Bow and Crossbow Skills: Difference between revisions
From Path of Diablo Wiki
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{{SklTblEnd|multiplestrike}} | {{SklTblEnd|multiplestrike}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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|[[Patch_Notes#Patch_. | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
* Multiple Shot | * Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above) | ||
* Multiple Shot weapon damage | * Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110) | ||
* Multiple Shot weapon damage increased from 85% to 87%. | |||
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| Older Versions | | Older Versions | ||
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! | ! | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames). | |||
* Multiple Shot weapon damage reduced from 90% to 85%. | |||
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36). | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Starting mana cost lowered from 4 to 1.2. | * Starting mana cost lowered from 4 to 1.2. | ||
* Mana cost per level lowered from 1 to 0.75. | * Mana cost per level lowered from 1 to 0.75. | ||
* Skill physical damage lowered slightly at levels 23+. | * Skill physical damage lowered slightly at levels 23+. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage scaling increased slightly. | * Damage scaling increased slightly. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Added flat damage scaling per level. | * Added flat damage scaling per level. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* 3/4 damage penalty removed. | * 3/4 damage penalty removed. | ||
|} | |} |