Difference between revisions of "Special Items"
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Source for corruption mods: http://imgur.com/a/hAsxX | Source for corruption mods: http://imgur.com/a/hAsxX | ||
+ | |||
+ | == Patch Notes == | ||
+ | *'''These changes are listed in descending order from newest to oldest!''' | ||
+ | |||
+ | *'''Orb of Corruptions are slightly rarer''' | ||
+ | |||
+ | *'''Orb of Corruptions now only start dropping at monster level 40 or higher''' | ||
+ | |||
+ | *'''Orb of Corruptions no longer work on white items''' | ||
+ | |||
+ | *'''Orb of Corruptions drop a little less often''' | ||
+ | |||
+ | *'''A few mods granted by Orb of Corruptions have changed.''' This is a buff | ||
+ | |||
+ | *'''Some of the stats spawned by Orb of Corruptions have been buffed while others have been changed to different and better stats.''' This should make the implicit stats more appealing | ||
+ | |||
+ | *'''The odds of getting additional sockets via Orb of Corruptions remains the same, however the odds of getting more than two sockets has been reduced''' |
Revision as of 04:22, 27 May 2017
Melee Splash Jewels
Melee Splash will deal 100% of normal attack damage in a AoE cone when you hit an enemy.
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash damage to.
However Sacrifice does not increase normal attack and therefore adds no bonus to melee splash.
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.
Orb of Corruption
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item.
You can't corrupt an item that has sockets. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).
Recipe: To use it put it in the Horadric Cube with another item and press the Transmute button twice.
Possible Outcomes of Socketable Gear | |||||||
---|---|---|---|---|---|---|---|
Outcomes | Odds | ||||||
No Changes | 25% | ||||||
Transforms into a new Rare Item | 25% | ||||||
Gains Sockets | 25% | ||||||
Gains a Corruption mod | 25% |
Possible Outcomes of Unsocketable Gear | |||||||
---|---|---|---|---|---|---|---|
Outcomes | Odds | ||||||
No Changes | 50% | ||||||
Transforms into a new Rare Item | 25% | ||||||
Gains a Corruption mod | 25% |
List of Corruption mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 10 | |||||
Energy | 5 to 10 | ||||||
Life Gained on Melee Hit + Ranged Hit | 10 to 14 + 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Enhanced Defense | 20% to 25% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 10 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown (!) | 10% to 15% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee Hit + Ranged Hit | 5 to 10 + 5 to 10 | ||||||
Poison Reistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% |