Difference between revisions of "Passive and Magic Skills"
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'''Patch Notes:''' None | '''Patch Notes:''' None | ||
− | == | + | == Phase Run == |
'''Description:''' Transcend to a heightened state, granting faster movement and hit recovery.''' | '''Description:''' Transcend to a heightened state, granting faster movement and hit recovery.''' | ||
− | + | [[File:https://greendu.de/i/fbK9.png]] | |
'''Required Level:''' 6 | '''Required Level:''' 6 | ||
Revision as of 12:55, 24 July 2023
Contents
Inner Sight
Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Radius: 18 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Enemy Defense: | -40 | -65 | -90 | -115 | -140 | -165 | -190 | -215 | -260 | -305 | -350 | -395 | -440 | -485 | -530 | -575 | -635 | -695 | -755 | -815 |
Synergies: None
Patch Notes:
- Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up). (Zincite #19)
- Skill reworked as: a passive ability. (Edenite #12)
- Radius lengthened from 13 to 18 yards. (Obsidian #6)
- Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up). (Zincite #19)
Lethal Strike*
(*Renamed from Critical Strike)
Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance to Crit: | 16% | 25% | 32% | 38% | 42% | 46% | 49% | 51% | 54% | 56% | 58% | 59% | 61% | 62% | 63% | 65% | 65% | 66% | 67% | 68% |
Synergies: None
Patch Notes: None
Phase Run
Description: Transcend to a heightened state, granting faster movement and hit recovery. File:Https://greendu.de/i/fbK9.png Required Level: 6
Prerequisites: Inner Sight
Faster Hit Recovery: +30% | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Walk/Run Speed: +30% | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration: | 7s | 7.3s | 7.7s | 8s | 8.4s | 8.8s | 9.1s | 9.5s | 9.8s | 10.2s | 10.6s | 10.9s | 11.3s | 11.6s | 12s | 12.4s | 12.7s | 13.1s | 13.4s | 13.8s |
Reset Duration Chance: | 1% | 2% | 2% | 3% | 3% | 4% | 4% | 5% | 5% | 6% | 6% | 7% | 7% | 8% | 8% | 9% | 9% | 10% | 10% | 11% |
Mana Cost: | 1 | 1 | 1 | 1.2 | 1.5 | 1.7 | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 |
Synergies: None
Patch Notes:
- Has a chance to reset the skill duration on kill. (Zincite #19)
- No longer does damage, (Titanium #13)
- Initial duration lengthened and damage increased slightly. (Tanzanite #10)
- Duration scaling increased and cast rate based on attack speed. (Pyrite #8)
- New skill added. (Beryl #7)
- Has a chance to reset the skill duration on kill. (Zincite #19)
Dodge
Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: None
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance to Dodge: | 9% | 14% | 18% | 21% | 24% | 26% | 27% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 35% | 36% | 37% | 37% | 37% | 38% |
Synergies: None
Patch Notes:
- Starting chance to dodge and scaling decreased. (Titanium #13)
- Animations removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)
- Starting chance to dodge and scaling decreased. (Titanium #13)
Avoid
Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance to Avoid: | 8% | 12% | 16% | 19% | 22% | 24% | 25% | 26% | 28% | 29% | 30% | 31% | 32% | 32% | 33% | 34% | 34% | 34% | 35% | 35% |
Synergies: None
Patch Notes:
- Starting chance to avoid and scaling decreased. (Titanium #13)
- Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)
- Starting chance to avoid and scaling decreased. (Titanium #13)
Penetrate
Description: Passive - Increases your attack rating.
Required Level: 12
Prerequisites: Lethal Strike
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +75% | +90% | +105% | +120% | +135% | +150% | +165% | +180% | +195% | +210% | +225% | +240% | +255% | +270% | +285% | +300% | +315% | +330% | +345% | +360% |
Synergies: None
Patch Notes:
- Starting attack rating increased from +35% to +75%. (Bedrock #1)
- Compared with Vanilla D2, attack rating scaling increased moderately. (Bedrock #1-hidden)
- Starting attack rating increased from +35% to +75%. (Bedrock #1)
Evade
Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
Required Level: 18
Prerequisites: None.
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance to Evade: | 6% | 11% | 14% | 17% | 20% | 21% | 23% | 24% | 26% | 26% | 27% | 28% | 29% | 30% | 30% | 31% | 31% | 32% | 32% | 32% |
Synergies: None
Patch Notes:
- Starting chance to evade and scaling decreased. (Titanium #13)
- Animation removed, thereby avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks. (Edenite #12)
- Starting chance to evade and scaling decreased. (Titanium #13)
Decoy
Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
Required Level: 24
Prerequisites: Inner Sight, Phase Run
Attacks with Multiple Shot at 100% of player bow's physical damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Benefits from current skill level of Pierce, Penetrate, and Lethal Strike | ||||||||||||||||||||
Base Life: 50% of player's maximum life | ||||||||||||||||||||
Duration: 3 seconds, +0.2 seconds per level | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 5-7 | 10-13 | 15-19 | 20-25 | 25-31 | 30-37 | 35-43 | 40-49 | 45-55 | 50-61 | 55-67 | 60-73 | 65-79 | 70-85 | 75-91 | 80-97 | 85-103 | 90-109 | 95-115 | 100-121 |
All Resistance: | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | +52 | +56 | +60 | +64 | +68 | +72 | +76 | +80 |
Attack Rating: | +40 | +50 | +60 | +70 | +80 | +90 | +100 | +110 | +120 | +130 | +140 | +150 | +160 | +170 | +180 | +190 | +200 | +210 | +220 | +230 |
Life: | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% |
Mana Cost: | 19 | 18.5 | 18 | 17.5 | 17 | 16.5 | 16 | 15.5 | 15 | 14.5 | 14 | 13.5 | 13 | 12.5 | 12 | 11.5 | 11 | 10.5 | 10 | 9.5 |
Synergies: None
Patch Notes:
- Skill reworked as follows: deals damage at 100% of player’s bows' physical damage, benefits from various passive skills, life modified, and duration shortened significantly. (Titanium #13)
- Now attacks with Multiple Shot at player's skill level +1. (Kyanite #11)
- Skill reworked as follows: deals damage at 100% of player’s bows' physical damage, benefits from various passive skills, life modified, and duration shortened significantly. (Titanium #13)
Valkyrie
Description: Summons a powerful Valkyrie ally.
Required Level: 30
Prerequisites: Inner Sight, Phase Run, Decoy
Attacks with Charged Strike | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade | ||||||||||||||||||||
Cooldown: 3 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of Bolts: | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 7 |
Lightning Damage: | 1-30 | 1-45 | 1-60 | 1-75 | 1-90 | 1-105 | 1-120 | 1-135 | 1-155 | 1-175 | 1-195 | 1-215 | 1-235 | 1-255 | 1-275 | 1-295 | 1-319 | 1-343 | 1-367 | 1-391 |
Physical Damage: | 8-21 | 13-27 | 18-33 | 24-42 | 28-45 | 33-51 | 38-57 | 43-63 | 48-69 | 53-75 | 58-81 | 63-87 | 68-93 | 73-99 | 78-105 | 83-111 | 88-117 | 93-123 | 98-129 | 103-135 |
Life: | 528 | 616 | 704 | 792 | 880 | 968 | 1056 | 1144 | 1232 | 1320 | 1408 | 1496 | 1584 | 1672 | 1760 | 1848 | 1936 | 2024 | 2112 | 2200 |
Attack Rating: | +40 | +50 | +60 | +70 | +80 | +90 | +100 | +110 | +120 | +130 | +140 | +150 | +160 | +170 | +180 | +190 | +200 | +210 | +220 | +230 |
Defense: | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% |
Elemental Resistances: | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | +28 | +30 | +32 | +34 | +36 | +38 | +40 |
Mana Cost: 30 |
Synergies:
- Jab: +18% Damage per hardpoint
- Fend: +18% Damage per hardpoint
- Lightning Strike: +20% Lightning Damage per hardpoint
- Power Strike: +20% Lightning Damage per hardpoint
- Jab: +18% Damage per hardpoint
Patch Notes:
- Physical damage synergy from Fend increased from 2% to 18%. (Zincite #19)
- Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work. (Zincite #19)
- Cooldown shortened from 6 to 3 seconds. (Jade #16)
- Physical damage increased and Jab synergy added. (Titanium #13)
- Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike. (Kyanite #11)
- Initial life lowered to 440 and damage halved. (Bedrock #1)
- Physical damage synergy from Fend increased from 2% to 18%. (Zincite #19)
Pierce
Description: Passive - Your missiles have a chance to pass through enemies that they hit.
Required Level: 30
Prerequisites: Lethal Strike, Penetrate
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance to Pierce: | 24% | 34% | 41% | 48% | 53% | 57% | 60% | 63% | 66% | 68% | 70% | 72% | 74% | 75% | 76% | 78% | 79% | 80% | 80% | 81% | 82% | 83% | 84% | 85% | 85% | 85% | 86% | 86% | 87% | 87% | 88% | 88% | 89% | 89% | 89% | 90% |
Synergies: None
Patch Notes:
- Starting chance to pierce and scaling increased. (Limestone #5)
- Compared with Vanilla D2, chance to pierce and scaling lowered moderately. (Bedrock #1-hidden)
- Starting chance to pierce and scaling increased. (Limestone #5)