Difference between revisions of "Special Items"
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Source for corruption mods: http://imgur.com/a/hAsxX | Source for corruption mods: http://imgur.com/a/hAsxX | ||
− | == Patch Notes == | + | == Patch Notes for OOC == |
*'''These changes are listed in descending order from newest to oldest!''' | *'''These changes are listed in descending order from newest to oldest!''' | ||
Revision as of 14:56, 9 February 2018
Contents
Melee Splash Jewels
Melee Splash will deal 100% of normal attack damage in a AoE cone when you hit an enemy.
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash damage to.
However Sacrifice does not increase normal attack and therefore adds no bonus to melee splash.
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.
Orb Of Enchantment
This orb can be combined with non-socketed helms to add a special skill-related stat. Below are some examples:
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
List of enchantments:
+3-5 Seconds to Frenzy Duration
+40-60% Frenzy Damage Converted to Magic
Corpse Explosion Deals +5-7% of Maximum Corpse Life
Slows Targets by 15% During Whirlwind
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
+50% increased Glacial Spike Area of Effect
Raised Skeletons have 10-15% Chance of Open Wounds
Bone Spear Fires 2 Additional Projectiles
Can Summon One Additional Decoy
+40% to Freezing Arrow Area of Effect
Can Summon One Additional Dire Wolf
Holy Bolt Fires 2 Additional Projectiles
Concentrate gains +10% Avoid Projectiles
Fire Arrow Fires 2 Additional Arrows
Cold Arrow Fires 2 Additional Arrows
Ice Arrow Fires 2 Additional Arrows
Magic Arrow Fires 2 Additional Arrows
10-15% Reduced Dashing Strike Cooldown
Summoned Grizzly Bear Cannot Be Cursed
Lightning Bolt Fires 2 Additional Projectiles
Orb of Corruption
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item.
You can't corrupt an item that has sockets already. Ethereal items cannot be corrupted. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).
You can corrupt an item only once; "Corrupted" will display on the item once corruption worked.
Recipe: To use it put it in the Horadric Cube with another item and press the Transmute button twice.
Possible Outcomes of Socketable Gear | |||||||
---|---|---|---|---|---|---|---|
Outcomes | Odds | ||||||
No Changes | 25% | ||||||
Transforms into a new Rare Item | 25% | ||||||
Gains Sockets | 25% | ||||||
Gains a Corruption mod | 25% |
Possible Outcomes of Unsocketable Gear | |||||||
---|---|---|---|---|---|---|---|
Outcomes | Odds | ||||||
No Changes | 50% | ||||||
Transforms into a new Rare Item | 25% | ||||||
Gains a Corruption mod | 25% |
Corruption Results
List of Corruption mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 10 | |||||
Energy | 5 to 10 | ||||||
Life Gained on Melee Hit + Ranged Hit | 10 to 14 + 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Enhanced Defense | 20% to 25% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 10 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee Hit + Ranged Hit | 5 to 10 + 5 to 10 | ||||||
Poison Reistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | +5 to +10 |