Difference between revisions of "Mercenaries"
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Daniel sauer (talk | contribs) (added patch note) |
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Act 1 Rogue Mercenaries | Act 1 Rogue Mercenaries | ||
*Now utilize the new Fire Arrow with a burning trail. | *Now utilize the new Fire Arrow with a burning trail. | ||
+ | *Uses Inner Sight aura. | ||
Act 2 Desert Mercenaries | Act 2 Desert Mercenaries |
Revision as of 10:32, 6 October 2017
Act 1 Rogue Mercenaries
- Now utilize the new Fire Arrow with a burning trail.
- Uses Inner Sight aura.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
- Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now use auras.
- Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
Act 5 Barbarian Mercenaries
- Now use Might aura.
- Now always use Bash (converts 70% of phys to mag).
- No longer can use Stun.
General Patch Notes
- Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
- Most other Defensive Auras have been buffed.
- Aura changes also affect mercenaries.
See Also
1. [[1]]