Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
(Just formatting to match from patch notes, and added a link to patch notes.) |
|||
Line 1: | Line 1: | ||
− | Act 1 Rogue | + | Act 1 Rogue Mercenaries |
+ | *Now utilize the new Fire Arrow with a burning trail. | ||
− | Act 2 Desert | + | Act 2 Desert Mercenaries |
+ | *All 3 difficulties (Normal/Nightmare/Hell) use the same auras. | ||
+ | *Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer. | ||
− | * | + | Act 3 Iron Wolf Mercenaries |
+ | *No longer cast spells, instead use Vengeance (their own version with reduced multipliers). | ||
+ | *Now use auras. | ||
+ | *Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns. | ||
− | Act | + | Act 5 Barbarian Mercenaries |
+ | *Now use Might aura. | ||
+ | *Now always use Bash (converts 70% of phys to mag). | ||
+ | *No longer can use Stun. | ||
− | + | ==See Also== | |
− | + | 1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]] |
Revision as of 09:27, 18 May 2017
Act 1 Rogue Mercenaries
- Now utilize the new Fire Arrow with a burning trail.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
- Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now use auras.
- Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
Act 5 Barbarian Mercenaries
- Now use Might aura.
- Now always use Bash (converts 70% of phys to mag).
- No longer can use Stun.
See Also
1. [[1]]