Mercenaries: Difference between revisions

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'''Act 2 Desert'''
'''Act 2 Desert'''
*The auras are the same in Normal/Nightmare/Hell:
*The auras are the same in Normal/Nightmare/Hell:
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]''' (Capped at level 18)'''
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]''' (Capped at level 18)'''
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]''' (Capped at level 18)'''
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolf'''
*Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.  
*Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits and pierces. The elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.  
*Have Defensive Auras:
*Have Defensive Auras:
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]''' (Capped at level 18)'''
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]''' (Capped at level 18)'''
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat uses [[Offensive_Auras#Precision | '''Precision''']]''' (Capped at level 18)''' (''temporarily unavailable on Normal difficulty'')
:*Combat uses [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Can now also benefit from block chance, blocking with their shield (no animation/sound, no block recovery time).  
* Uses block chance, blocking with their shield (no block recovery time, animation or sound).  


'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses [[Offensive_Auras#Might |'''Might''']] aura. ''' (Capped at level 17)'''
*Uses [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)

Revision as of 08:10, 25 March 2025

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras cap at level 18, except where stated.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

Act 2 Desert

  • The auras are the same in Normal/Nightmare/Hell:

Act 3 Iron Wolf

  • Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits and pierces. The elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.
  • Have Defensive Auras:
  • Uses block chance, blocking with their shield (no block recovery time, animation or sound).

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (caps at level 17)