: Obsidian
== Patch #6: Obsidian ==


 
'''New Server Features:'''
.
 
**New Server Features:**


* Global chat system. Visit the “CHAT” tab of this subreddit to find out how to join the channel.
* Global chat system. Visit the “CHAT” tab of this subreddit to find out how to join the channel.
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**Skills and Items:**
'''Skills and Items:'''


* Added a visual effect to Grim Ward’s aura.
* Added a visual effect to Grim Ward’s aura.
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* Shiver Armor and Chilling Armor now have a longer base duration instead of receiving duration as a synergy bonus.
* Shiver Armor and Chilling Armor now have a longer base duration instead of receiving duration as a synergy bonus.


* Inner Sight’s duration has been changed to 8 seconds.
* Inner Sight’s duration has been changed to 8 seconds.
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* Shock Wave has been redesigned. It is now a mix between the vanilla version which provides flat damage per level and stun, combined with a portion of your weapon damage.
* Shock Wave has been redesigned. It is now a mix between the vanilla version which provides flat damage per level and stun, combined with a portion of your weapon damage.


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== Patch #5: Limestone ==


##Patch #5: Limestone
'''Mapping/Dungeoneering:'''
 
**Mapping/Dungeoneering**


* Increased monster density.
* Increased monster density.
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* Medusa’s Gaze has been reworked. [Before.jpg](http://ss.d2img.com/medusasgaze.jpg) / [After.jpg](http://i.imgur.com/dmrZenj.png)
* Medusa’s Gaze has been reworked. [Before.jpg](http://ss.d2img.com/medusasgaze.jpg) / [After.jpg](http://i.imgur.com/dmrZenj.png)


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##Patch #4: Onyx


**Mapping/Dungeoneering**
== Patch #4: Onyx ==
 
 
'''Mapping/Dungeoneering:'''


This patch contains some changes to the end-game in an effort to make more areas worth exploring. It is important to offer more replayability via build diversity, but another way to achieve that is to give players more reasons to visit underused side areas. Before this rework, very few side areas were worth visiting, but a notable exception is ‘The Pit Level 2’. This zone is famous for having an equivalent monster level as the Throne of Destruction which means players can get the same item drops but with lower risk since that zone contains weaker monsters. The advantage of Throne of Destruction on the other hand is that it offers both the best drops and the most experience in the game. Although there are a few other notable examples like Countess farming, most other zones in the game are virtually useless to farm. The rework of the end-game plans to address this in a way that should be familiar for Path of Exile players; a mapping/dungeoneering system. We’ve changed some side areas to be completely new dungeons that offer higher monster level for more experience gain, however the content’s difficulty has also increased.
This patch contains some changes to the end-game in an effort to make more areas worth exploring. It is important to offer more replayability via build diversity, but another way to achieve that is to give players more reasons to visit underused side areas. Before this rework, very few side areas were worth visiting, but a notable exception is ‘The Pit Level 2’. This zone is famous for having an equivalent monster level as the Throne of Destruction which means players can get the same item drops but with lower risk since that zone contains weaker monsters. The advantage of Throne of Destruction on the other hand is that it offers both the best drops and the most experience in the game. Although there are a few other notable examples like Countess farming, most other zones in the game are virtually useless to farm. The rework of the end-game plans to address this in a way that should be familiar for Path of Exile players; a mapping/dungeoneering system. We’ve changed some side areas to be completely new dungeons that offer higher monster level for more experience gain, however the content’s difficulty has also increased.
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* Halls of Pain now has a monster level of 87.
* Halls of Pain now has a monster level of 87.
* Halls of Vaught now has a monster level of 88.
* Halls of Vaught now has a monster level of 88.
* ~~All dungeons have had their area size increased.~~ Due to an unforeseen bug, some areas will remain their normal size until we patch a fix some time after the ladder reset.
* <strike>All dungeons have had their area size increased.</strike> Due to an unforeseen bug, some areas will remain their normal size until we patch a fix some time after the ladder reset.
* Each dungeon contains a varied list of monsters that can spawn in them, in a multitude of combinations.
* Each dungeon contains a varied list of monsters that can spawn in them, in a multitude of combinations.
* The item drops within dungeons are the same as Worldstone Chamber.
* The item drops within dungeons are the same as Worldstone Chamber.
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**Skills and Items Changes**
'''Skills and Items Changes'''


* Fixed an error with ‘Bartuc’s Cut-throat’ tooltip not displaying the item name.
* Fixed an error with ‘Bartuc’s Cut-throat’ tooltip not displaying the item name.
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== Patch #3: Granite ==
 
##Patch #3: Granite
 


* Raven from Druid has been reworked completely to make it a viable build on its own.
* Raven from Druid has been reworked completely to make it a viable build on its own.
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* The Amazon's Stafe & Multishot have had their weapon damage % reduced in exchange for a new flat damage which increases with levels. This aims to help bow users in the early game when bows are weaker, until they can equip a good unique or runeword bow in late game.
* The Amazon's Stafe & Multishot have had their weapon damage % reduced in exchange for a new flat damage which increases with levels. This aims to help bow users in the early game when bows are weaker, until they can equip a good unique or runeword bow in late game.


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##Patch #2: Quartz
== Patch #2: Quartz ==
 


* Conviction nerf has been reverted.
* Conviction nerf has been reverted.
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* Enigma's recipe has changed to Sur + Ohm + Gul.
* Enigma's recipe has changed to Sur + Ohm + Gul.


* Enigma's *+1 Teleport* mod has been changed to *+18 Convocation*.
* Enigma's ''+1 Teleport'' mod has been changed to ''+18 Convocation''.




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##Patch #1: Bedrock


== Patch #1: Bedrock ==




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* Jewels can now spawn a new prefix: "Melee attacks deal splash damage"
* Jewels can now spawn a new prefix: "Melee attacks deal splash damage"


* ~~Spawning Ubers by selling Stone of Jordans in Hell, has been replaced by the "Um" Rune.~~ Ubers currently disabled.
* ''Spawning Ubers by selling Stone of Jordans in Hell, has been replaced by the "Um" Rune.'' Ubers currently disabled.


* The stash size has been increased from 6x8 to 10x10.
* The stash size has been increased from 6x8 to 10x10.




Skill Changes:
'''Skill Changes:'''
 


A major rework has been done to the skill tree. The intended purpose of this revamp is to enable more builds late game, by mainly buffing underused skills or by changing their mechanics. New skills are also being introduced.
A major rework has been done to the skill tree. The intended purpose of this revamp is to enable more builds late game, by mainly buffing underused skills or by changing their mechanics. New skills are also being introduced.




[[Amazon]]


AMAZON
'''Bow and Crossbow Skills'''


> Bow and Crossbow Skills
Magic Arrow:  
 
**Magic Arrow**:  


* Physical Damage to Magic Damage conversion increased from 1% to 33% at Level 1.
* Physical Damage to Magic Damage conversion increased from 1% to 33% at Level 1.
* Removed attacking rating bonus.
* Removed attacking rating bonus.


**Fire Arrow**:  
Fire Arrow:  


* Physical Damage to Fire Damage conversion increased from 3% to 50% at Level 1.
* Physical Damage to Fire Damage conversion increased from 3% to 50% at Level 1.
*  Base fire damage increased at all levels.
*  Base fire damage increased at all levels.


**Multiple Shot**:
Multiple Shot:


* Removed the 3/4 weapon damage penalty.
* Removed the 3/4 weapon damage penalty.


**Strafe**:  
Strafe:  


* Removed the 3/4 weapon damage penalty.
* Removed the 3/4 weapon damage penalty.


**Immolation Arrow**:
Immolation Arrow:


* Fire Duration increased from 3 to 4 seconds.
* Fire Duration increased from 3 to 4 seconds.
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* Synergies are more effective.
* Synergies are more effective.


**Freezing Arrow**:
Freezing Arrow:


* Cold Arrow synergy is more effective.
* Cold Arrow synergy is more effective.


> Passive and Magic Skills
'''Passive and Magic Skills'''


**Penetrate**:  
Penetrate:  


* Increased Attack Rating from +35% to +75% at Level 1.
* Increased Attack Rating from +35% to +75% at Level 1.


**Avoid**:
Avoid:


* Chance to dodge attack decreased from 24% to 22% at Level 1.
* Chance to dodge attack decreased from 24% to 22% at Level 1.
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* Ranged attacks slow increased from 33% to 35% at Level 1.
* Ranged attacks slow increased from 33% to 35% at Level 1.


**Valkyrie**:
Valkyrie:


* Life reduced from (480-576) to 440 at Level 1.
* Life reduced from (480-576) to 440 at Level 1.
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> Javelin and Spear Skills
> Javelin and Spear Skills


**Jab**:
Jab:


* Now deals 100% of base damage and starts with +30% damage bonus up from -15%
* Now deals 100% of base damage and starts with +30% damage bonus up from -15%


**Fend**:
Fend:


* Now a level 18 skill.
* Now a level 18 skill.
* It now deals 125% of base damage
* It now deals 125% of base damage


**Groundslam**
Groundslam


* New skill, replaces Impale. (Exclusive to spears)
* New skill, replaces Impale. (Exclusive to spears)




[[Necromancer]]


NECROMANCER
'''Curses'''
 
> Curses


* Curses no longer have paths connecting themselves. You may put a point into any curse of your choice as long as you meet the level requirement.
* Curses no longer have paths connecting themselves. You may put a point into any curse of your choice as long as you meet the level requirement.
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* Most other curses have had various different buffs.
* Most other curses have had various different buffs.


> Poison and Bone Spells
'''Poison and Bone Spells'''


* Corpse Explosion's damage is reduced from (60-100)% to (40-60)% of corpse life.
* Corpse Explosion's damage is reduced from (60-100)% to (40-60)% of corpse life.
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* Every other damaging skill in this tab got some kind of damage increase.
* Every other damaging skill in this tab got some kind of damage increase.


> Summoning Spells
'''Summoning Spells'''


* Skeleton Mastery has been removed.
* Skeleton Mastery has been removed.
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* All summons except for Revives benefit from the two new passives; Minion Health & Damage
* All summons except for Revives benefit from the two new passives; Minion Health & Damage


[[Sorceress]]


SORCERESS
'''Cold Spells'''
 
> Cold Spells


* Frozen Armor has been replaced by a new skill: Frigerate (adds cold damage to weapon and lower enemy defense on hit)
* Frozen Armor has been replaced by a new skill: Frigerate (adds cold damage to weapon and lower enemy defense on hit)
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* Most other cold skills got buffed.
* Most other cold skills got buffed.


> Lightning Spells
'''Lightning Spells'''


* Thunder Storm has been replaced by a new skill with the same name. (Target a location to cause a lightning storm)
* Thunder Storm has been replaced by a new skill with the same name. (Target a location to cause a lightning storm)
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* Most other lightning skills have had damage buffs.
* Most other lightning skills have had damage buffs.


 
'''Fire Spells'''
> Fire Spells


* Blaze has been replaced by a new skill called Immolate (Blasts fire damage in an AoE directly in front of you.)
* Blaze has been replaced by a new skill called Immolate (Blasts fire damage in an AoE directly in front of you.)
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* Most other fire skills have had a damage buff.
* Most other fire skills have had a damage buff.


PALADIN
[[Paladin]]
 
'''
> Combat Skills
Combat Skills'''


**Sacrifice**:
Sacrifice:


* Now deals 150% of base damage and received a 50% bonus damage increase at Level 1.
* Now deals 150% of base damage and received a 50% bonus damage increase at Level 1.
* Damage to self reduced from 8% to 5%
* Damage to self reduced from 8% to 5%


**Fist of Heavens**:
Fist of Heavens:


* The cooldown has been removed
* The cooldown has been removed
* Holy Shock synergy is slightly more effective.
* Holy Shock synergy is slightly more effective.


**Holy Bolt**:
Holy Bolt:


* Damage has been reduced.
* Damage has been reduced.
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* Prayer synergy significantly increased.
* Prayer synergy significantly increased.


**Other changes**:
Other changes:


* Blessed Hammer's synergies are less effective.
* Blessed Hammer's synergies are less effective.
* Most other combat skills (excluding Charge) have received a damage buff.
* Most other combat skills (excluding Charge) have received a damage buff.


> Offensive Auras
'''Offensive Auras'''


* Most skills from Offensive Auras have received some kind of buff.
* Most skills from Offensive Auras have received some kind of buff.
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* Aura changes also affect mercenaries.
* Aura changes also affect mercenaries.


> Defensive Auras
'''Defensive Auras'''


* Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
* Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
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* Aura changes also affect mercenaries.
* Aura changes also affect mercenaries.


'''Plus many more changes...'''


 
Patch #1 (Bedrock) has incomplete patch notes.
*incomplete patch notes for Patch #1. the list of changes goes on. to be edited!*