Bow and Crossbow Skills: Difference between revisions

From Path of Diablo Wiki
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== Strafe ==
== Strafe ==
{|
| colspan="2" |
{|
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Strafe.png ||'''Description:''' Magically splits one arrow into several that target multiple nearby enemies. '''
|-
|'''Required Level:''' 24
|-
|'''Prerequisites:'''  [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]],  [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]]
|}


'''Description:''' Magically splits one arrow into several that target multiple nearby enemies.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
! style="text-align:left;" colspan="2" | Deals 80% of weapon damage
|-
! style="text-align:left;" | Mana Cost: || 11
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


'''Required Level:''' 24
'''Prerequisites:''' Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
{| class = "wikitable"
{| class = "wikitable"
!colspan="21"|Deals 80% of weapon damage
!Skill level
|-
!slvl
!1
!1
!2
!2
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|-
|-
||Damage:||+5%||+11%||+17%||+23%||+29%||+35%||+41%||+47%||+53%||+59%||+65%||+71%||+77%||+83%||+89%||+95%||+101%||+107%||+113%||+119%
||Damage:||+5%||+11%||+17%||+23%||+29%||+35%||+41%||+47%||+53%||+59%||+65%||+71%||+77%||+83%||+89%||+95%||+101%||+107%||+113%||+119%
|}
{| class="wikitable"
!Patch!!Changes
|-
|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
* Damage scaling increased slightly.
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* No longer affected by the "next hit always misses" bug.
|-
|-
!colspan="21"|Mana Cost: 11
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
|}
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.


'''Synergies:''' None
|-
|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added.


'''Patch Notes:'''
|-
::Damage scaling increased slightly. (Graphite #15)<br/>
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
::No longer affected by the "next hit always misses" bug. (Titanium #13)<br/>
* 3/4 Damage penalty removed.
::Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. (Edenite #12)<br/>
 
::Weapon damage decreased from 100% to 80% and flat damage scaling per level added. (Granite #3)<br/>
|}
::3/4 damage penalty removed. (Bedrock #1)<br/>


== Immolation Arrow ==
== Immolation Arrow ==