Difference between revisions of "Mercenaries"
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:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)''' | :*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)''' | ||
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)''' | :*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)''' | ||
− | :*Combat | + | :*Combat uses Precision '''(Capped at level 18)''' |
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | *Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | ||
*Can't block even when wielding a shield. | *Can't block even when wielding a shield. |
Latest revision as of 09:13, 5 July 2024
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim(Capped at level 18)
- Defensive uses Defiance(Capped at level 18)
- Combat uses Prayer(Capped at level 18)
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation(Capped at level 18)
- Defensive uses Cleansing(Capped at level 18)
- Combat uses Precision (Capped at level 18)
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries