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| + | == Steal shamelessly, click edit == |
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| + | Click the edit link to see the source code (and formatting) for anything below. |
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| == Quick templates for odd == | | == Quick templates for odd == |
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Revision as of 18:48, 2 August 2023
Steal shamelessly, click edit
Click the edit link to see the source code (and formatting) for anything below.
Quick templates for odd
2 tables, static values and synergies
Weapon Damage
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150%
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Damage to self
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4%
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Deals 125% of weapon damage
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No odd, just synergies on left
Synergies |
Bonus to skill
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None
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-
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Or...
Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
- The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
- The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
- The skil damage table
- Patch notes tables
Using Jab as an example we see:
Jab
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Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
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Required Level: 1
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Prerequisites: None
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Deals 100% of weapon damage
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Hits 3 times
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Synergies |
Bonus to skill
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None
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-
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Skill level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
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Attack Rating:
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+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230%
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Damage:
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+30% |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126% |
+132% |
+138% |
+144%
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Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
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Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
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Older Versions
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|
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
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Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
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Patch 3 |
- Initial %damage increased from -15% to +30%.
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Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
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Breaking down Jab's skill page entry
Description
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
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<!-- <span style="color:green">'''New skill'''</span> -->
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{|
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|-
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{| <!-- Description table -->
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|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
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|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
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|-
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|'''Required Level:''' 1
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|-
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|'''Prerequisites:''' None
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|}
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The "odd one"
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
Weapon Damage
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150%
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Damage to self
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4%
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Deals 125% of weapon damage
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|
|
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No odd, just synergies on left
Synergies |
Bonus to skill
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None
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-
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Or...
The skill damage table
Patch notes tables
Sacrifice is the official template skill for formatting changes
Sacrifice
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Skill description: Increased accuracy and damage at the cost of life.
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Required level: 1
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Prerequisites: None
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Weapon Damage
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150%
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Damage to self
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4%
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Mana cost
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0
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|
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Skill level:
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Attack Rating:
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Damage:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
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+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205% |
+215% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
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+200% |
+220% |
+240% |
+260% |
+280% |
+300% |
+320% |
+340% |
+360% |
+380% |
+400% |
+420% |
+440% |
+460% |
+480% |
+500% |
+520% |
+540% |
+560% |
+580% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
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Version Name |
Patch Notes
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#17 Tourmaline |
- Damage to self decreased from 5% to 4%.
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Older Versions
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|
|
#1 Bedrock |
- Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
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