Bow and Crossbow Skills: Difference between revisions

From Path of Diablo Wiki
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{{SklTblEnd|multiplestrike}}
{{SklTblEnd|multiplestrike}}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
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|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
* Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above)
* Multiple Shot weapon damage reduced from 90% to 85%.
* Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110)
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
* Multiple Shot weapon damage increased from 85% to 87%.
 
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| Older Versions
| Older Versions
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!
!
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
* Multiple Shot weapon damage reduced from 90% to 85%.
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Starting mana cost lowered from 4 to 1.2.
* Starting mana cost lowered from 4 to 1.2.
* Mana cost per level lowered from 1 to 0.75.
* Mana cost per level lowered from 1 to 0.75.
* Skill physical damage lowered slightly at levels 23+.
* Skill physical damage lowered slightly at levels 23+.
|-
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage scaling increased slightly.
* Damage scaling increased slightly.
|-
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Added flat damage scaling per level.
* Added flat damage scaling per level.
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* 3/4 damage penalty removed.
* 3/4 damage penalty removed.
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