Bow and Crossbow Skills: Difference between revisions

From Path of Diablo Wiki
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!Version Name!!Patch Notes
! Version Name !!Patch Notes
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|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Damage scaling increased slightly.  
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.


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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer affected by the "next hit always misses" bug.
* Damage scaling increased slightly.  
 
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.


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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* 3/4 Damage penalty removed.
* 3/4 Damage penalty removed.
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