Mercenaries: Difference between revisions

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Just formatting to match from patch notes, and added a link to patch notes.
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Act 1 Rogue merc has the new Fire Arrow with a burning trail.
Act 1 Rogue Mercenaries
*Now utilize the new Fire Arrow with a burning trail.


Act 2 Desert merc: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
Act 2 Desert Mercenaries
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  


* Nightmare mercs cast blessed aim/defiance/prayer like normal and hell.
Act 3 Iron Wolf Mercenaries
*No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
*Now use auras.
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.


Act 3 Iron Wolf merc: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns
Act 5 Barbarian Mercenaries
*Now use Might aura.
*Now always use Bash (converts 70% of phys to mag).
*No longer can use Stun.


* cast  Vengeance
==See Also==


Act 5 Barbarian merc: uses Might and Bash
1. [[http://pathofdiablo.com/wiki/index.php/Patch_Notes#Patch_.2310:_Tanzanite]]

Revision as of 09:27, 18 May 2017

Act 1 Rogue Mercenaries

  • Now utilize the new Fire Arrow with a burning trail.

Act 2 Desert Mercenaries

  • All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
  • Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.

Act 3 Iron Wolf Mercenaries

  • No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
  • Now use auras.
  • Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.

Act 5 Barbarian Mercenaries

  • Now use Might aura.
  • Now always use Bash (converts 70% of phys to mag).
  • No longer can use Stun.

See Also

1. [[1]]