Mercenaries: Difference between revisions
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'''Act 2 Desert''' | '''Act 2 Desert''' | ||
*The same aura is used across Normal/Nightmare/Hell: | *The same aura is used across Normal/Nightmare/Hell: | ||
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)''' | :*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]''' (Capped at level 18)''' | ||
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)''' | :*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]''' (Capped at level 18)''' | ||
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)''' | :*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]''' (Capped at level 18)''' | ||
'''Act 3 Iron Wolf''' | '''Act 3 Iron Wolf''' | ||
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells. | *Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells. | ||
*Have Defensive Auras: | *Have Defensive Auras: | ||
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)''' | :*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]''' (Capped at level 18)''' | ||
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)''' | :*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]''' (Capped at level 18)''' | ||
:*Combat uses Precision '''(Capped at level 18)''' | :*Combat uses Precision ''' (Capped at level 18)''' | ||
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | *Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | ||
*Can't block even when wielding a shield. | *Can't block even when wielding a shield. | ||
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'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked). | *Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked). | ||
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)''' | *Uses [[Offensive_Auras#Might |'''Might''']] aura. ''' (Capped at level 17)''' |
Revision as of 16:10, 25 November 2024
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim (Capped at level 18)
- Defensive uses Defiance (Capped at level 18)
- Combat uses Prayer (Capped at level 18)
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation (Capped at level 18)
- Defensive uses Cleansing (Capped at level 18)
- Combat uses Precision (Capped at level 18)
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries