Difference between revisions of "Passive and Magic Skills"
From Path of Diablo Wiki
(→Lethal Strike) |
(→Phase Run) |
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== Phase Run == | == Phase Run == | ||
+ | <!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> | ||
+ | <span style="color:green">'''New skill in PoD'''</span> | ||
{| | {| | ||
− | | | + | |- |
− | {| | + | | |
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Phase%20Run.png | + | {| <!-- Description table --> |
+ | |||
+ | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Phase%20Run.png ||'''Description:''' Transcend to a heightened state, granting faster movement and hit recovery. ''' | ||
|- | |- | ||
|'''Required Level:''' 6 | |'''Required Level:''' 6 | ||
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|'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] | |'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] | ||
|} | |} | ||
− | + | |- | |
+ | | | ||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Patch!! | + | !Version Name!!Patch Notes |
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
+ | * Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20) | ||
+ | |||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Has a chance to reset the skill duration on kill. | ||
+ | |||
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Phase Run can now be assigned to left click. | |
+ | |||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | No longer does damage. | + | * No longer does damage. |
+ | |||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Phase Run’s icon in the skill tree moved because it was on the wrong row. | |
+ | * Phase Run’s damage scaling and starting duration have been increased slightly. | ||
+ | |||
|- | |- | ||
− | |[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Activating Phase Run is now based on your attack speed instead of cast speed. | |
+ | * Phase Run’s additional duration per level has been increased. | ||
+ | |||
|- | |- | ||
− | |[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | New | + | * New Skill: Phase Run; Replaces Slow Missiles. |
+ | |||
+ | |} | ||
|} | |} | ||
Revision as of 14:07, 3 August 2023
Contents
Inner Sight
Lethal Strike(Renamed from Critical Strike)
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