Cube Recipes: Difference between revisions

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=== Hit Power Amulet ===
=== Reroll Rare Item ===
<!-- Zincite #19: Hit Power Crafted Amulet stat 'Hit Causes Monster to Flee (3-11)%' changed to 'Summons deal 10-15% increased Damage' -->
Magic Amulet + Thul Rune + Perfect Sapphire + Any Jewel


{| class="wikitable"
Reroll rare item recipe changed from 6 Perfect Skulls + Rare Item to 3 Perfect Skulls + Rare Item
!LoD
!PoD
|-
| {{vanilla|Hit Causes Monster To Flee (3-11)%}}
5% Chance To Cast Level 4 Frost Nova When Struck<br>
Attacker Takes Damage of (3-10)
| {{change|Summons deal 10-15% increased Damage}}
5% Chance To Cast Level 4 Frost Nova When Struck<br>
Attacker Takes Damage of (3-10)
|}


=== Reroll Rare Item ===
D2 cube recipe "1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type" changed to "2 Perfect Skulls + 2 Perfect Emerald + 1 Rare Item = 1 High Quality New Rare Item of the same type"


Reroll rare item recipe changed from 6 Perfect Skulls + Rare Item to 3 Perfect Skulls + Rare Item
=== Add sockets ===
D2 cube recipe "3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket to Rare item" now adds 2 sockets instead


== Added Recipes ==
== Added Recipes ==
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Hel + Io + Perfect Topaz + Exceptional Set Armour = Elite Set Armour
Hel + Io + Perfect Topaz + Exceptional Set Armour = Elite Set Armour
== Crafted Items ==
=== Arrows/Bolts ===
Arrows and bolts can now be crafted. Recipes are:
* Hitpower Arrows/Bolts: Magic quiver + El Rune + PSapphire + Jewel = quiver with +2 additional cold arrows (and the other hitpower mods; ‘when struck frost nova’ and ‘atk rating/lvl’)
* Blood Arrows/Bolts: Magic quiver + Eld rune + PRuby + Jewel = quiver with +2 additional fire arrows (and the other blood mods; ‘lifesteal’, ‘life’)
* Caster Arrows/Bolts: Magic quiver + Eld rune + PAmethyst + Jewel = quiver with +2 additional Ice Arrows (and the other caster mods; ‘mana regeneration’, ‘mana’)
* Safety Arrows/Bolts: Magic quiver + El rune + PEmerald + Jewel = quiver with +2 additional magic arrows +1 magic arrow oskill (and the other safety mods; ‘damage/magic damage reduced’)
=== Lifted Restrictios ===
* Hitpower, Blood, Caster & Safety weapon recipes are no longer restricted to their original item bases
* Hitpower, Blood, Caster & Safety gloves, boots, helm, belt, body armour & shield are no longer restricted to a specific base respectively
=== Changes to existing recipes ===
* Changed Hitpower crafting recipes from “Attacker Takes Damage 3-7” to “+1 Attack Rating per Character Level”
* Changed Hitpower boots recipe from “25-50 Defense vs Missiles” to “4-7% Faster Run/Walk”
* Hitpower & Blood weapon crafts now have 50-75% Enhanced Damage (was 35-60%)
* Safety weapon crafts changed from “5-10% Defense” to “50-75% Enhanced Damage”
* Caster weapon crafts changed from “1-5% Maximum Mana” to “50-75% Enhanced Damage”
* Safety amulet crafts changed from “1-10% Block” to “2 Mana on Melee Hit & 1 Mana on Ranged Hit”
* Hitpower amulet crafting recipe changed to +1 to Summon Skills (was 10-15% summon damage)
** Magic Amulet + Thul Rune + Perfect Sapphire + Any Jewel
{| class="wikitable"
!LoD
!PoD
|-
| {{vanilla|Hit Causes Monster To Flee (3-11)%}}
5% Chance To Cast Level 4 Frost Nova When Struck<br>
Attacker Takes Damage of (3-10)
| {{change|+1 to Summon Skills}}
5% Chance To Cast Level 4 Frost Nova When Struck<br>
Attacker Takes Damage of (3-10)
|}