Mercenaries: Difference between revisions
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Act 1 Rogue | Act 1 Rogue Mercenaries | ||
*Now utilize the new Fire Arrow with a burning trail. | |||
Act 2 Desert | Act 2 Desert Mercenaries | ||
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras. | |||
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer. | |||
* | Act 3 Iron Wolf Mercenaries | ||
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers). | |||
*Now use auras. | |||
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns. | |||
Act | Act 5 Barbarian Mercenaries | ||
*Now use Might aura. | |||
*Now always use Bash (converts 70% of phys to mag). | |||
*No longer can use Stun. | |||
==See Also== | |||
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]] |
Revision as of 09:27, 18 May 2017
Act 1 Rogue Mercenaries
- Now utilize the new Fire Arrow with a burning trail.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
- Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now use auras.
- Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
Act 5 Barbarian Mercenaries
- Now use Might aura.
- Now always use Bash (converts 70% of phys to mag).
- No longer can use Stun.
See Also
1. [[1]]