Difference between revisions of "Passive and Magic Skills"

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== Dodge ==
 
== Dodge ==
  
'''Description:''' Passive - You have a chance to dodge a melee attack while attacking or standing still.'''
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{|
 
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|rowspan="4"|https://greendu.de/i/fbK9.png
'''Required Level:''' 6
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|-
 
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|'''Description:''' Passive - You have a chance to dodge a melee attack while attacking or standing still.
'''Prerequisites:''' None
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|-
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|'''Required Level:''' 6
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|-
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|'''Prerequisites:''' None
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{| class = "wikitable"
 
{| class = "wikitable"
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== Avoid ==
 
== Avoid ==
  
'''Description:''' Passive - You have a chance to dodge enemy missiles while attacking or standing still.'''
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{|
 
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|rowspan="4"|https://greendu.de/i/fbK9.png
'''Required Level:''' 12
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|-
 
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|'''Description:''' Passive - You have a chance to dodge enemy missiles while attacking or standing still.'''
'''Prerequisites:''' None
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|-
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|'''Required Level:''' 12
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|-
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|'''Prerequisites:''' None
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{| class = "wikitable"
 
{| class = "wikitable"

Revision as of 13:11, 24 July 2023

Inner Sight

fbK9.png
Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Radius: 18 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Defense: -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815

Synergies: None

Patch Notes:

Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up). (Zincite #19)
Skill reworked as: a passive ability. (Edenite #12)
Radius lengthened from 13 to 18 yards. (Obsidian #6)

Lethal Strike

(Renamed from Critical Strike)

fbK9.png
Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Crit: 16% 25% 32% 38% 42% 46% 49% 51% 54% 56% 58% 59% 61% 62% 63% 65% 65% 66% 67% 68%

Synergies: None

Patch Notes: None

Phase Run

fbK9.png
Description: Transcend to a heightened state, granting faster movement and hit recovery.
Required Level: 6
Prerequisites: Inner Sight
Faster Hit Recovery: +30%
Walk/Run Speed: +30%
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration: 7s 7.3s 7.7s 8s 8.4s 8.8s 9.1s 9.5s 9.8s 10.2s 10.6s 10.9s 11.3s 11.6s 12s 12.4s 12.7s 13.1s 13.4s 13.8s
Reset Duration Chance: 1% 2% 2% 3% 3% 4% 4% 5% 5% 6% 6% 7% 7% 8% 8% 9% 9% 10% 10% 11%
Mana Cost: 1 1 1 1.2 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2

Synergies: None

Patch Notes:

Has a chance to reset the skill duration on kill. (Zincite #19)
No longer does damage, (Titanium #13)
Initial duration lengthened and damage increased slightly. (Tanzanite #10)
Duration scaling increased and cast rate based on attack speed. (Pyrite #8)
New skill added. (Beryl #7)

Dodge

fbK9.png
Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: None
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Dodge: 9% 14% 18% 21% 24% 26% 27% 29% 30% 31% 32% 33% 34% 35% 35% 36% 37% 37% 37% 38%

Synergies: None

Patch Notes:

Starting chance to dodge and scaling decreased. (Titanium #13)
Animations removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)

Avoid

fbK9.png
Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Avoid: 8% 12% 16% 19% 22% 24% 25% 26% 28% 29% 30% 31% 32% 32% 33% 34% 34% 34% 35% 35%

Synergies: None

Patch Notes:

Starting chance to avoid and scaling decreased. (Titanium #13)
Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)

Penetrate

Description: Passive - Increases your attack rating.

Required Level: 12

Prerequisites: Lethal Strike

slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%

Synergies: None

Patch Notes:

Starting attack rating increased from +35% to +75%. (Bedrock #1)
Compared with Vanilla D2, attack rating scaling increased moderately. (Bedrock #1-hidden)

Evade

Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.

Required Level: 18

Prerequisites: None.

slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Evade: 6% 11% 14% 17% 20% 21% 23% 24% 26% 26% 27% 28% 29% 30% 30% 31% 31% 32% 32% 32%

Synergies: None

Patch Notes:

Starting chance to evade and scaling decreased. (Titanium #13)
Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)

Decoy

Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.

Required Level: 24

Prerequisites: Inner Sight, Phase Run

Attacks with Multiple Shot at 100% of player bow's physical damage
Benefits from current skill level of Pierce, Penetrate, and Lethal Strike
Base Life: 50% of player's maximum life
Duration: 3 seconds, +0.2 seconds per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 5-7 10-13 15-19 20-25 25-31 30-37 35-43 40-49 45-55 50-61 55-67 60-73 65-79 70-85 75-91 80-97 85-103 90-109 95-115 100-121
All Resistance: +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48 +52 +56 +60 +64 +68 +72 +76 +80
Attack Rating: +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230
Life: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
Mana Cost: 19 18.5 18 17.5 17 16.5 16 15.5 15 14.5 14 13.5 13 12.5 12 11.5 11 10.5 10 9.5

Synergies: None

Patch Notes:

Skill reworked as follows: deals damage at 100% of player’s bows' physical damage, benefits from various passive skills, life modified, and duration shortened significantly. (Titanium #13)
Now attacks with Multiple Shot at player's skill level +1. (Kyanite #11)

Valkyrie

Description: Summons a powerful Valkyrie ally.

Required Level: 30

Prerequisites: Inner Sight, Phase Run, Decoy

Attacks with Charged Strike
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
Cooldown: 3 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Bolts: 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7
Lightning Damage: 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-155 1-175 1-195 1-215 1-235 1-255 1-275 1-295 1-319 1-343 1-367 1-391
Physical Damage: 8-21 13-27 18-33 24-42 28-45 33-51 38-57 43-63 48-69 53-75 58-81 63-87 68-93 73-99 78-105 83-111 88-117 93-123 98-129 103-135
Life: 528 616 704 792 880 968 1056 1144 1232 1320 1408 1496 1584 1672 1760 1848 1936 2024 2112 2200
Attack Rating: +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230
Defense: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
Elemental Resistances: +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +30 +32 +34 +36 +38 +40
Mana Cost: 30

Synergies:

Jab: +18% Damage per hardpoint
Fend: +18% Damage per hardpoint
Lightning Strike: +20% Lightning Damage per hardpoint
Power Strike: +20% Lightning Damage per hardpoint

Patch Notes:

Physical damage synergy from Fend increased from 2% to 18%. (Zincite #19)
Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work. (Zincite #19)
Cooldown shortened from 6 to 3 seconds. (Jade #16)
Physical damage increased and Jab synergy added. (Titanium #13)
Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike. (Kyanite #11)
Initial life lowered to 440 and damage halved. (Bedrock #1)

Pierce

Description: Passive - Your missiles have a chance to pass through enemies that they hit.

Required Level: 30

Prerequisites: Lethal Strike, Penetrate

slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Chance to Pierce: 24% 34% 41% 48% 53% 57% 60% 63% 66% 68% 70% 72% 74% 75% 76% 78% 79% 80% 80% 81% 82% 83% 84% 85% 85% 85% 86% 86% 87% 87% 88% 88% 89% 89% 89% 90%

Synergies: None

Patch Notes:

Starting chance to pierce and scaling increased. (Limestone #5)
Compared with Vanilla D2, chance to pierce and scaling lowered moderately. (Bedrock #1-hidden)