Difference between revisions of "Traps"

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(Blade Throw)
(Charged Bolt Sentry)
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== Charged Bolt Sentry ==
 
== Charged Bolt Sentry ==
  
'''Description:''' A trap that emits charged bolts at enemies that pass near.'''
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<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
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<!-- <span style="color:green">'''New skill'''</span>  -->
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{|
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{| <!-- Description table -->
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|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Charged%20Bolt%20Sentry.png ||'''Description:''' A trap that emits charged bolts at enemies that pass near. '''
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|'''Required Level:''' 12
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|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]]
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'''Required Level:''' 12
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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| style="vertical-align:top;" |
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
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|- style="text-align:left;"
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| Mana cost ||13
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|-
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| style="text-align:left;" colspan="2" | Shoots 5 times
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|-
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| style="text-align:left;" colspan="2" | Releases 5 charged bolts 
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|}
  
'''Prerequisites:''' Fire Blast, Shock Web
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| style="width:20px" |
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{| class = "wikitable"
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{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!colspan="21"|Shoots 5 times
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! Synergies !! Bonus to skill
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|-
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|    [[Traps#Shock_Web|'''Shock Web''']]
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|  +1 Bolt per 3 levels
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|-
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|    [[Traps#Lightning_Sentry|'''Lightning Sentry''']] 
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|  +1 Shot per 4 levels
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|    [[Traps#Wake_of_Fire|'''Wake of Fire''']] 
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| +20% Lightning damage per hardpoint
 
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!colspan="21"|Releases 5 charged bolts
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|   [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
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|  +20% Lightning damage per hardpoint
 
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|    [[Traps#Death_Sentry|'''Death Sentry''']]
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|  +20% Lightning damage per hardpoint 
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|}
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|}
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{| class = "wikitable"
 
!Skill level
 
!Skill level
 
!1
 
!1
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|-
 
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||Lightning Damage:||0-9||0-15||0-20||0-25||0-31||0-36||0-42||0-47||0-54||0-61||0-69||0-76||0-83||0-90||0-97||0-105||0-115||0-126||0-137||0-148
 
||Lightning Damage:||0-9||0-15||0-20||0-25||0-31||0-36||0-42||0-47||0-54||0-61||0-69||0-76||0-83||0-90||0-97||0-105||0-115||0-126||0-137||0-148
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!colspan="21"|Mana Cost: 13
 
 
|}
 
|}
  
'''Synergies:'''
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{| class="wikitable"
::'''Shock Web:''' +1 Bolt per 3 levels. <br />
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!Version Name!!Patch Notes
::'''Lightning Sentry:''' +1 Shot per 4 levels. <br />
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::'''Fire Blast:''' +20% Lightning damage per hardpoint  <br />
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| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
::'''Lightning Sentry:''' +20% Lightning damage per hardpoint  <br />
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* Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
::'''Death Sentry:''' +20% Lightning damage per hardpoint 
 
  
'''Patch Notes:'''
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|}
::''Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)''
 
  
 
== Wake of Fire ==
 
== Wake of Fire ==

Revision as of 20:57, 5 August 2023

Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.

Fire Blast

Fire%20Blast.png Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Radius 3.3 Yards
Synergies Bonus to skill
Shock Web +10% Fire damage per hardpoint
Charged Bolt Sentry +10% Fire damage per hardpoint
Wake of Fire +10% Fire damage per hardpoint
Lightning Sentry +10% Fire damage per hardpoint
Wake of Inferno +10% Fire damage per hardpoint
Death Sentry +10% Fire damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 2-3 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 88-113
Mana Cost: 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
Version Name Patch Notes
#17 Tourmaline
  • Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
  • Fire Blast fire damage synergies increased from 10% to 12%.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)

Shock Web

Shock%20Web.png Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration 3.6 Seconds
Mana cost 6
Synergies Bonus to skill
Fire Blast +1 Missile per 3 levels
Charged Bolt Sentry +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Spikes: 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning Damage: 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)

Blade Throw

Blade%20Throw.png Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Duration 1 Second
Mana cost 7
Deals 50% of weapon damage
Synergies Bonus to skill
Blade Fury +16% Damage per hardpoint
Blade Shield +16% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
Skill level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 84-88 89-93 94-98 99-103 104-108 109-113 114-118 119-123 124-128 129-133 134-138 139-143 144-148 149-153 154-158 159-163 164-168 169-173 174-178 179-183
Skill level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Damage: 184-188 189-193 194-198 199-203 204-208 209-213 214-218 219-223 224-228 229-233 234-238 239-243 244-248 249-253 254-258


Version Name Patch Notes
#20 Perlite
  • Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
Older Versions
#13 Titanium
  • Blade Throw’s damage synergies have been reduced from 20% to 16%.
#5 Limestone
  • Blade Sentinel has been replaced with Blade Throw.
#1 Bedrock
  • Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)

Charged Bolt Sentry

Charged%20Bolt%20Sentry.png Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast , Shock Web
Mana cost 13
Shoots 5 times
Releases 5 charged bolts
Synergies Bonus to skill
Shock Web +1 Bolt per 3 levels
Lightning Sentry +1 Shot per 4 levels
Wake of Fire +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 0-9 0-15 0-20 0-25 0-31 0-36 0-42 0-47 0-54 0-61 0-69 0-76 0-83 0-90 0-97 0-105 0-115 0-126 0-137 0-148
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)

Wake of Fire

Description: A trap that emits waves of fire.

Required Level: 12

Prerequisites: Fire Blast

Shoots 5 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 7-14 9-18 12-21 14-25 17-29 19-32 21-36 24-40 30-47 36-54 42-62 48-69 54-76 61-84 67-91 73-98 87-114 102-130 117-146 131-162
Mana Cost: 13

Synergies:

Fire Blast: +20% Fire damage per hardpoint
Wake of Inferno: +20% Fire damage per hardpoint

Patch Notes:

Synergies decreased from 22% to 20% Fire damage per level. (Jade #16)
Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)

Blade Fury

Description: Throw spinning blades to slice up your enemies.

Required Level: 18

Prerequisites: Fire Blast, Blade Throw, Wake of Fire

Deals 87% of weapon damage. Always pierces.
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
Mana Cost: 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3
Minimum mana required to cast: 3

Synergies: None

Patch Notes:

Interval between blade shots increased by 0.04 seconds and always pierces. (Titanium #13)
Affected by piercing attack and hit box enlargened slightly. (Kyanite #11)
Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)

Lightning Sentry

Description: A trap that shoots lightning to scorch passing enemies.

Required Level: 24

Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry

Shoots 10 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-28 1-42 1-56 1-71 1-85 1-99 1-113 1-127 1-150 1-173 1-195 1-218 1-241 1-264 1-286 1-309 1-349 1-389 1-428 1-468
Mana Cost: 20

Synergies:

Shock Web: +21% Lightning damage per hardpoint
Charged Bolt Sentry: +21% Lightning damage per hardpoint
Death Sentry: +21% Lightning damage per hardpoint

Patch Notes:

Synergies increased from +20% to +21% Lightning damage per level. (Edenite #12)
Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)

Wake of Inferno

Description: Trap that sprays fire at passing enemies.

Required Level: 24

Prerequisites: Fire Blast, Wake of Fire

Shoots 10 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 27-67 50-93 73-119 96-144 119-170 142-196 165-222 188-247 216-278 245-310 273-341 301-372 330-403 358-434 387-465 415-496 450-534 486-572 521-610 556-648
Mana Cost: 20

Synergies:

Wake of Fire: +0.5 Yards per level.
Fire Blast: +13% Fire damage per hardpoint
Death Sentry: +13% Fire damage per hardpoint
Wake of Fire: +20% Fire damage per hardpoint

Patch Notes:

Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per hardpoint. (Jade #16)
Skill reworked as follows: now fires in a cone formation rather than a straight line. (Graphite #15)
Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)

Death Sentry

Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.

Required Level: 30

Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry

Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
Lightning Damage: 1-57 1-66 1-75 1-85 1-94 1-103 1-112 1-121 1-138 1-154 1-170 1-186 1-202 1-218 1-234 1-250 1-278 1-305 1-333 1-361
Mana Cost: 20

Synergies:

Fire Blast: +1 Shot per 3 levels.
Lightning Sentry: +15% Lightning damage per hardpoint

Patch Notes:

Corpse explosion damage reduced greatly. (Tanzanite #10)
Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)

Blade Shield

Description: Spinning blades slice enemies who stray too close.

Required Level: 30

Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury

Deals 50% of weapon damage as area of effect
Adds 1 blade per 10 levels
Duration: 30 seconds, +4 seconds per level
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 6-10 8-13 10-16 12-19 14-22 16-25 18-28 20-31 23-35 26-39 29-43 32-47 35-51 38-55 41-59 44-63 48-68 52-73 56-78 60-83
Mana Cost: 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
Skill level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 64-88 68-93 73-99 78-105 83-111 88-117 93-123 98-129 104-136 110-143 116-150 122-157 128-164 134-171 140-178 146-185 152-192 158-199 164-206 170-213
Mana Cost: 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 1063
Skill level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Damage: 176-220 182-227 188-234 194-241 200-248 206-255 212-262 218-269 224-276 230-283 236-290 242-297 248-304 254-311 260-318
Mana Cost: 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133

Synergies:

Blade Throw: +5% Damage per hardpoint
Blade Fury: +5% Damage per hardpoint

Patch Notes:

Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)
Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)
Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) Compared to vanilla D2 Blade Shield skill damage is now affected by:
- Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
- Critical Strike, Deadly Strike and Crushing Blow.
- Freeze Target and Blind, as well as all CoC/CoS effects.
- Attack Rating.
- Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
- Blade Skills are always considered a main-hand attack.
- Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
- Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
- Weapon no longer loses durability.
Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)